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#ifndef PX_GPU_H
#define PX_GPU_H

#include "PxPhysXConfig.h"


#if PX_SUPPORT_GPU_PHYSX

#include "cudamanager/PxCudaContextManager.h"
#include "cudamanager/PxCudaMemoryManager.h"
#include "foundation/Px.h"
#include "foundation/PxPreprocessor.h"
#include "common/PxPhysXCommonConfig.h"
#include "PxFoundation.h"

/**
\brief PxGpuLoadHook

This is a helper class for loading the PhysXGpu dll. 
If a PhysXGpu dll with a non-default file name needs to be loaded, 
PxGpuLoadHook can be sub-classed to provide the custom filenames.

Once the names are set, the instance must be set for use by PhysX.dll using PxSetPhysXGpuLoadHook(), 

@see PxSetPhysXGpuLoadHook()
*/
class PxGpuLoadHook
{
public:
	PxGpuLoadHook() {}
	virtual ~PxGpuLoadHook() {}

	virtual const char* getPhysXGpuDllName() const = 0;

protected:
private:
};

/**
\brief Sets GPU load hook instance for PhysX dll.

\param[in] hook GPU load hook.

@see PxGpuLoadHook
*/
PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxSetPhysXGpuLoadHook(const PxGpuLoadHook* hook);

/**
 * \brief Ask the NVIDIA control panel which GPU has been selected for use by
 * PhysX.  Returns -1 if no PhysX capable GPU is found or GPU PhysX has
 * been disabled.
 */
PX_C_EXPORT PX_PHYSX_CORE_API int PX_CALL_CONV PxGetSuggestedCudaDeviceOrdinal(physx::PxErrorCallback& errc);

/**
 * \brief Allocate a CUDA Context manager, complete with heaps.
 * You only need one CUDA context manager per GPU device you intend to use for
 * CUDA tasks. 
 \param[in] foundation PhysXFoundation instance.
 \param[in] desc Cuda context manager desc.
 \param[in] profilerCallback PhysX profiler callback instance.

 @see PxGetProfilerCallback()
 */
PX_C_EXPORT PX_PHYSX_CORE_API physx::PxCudaContextManager* PX_CALL_CONV PxCreateCudaContextManager(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc, physx::PxProfilerCallback* profilerCallback = NULL);

#endif // PX_SUPPORT_GPU_PHYSX

#endif // PX_GPU_H