<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>16.0</VCProjectVersion> <Keyword>Win32Proj</Keyword> <ProjectGuid>{b7fec2d6-1d8f-487e-89cb-fd611fd1aeb6}</ProjectGuid> <RootNamespace>Game</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> <OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir> <IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> <OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir> <IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> <OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir> <IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir> <IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories> <ObjectFileName>$(IntDir)obj\</ObjectFileName> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries> <AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions> <AdditionalLibraryDirectories>$(ProjectDir)dep\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>nf.res;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>cd "$(SolutionDir)NFPackCreator\AssetBuild" && "$(SolutionDir)NFPackCreator\bin\Win32$(Configuration)\NFPackCreator.exe" && del "$(OutDir)assets\" /Q /S && move "$(SolutionDir)NFPackCreator\AssetBuild\*.nfpack" "$(OutDir)assets\"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories> <ObjectFileName>$(IntDir)obj\</ObjectFileName> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries> <AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions> <AdditionalLibraryDirectories>$(ProjectDir)dep\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>nf.res;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>cd "$(SolutionDir)NFPackCreator\AssetBuild" && "$(SolutionDir)NFPackCreator\bin\Win32$(Configuration)\NFPackCreator.exe" && del "$(OutDir)assets\" /Q /S && move "$(SolutionDir)NFPackCreator\AssetBuild\*.nfpack" "$(OutDir)assets\"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories> <ObjectFileName>$(IntDir)obj\</ObjectFileName> </ClCompile> <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries> <AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions> <AdditionalLibraryDirectories>$(ProjectDir)dep\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>nf.res;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>cd "$(SolutionDir)NFPackCreator\AssetBuild" && "$(SolutionDir)NFPackCreator\bin\Win32$(Configuration)\NFPackCreator.exe" && del "$(OutDir)assets\" /Q /S && move "$(SolutionDir)NFPackCreator\AssetBuild\*.nfpack" "$(OutDir)assets\"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <WarningLevel>Level3</WarningLevel> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories> <ObjectFileName>$(IntDir)obj\</ObjectFileName> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries> <AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions> <AdditionalLibraryDirectories>$(ProjectDir)dep\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalDependencies>nf.res;%(AdditionalDependencies)</AdditionalDependencies> </Link> <PostBuildEvent> <Command>cd "$(SolutionDir)NFPackCreator\AssetBuild" && "$(SolutionDir)NFPackCreator\bin\Win32$(Configuration)\NFPackCreator.exe" && del "$(OutDir)assets\" /Q /S && move "$(SolutionDir)NFPackCreator\AssetBuild\*.nfpack" "$(OutDir)assets\"</Command> </PostBuildEvent> </ItemDefinitionGroup> <ItemGroup> <ProjectReference Include="..\NothinFancy\NothinFancy.vcxproj"> <Project>{1b9c5361-e301-41bf-97e7-56d65f11e2bb}</Project> </ProjectReference> </ItemGroup> <ItemGroup> <ClCompile Include="src\Game.cpp" /> <ClCompile Include="src\MainState.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="src\include\MainState.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> <Target Name="AfterClean"> <ItemGroup> <_delete Include="$(OutDir)**\*" /> </ItemGroup> <Delete Files="@(_delete)" /> </Target> </Project>