/// @ref gtc_ulp #include "../ext/scalar_ulp.hpp" namespace glm { template<> GLM_FUNC_QUALIFIER float next_float(float x) { # if GLM_HAS_CXX11_STL return std::nextafter(x, std::numeric_limits<float>::max()); # elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) return detail::nextafterf(x, FLT_MAX); # elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) return __builtin_nextafterf(x, FLT_MAX); # else return nextafterf(x, FLT_MAX); # endif } template<> GLM_FUNC_QUALIFIER double next_float(double x) { # if GLM_HAS_CXX11_STL return std::nextafter(x, std::numeric_limits<double>::max()); # elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) return detail::nextafter(x, std::numeric_limits<double>::max()); # elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) return __builtin_nextafter(x, DBL_MAX); # else return nextafter(x, DBL_MAX); # endif } template<typename T> GLM_FUNC_QUALIFIER T next_float(T x, int ULPs) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input"); assert(ULPs >= 0); T temp = x; for (int i = 0; i < ULPs; ++i) temp = next_float(temp); return temp; } GLM_FUNC_QUALIFIER float prev_float(float x) { # if GLM_HAS_CXX11_STL return std::nextafter(x, std::numeric_limits<float>::min()); # elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) return detail::nextafterf(x, FLT_MIN); # elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) return __builtin_nextafterf(x, FLT_MIN); # else return nextafterf(x, FLT_MIN); # endif } GLM_FUNC_QUALIFIER double prev_float(double x) { # if GLM_HAS_CXX11_STL return std::nextafter(x, std::numeric_limits<double>::min()); # elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))) return _nextafter(x, DBL_MIN); # elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID) return __builtin_nextafter(x, DBL_MIN); # else return nextafter(x, DBL_MIN); # endif } template<typename T> GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input"); assert(ULPs >= 0); T temp = x; for (int i = 0; i < ULPs; ++i) temp = prev_float(temp); return temp; } GLM_FUNC_QUALIFIER int float_distance(float x, float y) { detail::float_t<float> const a(x); detail::float_t<float> const b(y); return abs(a.i - b.i); } GLM_FUNC_QUALIFIER int64 float_distance(double x, double y) { detail::float_t<double> const a(x); detail::float_t<double> const b(y); return abs(a.i - b.i); } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x) { vec<L, T, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = next_float(x[i]); return Result; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs) { vec<L, T, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = next_float(x[i], ULPs); return Result; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) { vec<L, T, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = next_float(x[i], ULPs[i]); return Result; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x) { vec<L, T, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = prev_float(x[i]); return Result; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs) { vec<L, T, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = prev_float(x[i], ULPs); return Result; } template<length_t L, typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) { vec<L, T, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = prev_float(x[i], ULPs[i]); return Result; } template<length_t L, qualifier Q> GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y) { vec<L, int, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = float_distance(x[i], y[i]); return Result; } template<length_t L, qualifier Q> GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y) { vec<L, int64, Q> Result; for (length_t i = 0, n = Result.length(); i < n; ++i) Result[i] = float_distance(x[i], y[i]); return Result; } }//namespace glm