41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#include "nf/IntroGamestate.h"
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#include "nf/Application.h"
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#include "nf/Utility.h"
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#include "nf/Input.h"
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namespace nf {
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void IntroGamestate::onEnter() {
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m_scale = 2.0;
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m_logoTex.create(BaseAssets::logo, Vec2(0.0, 0.0));
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m_logoTex.centered(true, true);
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m_text.create("(c) Grayson Riffe 2021 | graysonriffe.com", Vec2(0.01f, 0.025f), Vec3(0.8f));
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m_text.setScale(0.6f);
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m_start = std::chrono::steady_clock::now();
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}
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void IntroGamestate::update(float deltaTime) {
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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std::chrono::duration<float, std::ratio<1i64>> dur = now - m_start;
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m_logoTex.setScale(m_scale);
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if (dur.count() > 0.2) {
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m_scale += 0.12f * deltaTime;
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}
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if (dur.count() > 3.5 || app->isKeyPressed(NFI_SPACE)) {
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app->changeState(app->getDefaultState());
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}
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if (app->isKeyPressed(NFI_ESCAPE))
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app->quit();
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}
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void IntroGamestate::render(Renderer& renderer) {
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renderer.render(m_logoTex);
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renderer.render(m_text);
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}
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void IntroGamestate::onExit() {
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}
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} |