40 lines
851 B
C++
40 lines
851 B
C++
#pragma once
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#include "Drawable.h"
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#include "Assets.h"
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#include "Utility.h"
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namespace nf {
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class Drawable;
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class Texture;
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class Shader;
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class Material : public Drawable {
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public:
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Material(const void* vb, const size_t vbSize, const void* tc, const size_t tcSize, const void* vn, const size_t vnSize, const void* ib, const unsigned int ibCount, ATexture* diffTex, Vec3& diffColor, ATexture* specTex, float shininess);
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void render(Shader* shader);
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~Material();
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private:
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bool m_hasDiffuse = false;
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Texture* m_diffuseTexture = nullptr;
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Vec3 m_diffColor;
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bool m_hasSpecular = false;
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Texture* m_specularTexture = nullptr;
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float m_shininess;
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};
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class Model {
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public:
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Model(AModel* model);
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void render(Shader* shader);
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bool isBaseAsset();
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~Model();
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private:
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bool m_base;
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std::vector<Material*> m_materials;
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};
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} |