47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#pragma once
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#include "nf/NFObject.h"
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#include "nf/Drawable.h"
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namespace nf {
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struct Asset;
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class Shader;
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/**
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* @brief A skybox in the background of a gamestate's world
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*
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* A cubemap is a cube with a texture on each one of its 6 sides.
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*
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* @sa @ref createCubemap @ref customCubemap
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*/
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class Cubemap : public Drawable, public NFObject {
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public:
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/**
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* @brief Constructor
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*
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* See @ref obLifetime
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*/
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Cubemap();
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/**
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* @brief Creates a cubemap
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* @param cubemapAsset A cubemap asset retrieved from an AssetPack
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*
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* This function will prepare the cubemap to be rendered.
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*
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* @warning Trying to render a cubemap before creating it will result in an error.
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*/
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void create(Asset* cubemapAsset);
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/**
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* @brief Queries whether or not the cubemap has been created
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* @return If the cubemap has been created
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*/
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bool isConstructed();
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#ifndef NFIMPL
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void render(Shader* shader);
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#endif
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void destroy() override;
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~Cubemap();
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private:
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bool m_constructed;
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unsigned int m_id;
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};
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} |