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NFRev1/NothinFancy/src/IntroGamestate.cpp

51 lines
1019 B
C++

#include "IntroGamestate.h"
#include "Application.h"
#include "Utility.h"
#include "Input.h"
namespace nf {
IntroGamestate::IntroGamestate(Application* app) :
Gamestate(app),
m_counter(0)
{
}
void IntroGamestate::onEnter() {
Log("Intro onEnter!");
logoTex.create(BaseAssets::logo, Vec2(0.0, 0.0));
logoTex.centered(true, true);
text.create("(C) Grayson Riffe 2021", Vec2(0.01, 0.025), Vec3(0.8));
text.setScale(0.6);
}
void IntroGamestate::update(double deltaTime) {
if (m_counter >= 240) {
app->changeState(app->getDefaultState());
}
static double opacity = 0.0;
static double scale = 1.0;
logoTex.setOpacity(opacity);
logoTex.setScale(scale);
text.setOpacity(opacity);
if (m_counter >= 20) {
opacity += 0.02;
scale += 0.002;
}
m_counter++;
if (app->isInput(NFI_ESCAPE))
app->quit();
}
void IntroGamestate::render(Renderer& renderer) {
renderer.render(logoTex);
renderer.render(text);
}
void IntroGamestate::onExit() {
Log("Intro onExit!");
}
}