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NFRev1/NFPackCreator/AssetBuild/base/shaders/gBufferVertex.shader
2021-09-24 13:16:20 -05:00

23 lines
463 B
GLSL

#version 330 core
layout(location = 0) in vec3 pos;
layout(location = 1) in vec2 texCoords;
layout(location = 2) in vec3 normals;
uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;
out vec3 fragPos;
out vec2 texCoord;
out vec3 normal;
void main() {
vec4 world = model * vec4(pos, 1.0);
fragPos = world.xyz;
texCoord = texCoords;
mat3 normalMat = transpose(inverse(mat3(model)));
normal = normalMat * normals;
gl_Position = proj * view * world;
}