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NFRev1/NFPackCreator/AssetBuild/base/shaders/uiTextureFragment.shader

15 lines
202 B
GLSL

#version 330 core
in vec2 texCoord;
uniform sampler2D tex;
uniform float opacity;
out vec4 color;
void main() {
vec3 texColor = texture(tex, texCoord).rgb;
color = vec4(texColor.rgb, opacity);
}