---STEM Project--- --Ideas-- Bullet Hell (3D, but top-down) Platformer (With a twist) First Person Adventure (Story driven) Something that multiplayer could eventually work with --Development Notes-- Remember to use tasks (//TODO: ) *Engine (Name?) "Nothin' Fancy" *Separate project *Namespaced Refactor NothinFancy.h to ONLY include stuff the frontend needs (Does deleteing uneeded public funcitons do anything?) *AND get rid of NFENGINE *High CPU usage? *Debug and log system *NatVis *Config changing *Alt-Enter *File IO functions *Keyboard and mouse click input Check for memory leaks in deconstructors Separate Model and UIElement from Drawable Entity and Camera classes Mouse position input Audio *Game states Text rendering UI elements Resource system and custom format Read model objs and animations (Is this realistic?) Layered batch renderer Lighting? (Or is this part of the game's shaders?) Multithreading and async tasks (For audio and loading?) Figure out format for storing resources OUTSIDE of exe (compressed format?) And separate tool to write those?