#pragma once #include "UIElement.h" #include "Utility.h" namespace nf { class Texture; struct Asset; class UITexture : public UIElement { public: UITexture(); void create(Asset* textureAsset, const Vec2& position, double scale = 1.0, double opacity = 1.0 ); const char* identity() override; void setScale(double scale); void setOpacity(double opacity); void render(Shader* shader, unsigned int windowWidth, unsigned int windowHeight) override; ~UITexture(); private: Texture* m_texture; float m_scale; float m_opacity; }; }