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NFRev1/NothinFancy/assets/base/shaders/textFragment.shader
Grayson Riffe (Laptop) b4c704f5ec Basic physics with boxes
2021-10-25 00:40:44 -05:00

15 lines
250 B
GLSL

#version 330 core
in vec2 texCoord;
uniform sampler2D text;
uniform vec3 textColor;
uniform float opacity;
out vec4 color;
void main() {
vec4 temp = vec4(1.0, 1.0, 1.0, texture(text, texCoord).r);
color = vec4(textColor.xyz, opacity) * temp;
}