51 lines
1019 B
C++
51 lines
1019 B
C++
#include "IntroGamestate.h"
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#include "Application.h"
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#include "Utility.h"
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#include "Input.h"
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namespace nf {
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IntroGamestate::IntroGamestate(Application* app) :
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Gamestate(app),
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m_counter(0)
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{
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}
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void IntroGamestate::onEnter() {
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Log("Intro onEnter!");
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logoTex.create(BaseAssets::logo, Vec2(0.0, 0.0));
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logoTex.centered(true, true);
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text.create("(C) Grayson Riffe 2021", Vec2(0.01, 0.025), Vec3(0.8));
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text.setScale(0.6);
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}
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void IntroGamestate::update(double deltaTime) {
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if (m_counter >= 240) {
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app->changeState(app->getDefaultState());
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}
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static double opacity = 0.0;
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static double scale = 1.0;
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logoTex.setOpacity(opacity);
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logoTex.setScale(scale);
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text.setOpacity(opacity);
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if (m_counter >= 20) {
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opacity += 0.02;
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scale += 0.002;
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}
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m_counter++;
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if (app->isInput(NFI_ESCAPE))
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app->quit();
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}
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void IntroGamestate::render(Renderer& renderer) {
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renderer.render(logoTex);
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renderer.render(text);
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}
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void IntroGamestate::onExit() {
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Log("Intro onExit!");
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}
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} |