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NFRev1/NothinFancy/src/include/Application.h

73 lines
2.1 KiB
C++

#pragma once
#include <chrono>
#include <unordered_map>
#include <Windows.h>
#include "Config.h"
#include "IntroGamestate.h"
#include "Renderer.h"
//TODO: Document ALL frontend functions
namespace nf {
class Application {
public:
Application(Config& conf);
Application() = delete;
Application(Application& other) = delete;
void setWindowIcon(HANDLE hIcon);
void setWindowCursor(HCURSOR hCursor);
void addState(IGamestate* state, const char* stateName);
void addDefaultState(const char* stateName);
void run();
void showWindow(bool show);
void changeState(const char* stateName);
const HWND& getWindow();
void changeConfig(const Config& in);
const Config& getConfig() const;
int getFPS() const;
bool isInput(unsigned int code);
~Application();
private:
void startIntroState();
void startMainThread();
void registerWindowClass();
void toggleFullscreen();
RECT getWindowRect() const;
void calculateNewWindowPos(int& x, int& y);
static LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
Config m_currentConfig;
bool m_running;
HINSTANCE m_hInst;
LPCWSTR m_wclassName;
HWND m_window;
LONG m_defaultWindowStyle;
WINDOWPLACEMENT m_wndPlacement;
std::chrono::duration<double> m_fpsDuration;
double m_deltaTime;
std::chrono::steady_clock::time_point m_fpsClock1 = std::chrono::steady_clock::now();
std::chrono::steady_clock::time_point m_fpsClock2 = m_fpsClock1;
int m_frames;
const int m_targetFPS = 60;
const double m_minFrametime = 1.0 / m_targetFPS;
int m_FPS;
//Inactive states states to potentially be active during the Application's lifetime
//Mapped to const char* to be referenced later in the frontend
std::unordered_map<const char*, IGamestate*> m_states;
IntroGamestate* m_sIntro;
IGamestate* m_DefaultState;
bool m_defaultStateAdded = false;
IGamestate* m_currentState;
//Array of booleans that represent keyboard and mouse input minus the scrollwheel
bool m_input[164];
//Renderer object to use OpenGL to render the current state
Renderer* m_renderer;
};
}