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This repository has been archived on 2025-03-10. You can view files and clone it, but cannot push or open issues or pull requests.
NFRev1/NFPackCreator/AssetBuild/base/shaders
History
Grayson Riffe (Laptop) 805a1cef1f Added clickable buttons; Custom button textures can be specified; Added default cubemap
2021-09-11 15:33:56 -05:00
..
cubemapFragment.shader
Added clickable buttons; Custom button textures can be specified; Added default cubemap
2021-09-11 15:33:56 -05:00
cubemapVertex.shader
Added Cubemap
2021-09-06 01:06:47 -05:00
entityFragment.shader
Added the materials system; Any model can have any number of materials with different textures and properties
2021-09-09 23:18:42 -05:00
entityVertex.shader
Added basic shading and support for up to 100 lights of any color; By default now, states with no lights are dark
2021-09-04 15:51:03 -05:00
fadeFragment.shader
Added fading between states
2021-09-07 01:08:37 -05:00
fadeVertex.shader
Added fading between states
2021-09-07 01:08:37 -05:00
textFragment.shader
Set up the intro gamestate; Added opacity and scale controls to UI elements
2021-09-06 03:01:11 -05:00
textVertex.shader
Added UITexture and font caching
2021-09-02 02:21:27 -05:00
uiTextureFragment.shader
Added fading between states
2021-09-07 01:08:37 -05:00
uiTextureVertex.shader
Added UITexture and font caching
2021-09-02 02:21:27 -05:00
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