17 lines
353 B
GLSL
17 lines
353 B
GLSL
#version 330 core
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in vec2 texCoord;
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uniform sampler2D tex;
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uniform float opacity;
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out vec4 outColor;
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void main() {
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vec4 texColor = texture(tex, texCoord);
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vec4 color = texColor;
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//TODO: Move this to a post-processing pass too
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float gamma = 2.2;
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color.rgb = pow(color.rgb, vec3(1.0 / gamma));
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outColor = vec4(color.rgb, texColor.a * opacity);
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} |