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15 lines
264 B
GLSL

#version 330 core
layout(location = 0) in vec3 pos;
layout(location = 1) in vec2 texCoords;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
out vec2 texCoord;
void main() {
gl_Position = proj * view * model * vec4(pos, 1.0);
texCoord = texCoords;
}