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NFRev1/NothinFancy/assets/base/shaders/uiTextureVertex.shader
Grayson Riffe (Laptop) b4c704f5ec Basic physics with boxes
2021-10-25 00:40:44 -05:00

13 lines
215 B
GLSL

#version 330 core
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 texCoords;
uniform mat4 proj;
out vec2 texCoord;
void main() {
gl_Position = proj * vec4(pos, 0.0, 1.0);
texCoord = texCoords;
}