Add Buffer

This commit is contained in:
Grayson Riffe 2025-02-17 02:19:09 -06:00
parent 72a5a1d901
commit 7d2b9e6f1b
8 changed files with 159 additions and 105 deletions

@ -1,5 +1,5 @@
# NF library CMakeLists.txt
add_library(NothinFancy STATIC "src/Engine.cpp" "src/include/nf.h" "src/pch.h" "src/util.h" "src/util/log.h" "src/util/log.cpp" "src/include/nf/config.h" "src/util/util.cpp" "src/util/file.h" "src/util/file.cpp" "src/client/Client.h" "src/client/Client.cpp" "src/client/Window.h" "src/client/Window.cpp" "src/client/render/RenderEngine.h" "src/client/render/RenderEngine.cpp" "src/client/render/ShaderModule.h" "src/client/render/ShaderModule.cpp")
add_library(NothinFancy STATIC "src/Engine.cpp" "src/include/nf.h" "src/pch.h" "src/util.h" "src/util/log.h" "src/util/log.cpp" "src/include/nf/config.h" "src/util/util.cpp" "src/util/file.h" "src/util/file.cpp" "src/client/Client.h" "src/client/Client.cpp" "src/client/Window.h" "src/client/Window.cpp" "src/client/render/RenderEngine.h" "src/client/render/RenderEngine.cpp" "src/client/render/ShaderModule.h" "src/client/render/ShaderModule.cpp" "src/client/render/VulkanResource.h" "src/client/render/Buffer.h" "src/client/render/Buffer.cpp")
# Use C++20
set_property(TARGET NothinFancy PROPERTY CXX_STANDARD 20)

@ -0,0 +1,110 @@
// Buffer class implementation
#include "pch.h"
#include "Buffer.h"
#include "util.h"
namespace nf::client::render {
Buffer::Buffer(const VkDevice& device, const VkPhysicalDevice& physicalDevice, const VkCommandPool& commandPool, const VkQueue& queue, void* bufferData, size_t bufferSize)
: VulkanResource(device)
, m_handle()
, m_memory()
{
VkBuffer stagingBuffer = nullptr;
VkDeviceMemory stagingBufferMemory = nullptr;
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, physicalDevice, stagingBuffer, stagingBufferMemory);
void* bufferPointer = nullptr;
vkMapMemory(m_device, stagingBufferMemory, 0, bufferSize, 0, &bufferPointer);
std::memcpy(bufferPointer, bufferData, bufferSize);
vkUnmapMemory(m_device, stagingBufferMemory);
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, physicalDevice, m_handle, m_memory);
copyBuffer(stagingBuffer, m_handle, bufferSize, commandPool, queue);
destroyBuffer(stagingBuffer, stagingBufferMemory);
}
const VkBuffer& Buffer::getHandle() const {
return m_handle;
}
void Buffer::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryProperties, VkPhysicalDevice physicalDevice, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
VkBufferCreateInfo bufferCI = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferCI.size = size;
bufferCI.usage = usage;
if (vkCreateBuffer(m_device, &bufferCI, nullptr, &buffer) != VK_SUCCESS)
NFError("Could not create vertex buffer.");
VkMemoryRequirements memoryRequirements = {};
vkGetBufferMemoryRequirements(m_device, buffer, &memoryRequirements);
VkMemoryAllocateInfo allocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
allocateInfo.allocationSize = memoryRequirements.size;
allocateInfo.memoryTypeIndex = findMemoryType(physicalDevice, memoryRequirements.memoryTypeBits, memoryProperties);
if (allocateInfo.memoryTypeIndex == -1)
NFError("Could not find suitable memory type.");
if (vkAllocateMemory(m_device, &allocateInfo, nullptr, &bufferMemory) != VK_SUCCESS)
NFError("Could not allocate buffer memory.");
vkBindBufferMemory(m_device, buffer, bufferMemory, 0);
}
uint32_t Buffer::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties) {
VkPhysicalDeviceMemoryProperties memoryProperties = {};
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memoryProperties);
for (int i = 0; i < memoryProperties.memoryTypeCount; i++)
if (typeFilter & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
return i;
return -1;
}
void Buffer::copyBuffer(VkBuffer bufferSource, VkBuffer bufferDestination, VkDeviceSize size, VkCommandPool commandPool, VkQueue queue) {
VkCommandBuffer commandBuffer = nullptr;
VkCommandBufferAllocateInfo commandBufferAI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
commandBufferAI.commandPool = commandPool;
commandBufferAI.commandBufferCount = 1;
if (vkAllocateCommandBuffers(m_device, &commandBufferAI, &commandBuffer) != VK_SUCCESS)
NFError("Could not create command buffer.");
VkCommandBufferBeginInfo commandBufferBI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
commandBufferBI.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBI) != VK_SUCCESS)
NFError("Could not begin recording command buffer.");
VkBufferCopy bufferCopyRegion = {};
bufferCopyRegion.size = size;
vkCmdCopyBuffer(commandBuffer, bufferSource, bufferDestination, 1, &bufferCopyRegion);
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
NFError("Could not end command buffer.");
VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
if (vkQueueSubmit(queue, 1, &submitInfo, nullptr) != VK_SUCCESS)
NFError("Could not submit to Vulkan queue.");
vkQueueWaitIdle(queue);
vkFreeCommandBuffers(m_device, commandPool, 1, &commandBuffer);
}
void Buffer::destroyBuffer(VkBuffer buffer, VkDeviceMemory bufferMemory) {
vkFreeMemory(m_device, bufferMemory, nullptr);
vkDestroyBuffer(m_device, buffer, nullptr);
}
Buffer::~Buffer() {
destroyBuffer(m_handle, m_memory);
}
}

@ -0,0 +1,24 @@
// Buffer class header
#pragma once
#include "VulkanResource.h"
namespace nf::client::render {
class Buffer : VulkanResource {
public:
Buffer(const VkDevice& device, const VkPhysicalDevice& physicalDevice, const VkCommandPool& commandPool, const VkQueue& queue, void* bufferData, size_t bufferSize);
const VkBuffer& getHandle() const;
~Buffer();
private:
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryProperties, VkPhysicalDevice physicalDevice, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
void copyBuffer(VkBuffer sourceBuffer, VkBuffer destinationBuffer, VkDeviceSize size, VkCommandPool commandPool, VkQueue queue);
void destroyBuffer(VkBuffer buffer, VkDeviceMemory bufferMemory);
VkBuffer m_handle;
VkDeviceMemory m_memory;
};
}

@ -37,7 +37,6 @@ namespace nf::client::render {
, m_frameExecutors()
, m_currentFrameExecutor()
, m_bufferVertex()
, m_memoryVertexBuffer()
{
NFLog("Initializing render engine");
m_window->setDisplay(m_display);
@ -450,100 +449,8 @@ namespace nf::client::render {
{{-0.5, 0.5}, {0.0, 0.0, 1.0}}
};
VkBuffer stagingBuffer = nullptr;
VkBufferCreateInfo bufferCI = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferCI.size = sizeof(triangleData[0]) * triangleData.size();
bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
if (vkCreateBuffer(m_device, &bufferCI, nullptr, &stagingBuffer) != VK_SUCCESS)
NFError("Could not create vertex buffer.");
VkMemoryRequirements memoryRequirements = {};
vkGetBufferMemoryRequirements(m_device, stagingBuffer, &memoryRequirements);
VkPhysicalDeviceMemoryProperties memoryProperties = {};
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memoryProperties);
VkMemoryPropertyFlags properties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
std::optional<uint32_t> memoryTypeIndex;
for (int i = 0; i < memoryProperties.memoryTypeCount; i++)
if (memoryRequirements.memoryTypeBits & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
memoryTypeIndex = i;
if (!memoryTypeIndex.has_value())
NFError("Could not find suitable memory type.");
VkDeviceMemory stagingBufferMemory = nullptr;
VkMemoryAllocateInfo allocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
allocateInfo.allocationSize = memoryRequirements.size;
allocateInfo.memoryTypeIndex = memoryTypeIndex.value();
if (vkAllocateMemory(m_device, &allocateInfo, nullptr, &stagingBufferMemory) != VK_SUCCESS)
NFError("Could not allocate video memory.");
vkBindBufferMemory(m_device, stagingBuffer, stagingBufferMemory, 0);
void* bufferPointer = nullptr;
vkMapMemory(m_device, stagingBufferMemory, 0, bufferCI.size, 0, &bufferPointer);
std::memcpy(bufferPointer, triangleData.data(), bufferCI.size);
vkUnmapMemory(m_device, stagingBufferMemory);
bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
if (vkCreateBuffer(m_device, &bufferCI, nullptr, &m_bufferVertex) != VK_SUCCESS)
NFError("Could not create vertex buffer.");
vkGetBufferMemoryRequirements(m_device, m_bufferVertex, &memoryRequirements);
properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
memoryTypeIndex.reset();
for (int i = 0; i < memoryProperties.memoryTypeCount; i++)
if (memoryRequirements.memoryTypeBits & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
memoryTypeIndex = i;
if (!memoryTypeIndex.has_value())
NFError("Could not find suitable memory type.");
allocateInfo.allocationSize = memoryRequirements.size;
allocateInfo.memoryTypeIndex = memoryTypeIndex.value();
if (vkAllocateMemory(m_device, &allocateInfo, nullptr, &m_memoryVertexBuffer) != VK_SUCCESS)
NFError("Could not allocate video memory.");
vkBindBufferMemory(m_device, m_bufferVertex, m_memoryVertexBuffer, 0);
VkCommandBuffer commandBuffer = nullptr;
VkCommandBufferAllocateInfo commandBufferAI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
commandBufferAI.commandPool = m_commandPool;
commandBufferAI.commandBufferCount = 1;
if (vkAllocateCommandBuffers(m_device, &commandBufferAI, &commandBuffer) != VK_SUCCESS)
NFError("Could not create command buffer.");
VkCommandBufferBeginInfo commandBufferBI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
commandBufferBI.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBI) != VK_SUCCESS)
NFError("Could not begin recording command buffer.");
VkBufferCopy bufferCopyRegion = {};
bufferCopyRegion.size = bufferCI.size;
vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_bufferVertex, 1, &bufferCopyRegion);
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
NFError("Could not end command buffer.");
VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
if (vkQueueSubmit(m_queueGraphics, 1, &submitInfo, nullptr) != VK_SUCCESS)
NFError("Could not submit to Vulkan queue.");
vkQueueWaitIdle(m_queueGraphics);
vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
vkFreeMemory(m_device, stagingBufferMemory, nullptr);
vkDestroyBuffer(m_device, stagingBuffer, nullptr);
size_t triangleDataSize = sizeof(triangleData[0]) * triangleData.size();
m_bufferVertex = new Buffer(m_device, m_physicalDevice, m_commandPool, m_queueGraphics, triangleData.data(), triangleDataSize);
}
void RenderEngine::doFrame() {
@ -595,7 +502,7 @@ namespace nf::client::render {
// Bind vertex buffer
VkDeviceSize vertexBufferOffset = 0;
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &m_bufferVertex, &vertexBufferOffset);
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &m_bufferVertex->getHandle(), &vertexBufferOffset);
// Draw
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
@ -676,8 +583,7 @@ namespace nf::client::render {
vkDestroySemaphore(m_device, m_frameExecutors[i].semaphoreImageAvailable, nullptr);
}
vkFreeMemory(m_device, m_memoryVertexBuffer, nullptr);
vkDestroyBuffer(m_device, m_bufferVertex, nullptr);
delete m_bufferVertex;
destroySwapchain();
vkDestroyCommandPool(m_device, m_commandPool, nullptr);

@ -3,6 +3,7 @@
#include "client/Window.h"
#include "nf/config.h"
#include "Buffer.h"
namespace nf::client::render {
struct FrameExecutor {
@ -67,7 +68,6 @@ namespace nf::client::render {
std::vector<FrameExecutor> m_frameExecutors;
uint32_t m_currentFrameExecutor;
VkBuffer m_bufferVertex;
VkDeviceMemory m_memoryVertexBuffer;
Buffer* m_bufferVertex;
};
}

@ -6,7 +6,7 @@
namespace nf::client::render {
ShaderModule::ShaderModule(const VkDevice& device, const std::string& shaderBinary)
: m_device(device)
: VulkanResource(device)
, m_shaderModule()
{
VkShaderModuleCreateInfo shaderModuleCI = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };

@ -1,8 +1,10 @@
// ShaderModule class header
#pragma once
#include "VulkanResource.h"
namespace nf::client::render {
class ShaderModule {
class ShaderModule : VulkanResource {
public:
ShaderModule(const VkDevice& device, const std::string& shaderBinary);
@ -10,8 +12,6 @@ namespace nf::client::render {
~ShaderModule();
private:
const VkDevice& m_device;
VkShaderModule m_shaderModule;
};
}

@ -0,0 +1,14 @@
// Vulkan resource base class header
#pragma once
namespace nf::client::render {
class VulkanResource {
public:
VulkanResource(const VkDevice& device)
: m_device(device)
{}
protected:
const VkDevice& m_device;
};
}