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43 lines
1.1 KiB
C++

#pragma once
#include <map>
#include "UIElement.h"
#include "NFObject.h"
#include "Assets.h"
#include "Utility.h"
namespace nf {
struct Character {
unsigned int texID = 0;
Vec2 size;
Vec2 bearing;
unsigned int advance = 0;
};
struct Font {
std::map<char, Character> m_characters;
bool isBase = false;
};
class Text : public UIElement, public NFObject {
public:
Text();
void create(const std::string& string, const Vec2& position, const Vec3& color = {1.0, 1.0, 1.0}, double opacity = 1.0, double scale = 1.0, Asset* font = BaseAssets::font);
const char* identity() override;
void setText(const std::string& string);
void setColor(const Vec3& color);
void setScale(double scale);
void setOpacity(double opacity);
void render(Shader* shader, unsigned int windowWidth, unsigned int windowHeight, bool onButton = false, float buttonWidth = 0.0f, float buttonHeight = 0.0f, const Vec2& buttonPos = Vec2());
void destroy() override;
~Text();
private:
std::string m_string;
Font* m_font;
Vec3 m_color;
float m_scale;
float m_opacity;
};
}