15 lines
225 B
GLSL
15 lines
225 B
GLSL
#version 330 core
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layout(location = 0) in vec3 pos;
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uniform mat4 view;
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uniform mat4 proj;
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out vec3 texCoord;
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void main() {
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texCoord = pos;
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vec4 vertexPos = proj * view * vec4(pos, 1.0);
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gl_Position = vertexPos.xyww;
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} |