This repository has been archived on 2025-03-10. You can view files and clone it, but cannot push or open issues or pull requests.
2021-08-27 01:10:32 -05:00

71 lines
2.0 KiB
C++

#include "Shader.h"
#include "GL/glew.h"
#include "Utility.h"
namespace nf {
Shader::Shader(const char* vertexSource, const char* fragmentSource) {
m_id = glCreateProgram();
unsigned int vs = glCreateShader(GL_VERTEX_SHADER);
unsigned int fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(vs, 1, &vertexSource, nullptr);
glShaderSource(fs, 1, &fragmentSource, nullptr);
glCompileShader(vs);
glCompileShader(fs);
for (int i = 0; i < 2; i++) {
unsigned int curr = (i == 0 ? vs : fs);
int result;
glGetShaderiv(curr, GL_COMPILE_STATUS, &result);
if (result != GL_TRUE) {
int length;
glGetShaderiv(curr, GL_INFO_LOG_LENGTH, &length);
char* message = new char[length];
glGetShaderInfoLog(curr, length, &length, message);
message[length - 2] = 0;
Error("OpenGL Error: " + (std::string)message);
}
}
glAttachShader(m_id, vs);
glAttachShader(m_id, fs);
glLinkProgram(m_id);
glValidateProgram(m_id);
int result;
glGetProgramiv(m_id, GL_VALIDATE_STATUS, &result);
if (result != GL_TRUE) {
int length;
glGetProgramiv(m_id, GL_INFO_LOG_LENGTH, &length);
char* message = new char[length];
glGetProgramInfoLog(m_id, length, &length, message);
Error("OpenGL Error: " + (std::string)message);
}
glDeleteShader(vs);
glDeleteShader(fs);
}
void Shader::bind() {
if (m_id != Shader::current) {
glUseProgram(m_id);
Shader::current = m_id;
}
}
void Shader::setUniform(const char* name, glm::mat4& data) {
if (m_uniformLocations.find(name) != m_uniformLocations.end())
getUniformLocation(name);
glUniformMatrix4fv(m_uniformLocations[name], 1, GL_FALSE, glm::value_ptr(data));
}
void Shader::getUniformLocation(const char* uniformName) {
unsigned int loc = glGetUniformLocation(m_id, uniformName);
if (loc == -1)
Error("Uniform \"" + (std::string)uniformName + "\" does not exist!");
m_uniformLocations[uniformName] = loc;
}
Shader::~Shader() {
glDeleteProgram(m_id);
}
unsigned int Shader::current;
}