15 lines
		
	
	
		
			211 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			211 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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in vec2 texCoord;
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uniform sampler2D tex;
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uniform float opacity;
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out vec4 color;
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void main() {
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	vec4 texColor = texture(tex, texCoord);
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	color = vec4(texColor.rgb, texColor.a * opacity);
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}
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