Debug
x64
Release
x64
16.0
Win32Proj
{b7fec2d6-1d8f-487e-89cb-fd611fd1aeb6}
Game
10.0
Application
true
v142
Unicode
Application
false
v142
true
Unicode
true
$(ProjectDir)bin\$(Platform)$(Configuration)\
$(ProjectDir)int\$(Platform)$(Configuration)\
false
$(ProjectDir)bin\$(Platform)$(Configuration)\
$(ProjectDir)int\$(Platform)$(Configuration)\
Level3
true
_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\
$(IntDir)obj\
Console
true
mainCRTStartup
libcmt.lib
/ignore:4099 %(AdditionalOptions)
cd assets
"$(SolutionDir)NFPackCreator\bin\x64$(Configuration)\NFPackCreator.exe"
if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q && goto end) else goto end
:end
mkdir "$(OutDir)assets"
move "*.nfpack" "$(OutDir)assets\"
cd "$(SolutionDir)NothinFancy\assets"
if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\")
Level3
true
true
true
NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
true
$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\
$(IntDir)obj\
Windows
true
true
true
mainCRTStartup
libcmt.lib
/ignore:4099 %(AdditionalOptions)
true
cd assets
"$(SolutionDir)NFPackCreator\bin\x64$(Configuration)\NFPackCreator.exe"
if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q && goto end) else goto end
:end
mkdir "$(OutDir)assets"
move "*.nfpack" "$(OutDir)assets\"
cd "$(SolutionDir)NothinFancy\assets"
if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\")
{1b9c5361-e301-41bf-97e7-56d65f11e2bb}
<_delete Include="$(OutDir)**\*" />