9 lines
148 B
GLSL
9 lines
148 B
GLSL
#version 330 core
|
|
|
|
layout(location = 0) in vec3 pos;
|
|
|
|
uniform mat4 model[60];
|
|
|
|
void main() {
|
|
gl_Position = model[gl_InstanceID] * vec4(pos, 1.0);
|
|
} |