301 lines
8.1 KiB
C++
301 lines
8.1 KiB
C++
#include "Application.h"
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#include <thread>
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#include "GL\glew.h"
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#include "GL\wglew.h"
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#include "Utility.h"
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namespace nf {
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DEBUGINIT;
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Application::Application(Config& config) :
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m_currentConfig(config),
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m_wndPlacement{ sizeof(m_wndPlacement) },
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m_running(false)
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{
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Log("Creating NF application");
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Log("Width: " + std::to_string(m_currentConfig.width) + ", Height: " + std::to_string(m_currentConfig.height) + ", Fullscreen: " + std::to_string(m_currentConfig.fullscreen) + ", Title: " + m_currentConfig.title);
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m_hInst = GetModuleHandle(NULL);
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registerWindowClass();
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RECT windowSize = getWindowRect();
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int x = 0;
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int y = 0;
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calculateNewWindowPos(x, y);
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m_window = CreateWindowEx(NULL, m_wclassName, toWide(m_currentConfig.title), WS_OVERLAPPED | WS_SYSMENU | WS_MINIMIZEBOX, x, y, windowSize.right, windowSize.bottom, NULL, NULL, m_hInst, NULL);
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m_defaultWindowStyle = GetWindowLong(m_window, GWL_STYLE);
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SetProp(m_window, L"App", this);
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if (m_currentConfig.fullscreen) toggleFullscreen();
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}
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void Application::setWindowIcon(HANDLE hIcon) {
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SendMessage(m_window, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
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SendMessage(m_window, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
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}
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//TODO: Test these top-level features
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void Application::setWindowCursor(HCURSOR hCursor) {
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SetClassLongPtr(m_window, GCLP_HCURSOR, (LONG_PTR)hCursor);
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}
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void Application::addState(IGamestate* state, const char* stateName) {
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if (m_states.find(stateName) == m_states.end()) {
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m_states[stateName] = state;
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}
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else {
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Error("State \"" + (std::string)stateName + (std::string)"\" already exists!");
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}
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}
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void Application::addDefaultState(const char* stateName) {
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if (!m_defaultStateAdded) {
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if (m_states.find(stateName) != m_states.end()) {
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m_DefaultState = m_states[stateName];
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m_defaultStateAdded = true;
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}
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else {
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Error("State \"" + (std::string)stateName + (std::string)"\" doesn't exist!");
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}
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}
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else {
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Error("More than one default state defined!");
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}
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}
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void Application::run() {
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showWindow(true);
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m_running = true;
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MSG msg = { };
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std::thread mainThread(&Application::startMainThread, this);
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while (m_running) {
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while (PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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if (msg.message == WM_QUIT) {
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m_running = false;
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break;
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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mainThread.join();
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}
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void Application::showWindow(bool show) {
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if (show)
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ShowWindow(m_window, SW_SHOW);
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else
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ShowWindow(m_window, SW_HIDE);
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}
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void Application::changeState(const char* stateName) {
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if (m_states.find(stateName) != m_states.end()) {
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m_currentState->onExit();
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m_currentState = m_states[stateName];
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m_currentState->onEnter(this);
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}
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else {
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Error("State \"" + (std::string)stateName + (std::string)"\" doesn't exist!");
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}
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}
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void Application::changeConfig(const Config& in) {
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SetWindowText(m_window, toWide(in.title));
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if (in.fullscreen != m_currentConfig.fullscreen) {
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m_currentConfig = in;
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toggleFullscreen();
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}
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if (m_currentConfig.fullscreen)
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return;
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m_currentConfig = in;
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int x = 0, y = 0;
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calculateNewWindowPos(x, y);
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SetWindowPos(m_window, HWND_TOP, x, y, in.width, in.height, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
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}
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const HWND& Application::getWindow() {
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return m_window;
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}
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const Config& Application::getConfig() const {
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return m_currentConfig;
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}
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//TODO: Test this
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int Application::getFPS() const {
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return m_FPS;
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}
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bool Application::isInput(unsigned int code) {
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if (code < 164) {
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return m_input[code];
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}
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else {
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return false;
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}
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}
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void Application::startIntroState() {
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m_sIntro = new IntroGamestate;
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m_sIntro->onEnter(this);
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m_currentState = m_sIntro;
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}
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void Application::startMainThread() {
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m_renderer = new Renderer(this);
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startIntroState();
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std::chrono::steady_clock::time_point start_time = std::chrono::steady_clock::now();
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const std::chrono::duration<double> wait_time = std::chrono::nanoseconds(1000000000 / 60);
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auto next_time = start_time + wait_time;
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while (m_running) {
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start_time = std::chrono::steady_clock::now();
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m_currentState->update();
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m_currentState->render();
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m_renderer->doFrame();
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m_frames++;
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m_fpsClock2 = std::chrono::steady_clock::now();
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m_fpsDuration = m_fpsClock2 - m_fpsClock1;
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if (m_fpsDuration.count() >= 1.0) {
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m_FPS = m_frames;
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m_frames = 0;
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Log("FPS: " + std::to_string(m_FPS));
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m_fpsClock1 = std::chrono::steady_clock::now();
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//TODO: Rework calculating FPS
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}
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std::this_thread::sleep_until(next_time);
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m_deltaTime = (double)(std::chrono::steady_clock::now() - start_time).count();
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next_time += wait_time;
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}
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m_currentState->onExit();
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delete m_renderer;
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}
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void Application::registerWindowClass() {
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if (!FindWindow(L"NFClass", NULL)) {
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m_wclassName = L"NFClass";
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WNDCLASS wclass = { };
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wclass.lpszClassName = m_wclassName;
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wclass.hCursor = LoadCursor(NULL, IDC_ARROW);
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wclass.hIcon = NULL;
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wclass.hInstance = m_hInst;
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wclass.lpfnWndProc = Application::WindowProc;
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RegisterClass(&wclass);
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}
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else {
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Error("Cannot run two NF applications at once!");
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}
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}
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void Application::toggleFullscreen() {
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DWORD wndStyle = GetWindowLong(m_window, GWL_STYLE);
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if (wndStyle & WS_OVERLAPPEDWINDOW) {
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GetWindowPlacement(m_window, &m_wndPlacement);
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MONITORINFO mi = { sizeof(mi) };
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GetMonitorInfo(MonitorFromWindow(m_window, MONITOR_DEFAULTTOPRIMARY), &mi);
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SetWindowLong(m_window, GWL_STYLE, wndStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowPos(m_window, HWND_TOP, mi.rcMonitor.left, mi.rcMonitor.top, mi.rcMonitor.right - mi.rcMonitor.left, mi.rcMonitor.bottom - mi.rcMonitor.top, SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
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}
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else {
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SetWindowLong(m_window, GWL_STYLE, m_defaultWindowStyle);
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SetWindowPlacement(m_window, &m_wndPlacement);
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SetWindowPos(m_window, NULL, 0, 0, m_currentConfig.width, m_currentConfig.height, SWP_NOMOVE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
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}
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}
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RECT Application::getWindowRect() const {
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int w = m_currentConfig.width;
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int h = m_currentConfig.height;
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RECT temp = { };
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temp.right = w;
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temp.bottom = h;
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AdjustWindowRect(&temp, WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX, false);
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temp.right -= temp.left;
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temp.bottom -= temp.top;
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return temp;
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}
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void Application::calculateNewWindowPos(int& x, int& y) {
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MONITORINFO mi = { sizeof(mi) };
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GetMonitorInfo(MonitorFromWindow(m_window, MONITOR_DEFAULTTOPRIMARY), &mi);
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int monX = (mi.rcWork.right - mi.rcWork.left) / 2;
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int monY = (mi.rcWork.bottom - mi.rcWork.top) / 2;
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x = monX - (m_currentConfig.width / 2);
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y = monY - (m_currentConfig.height / 2);
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}
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LRESULT CALLBACK Application::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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Application* app = (Application*)GetProp(hWnd, L"App");
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switch (uMsg) {
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case WM_CREATE: {
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return 0;
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}
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case WM_SYSKEYDOWN: {
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if (GetKeyState(VK_RETURN) & 0x8000) {
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app->m_currentConfig.fullscreen = !app->m_currentConfig.fullscreen;
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app->toggleFullscreen();
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return 0;
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}
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break;
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}
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case WM_MENUCHAR: {
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return MNC_CLOSE << 16;
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}
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//TODO: mouse position input
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case WM_LBUTTONDOWN: {
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app->m_input[1] = true;
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return 0;
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}
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case WM_LBUTTONUP: {
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app->m_input[1] = false;
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return 0;
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}
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case WM_RBUTTONDOWN: {
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app->m_input[2] = true;
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return 0;
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}
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case WM_RBUTTONUP: {
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app->m_input[2] = false;
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return 0;
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}
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case WM_MBUTTONDOWN: {
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app->m_input[4] = true;
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return 0;
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}
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case WM_MBUTTONUP: {
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app->m_input[4] = false;
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return 0;
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}
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case WM_KEYDOWN: {
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if (wParam < 164 && !(lParam & (1 << 30))) {
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app->m_input[wParam] = true;
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}
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break;
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}
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case WM_KEYUP: {
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if (wParam < 164) {
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app->m_input[wParam] = false;
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}
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break;
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}
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case WM_CLOSE: {
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DestroyWindow(hWnd);
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return 0;
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}
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case WM_DESTROY: {
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PostQuitMessage(0);
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return 0;
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}
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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Application::~Application() {
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Log("Exiting NF application");
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for (std::pair<const char*, IGamestate*> state : m_states) {
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IGamestate* curr = state.second;
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delete curr;
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}
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}
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}
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