Add Buffer
This commit is contained in:
parent
72a5a1d901
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NothinFancy
@ -1,5 +1,5 @@
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# NF library CMakeLists.txt
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add_library(NothinFancy STATIC "src/Engine.cpp" "src/include/nf.h" "src/pch.h" "src/util.h" "src/util/log.h" "src/util/log.cpp" "src/include/nf/config.h" "src/util/util.cpp" "src/util/file.h" "src/util/file.cpp" "src/client/Client.h" "src/client/Client.cpp" "src/client/Window.h" "src/client/Window.cpp" "src/client/render/RenderEngine.h" "src/client/render/RenderEngine.cpp" "src/client/render/ShaderModule.h" "src/client/render/ShaderModule.cpp")
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add_library(NothinFancy STATIC "src/Engine.cpp" "src/include/nf.h" "src/pch.h" "src/util.h" "src/util/log.h" "src/util/log.cpp" "src/include/nf/config.h" "src/util/util.cpp" "src/util/file.h" "src/util/file.cpp" "src/client/Client.h" "src/client/Client.cpp" "src/client/Window.h" "src/client/Window.cpp" "src/client/render/RenderEngine.h" "src/client/render/RenderEngine.cpp" "src/client/render/ShaderModule.h" "src/client/render/ShaderModule.cpp" "src/client/render/VulkanResource.h" "src/client/render/Buffer.h" "src/client/render/Buffer.cpp")
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# Use C++20
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set_property(TARGET NothinFancy PROPERTY CXX_STANDARD 20)
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110
NothinFancy/src/client/render/Buffer.cpp
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110
NothinFancy/src/client/render/Buffer.cpp
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// Buffer class implementation
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#include "pch.h"
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#include "Buffer.h"
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#include "util.h"
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namespace nf::client::render {
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Buffer::Buffer(const VkDevice& device, const VkPhysicalDevice& physicalDevice, const VkCommandPool& commandPool, const VkQueue& queue, void* bufferData, size_t bufferSize)
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: VulkanResource(device)
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, m_handle()
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, m_memory()
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{
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VkBuffer stagingBuffer = nullptr;
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VkDeviceMemory stagingBufferMemory = nullptr;
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createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, physicalDevice, stagingBuffer, stagingBufferMemory);
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void* bufferPointer = nullptr;
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vkMapMemory(m_device, stagingBufferMemory, 0, bufferSize, 0, &bufferPointer);
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std::memcpy(bufferPointer, bufferData, bufferSize);
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vkUnmapMemory(m_device, stagingBufferMemory);
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createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, physicalDevice, m_handle, m_memory);
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copyBuffer(stagingBuffer, m_handle, bufferSize, commandPool, queue);
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destroyBuffer(stagingBuffer, stagingBufferMemory);
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}
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const VkBuffer& Buffer::getHandle() const {
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return m_handle;
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}
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void Buffer::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryProperties, VkPhysicalDevice physicalDevice, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
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VkBufferCreateInfo bufferCI = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferCI.size = size;
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bufferCI.usage = usage;
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if (vkCreateBuffer(m_device, &bufferCI, nullptr, &buffer) != VK_SUCCESS)
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NFError("Could not create vertex buffer.");
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VkMemoryRequirements memoryRequirements = {};
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vkGetBufferMemoryRequirements(m_device, buffer, &memoryRequirements);
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VkMemoryAllocateInfo allocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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allocateInfo.allocationSize = memoryRequirements.size;
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allocateInfo.memoryTypeIndex = findMemoryType(physicalDevice, memoryRequirements.memoryTypeBits, memoryProperties);
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if (allocateInfo.memoryTypeIndex == -1)
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NFError("Could not find suitable memory type.");
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if (vkAllocateMemory(m_device, &allocateInfo, nullptr, &bufferMemory) != VK_SUCCESS)
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NFError("Could not allocate buffer memory.");
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vkBindBufferMemory(m_device, buffer, bufferMemory, 0);
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}
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uint32_t Buffer::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties) {
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VkPhysicalDeviceMemoryProperties memoryProperties = {};
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memoryProperties);
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for (int i = 0; i < memoryProperties.memoryTypeCount; i++)
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if (typeFilter & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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return i;
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return -1;
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}
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void Buffer::copyBuffer(VkBuffer bufferSource, VkBuffer bufferDestination, VkDeviceSize size, VkCommandPool commandPool, VkQueue queue) {
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VkCommandBuffer commandBuffer = nullptr;
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VkCommandBufferAllocateInfo commandBufferAI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
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commandBufferAI.commandPool = commandPool;
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commandBufferAI.commandBufferCount = 1;
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if (vkAllocateCommandBuffers(m_device, &commandBufferAI, &commandBuffer) != VK_SUCCESS)
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NFError("Could not create command buffer.");
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VkCommandBufferBeginInfo commandBufferBI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
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commandBufferBI.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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if (vkBeginCommandBuffer(commandBuffer, &commandBufferBI) != VK_SUCCESS)
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NFError("Could not begin recording command buffer.");
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VkBufferCopy bufferCopyRegion = {};
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bufferCopyRegion.size = size;
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vkCmdCopyBuffer(commandBuffer, bufferSource, bufferDestination, 1, &bufferCopyRegion);
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if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
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NFError("Could not end command buffer.");
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VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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if (vkQueueSubmit(queue, 1, &submitInfo, nullptr) != VK_SUCCESS)
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NFError("Could not submit to Vulkan queue.");
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vkQueueWaitIdle(queue);
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vkFreeCommandBuffers(m_device, commandPool, 1, &commandBuffer);
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}
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void Buffer::destroyBuffer(VkBuffer buffer, VkDeviceMemory bufferMemory) {
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vkFreeMemory(m_device, bufferMemory, nullptr);
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vkDestroyBuffer(m_device, buffer, nullptr);
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}
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Buffer::~Buffer() {
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destroyBuffer(m_handle, m_memory);
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}
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}
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24
NothinFancy/src/client/render/Buffer.h
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24
NothinFancy/src/client/render/Buffer.h
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// Buffer class header
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#pragma once
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#include "VulkanResource.h"
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namespace nf::client::render {
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class Buffer : VulkanResource {
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public:
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Buffer(const VkDevice& device, const VkPhysicalDevice& physicalDevice, const VkCommandPool& commandPool, const VkQueue& queue, void* bufferData, size_t bufferSize);
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const VkBuffer& getHandle() const;
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~Buffer();
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private:
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryProperties, VkPhysicalDevice physicalDevice, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
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uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void copyBuffer(VkBuffer sourceBuffer, VkBuffer destinationBuffer, VkDeviceSize size, VkCommandPool commandPool, VkQueue queue);
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void destroyBuffer(VkBuffer buffer, VkDeviceMemory bufferMemory);
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VkBuffer m_handle;
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VkDeviceMemory m_memory;
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};
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}
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@ -37,7 +37,6 @@ namespace nf::client::render {
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, m_frameExecutors()
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, m_currentFrameExecutor()
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, m_bufferVertex()
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, m_memoryVertexBuffer()
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{
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NFLog("Initializing render engine");
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m_window->setDisplay(m_display);
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@ -450,100 +449,8 @@ namespace nf::client::render {
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{{-0.5, 0.5}, {0.0, 0.0, 1.0}}
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};
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VkBuffer stagingBuffer = nullptr;
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VkBufferCreateInfo bufferCI = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferCI.size = sizeof(triangleData[0]) * triangleData.size();
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bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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if (vkCreateBuffer(m_device, &bufferCI, nullptr, &stagingBuffer) != VK_SUCCESS)
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NFError("Could not create vertex buffer.");
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VkMemoryRequirements memoryRequirements = {};
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vkGetBufferMemoryRequirements(m_device, stagingBuffer, &memoryRequirements);
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VkPhysicalDeviceMemoryProperties memoryProperties = {};
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vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memoryProperties);
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VkMemoryPropertyFlags properties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
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std::optional<uint32_t> memoryTypeIndex;
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for (int i = 0; i < memoryProperties.memoryTypeCount; i++)
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if (memoryRequirements.memoryTypeBits & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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memoryTypeIndex = i;
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if (!memoryTypeIndex.has_value())
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NFError("Could not find suitable memory type.");
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VkDeviceMemory stagingBufferMemory = nullptr;
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VkMemoryAllocateInfo allocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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allocateInfo.allocationSize = memoryRequirements.size;
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allocateInfo.memoryTypeIndex = memoryTypeIndex.value();
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if (vkAllocateMemory(m_device, &allocateInfo, nullptr, &stagingBufferMemory) != VK_SUCCESS)
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NFError("Could not allocate video memory.");
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vkBindBufferMemory(m_device, stagingBuffer, stagingBufferMemory, 0);
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void* bufferPointer = nullptr;
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vkMapMemory(m_device, stagingBufferMemory, 0, bufferCI.size, 0, &bufferPointer);
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std::memcpy(bufferPointer, triangleData.data(), bufferCI.size);
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vkUnmapMemory(m_device, stagingBufferMemory);
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bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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if (vkCreateBuffer(m_device, &bufferCI, nullptr, &m_bufferVertex) != VK_SUCCESS)
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NFError("Could not create vertex buffer.");
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vkGetBufferMemoryRequirements(m_device, m_bufferVertex, &memoryRequirements);
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properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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memoryTypeIndex.reset();
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for (int i = 0; i < memoryProperties.memoryTypeCount; i++)
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if (memoryRequirements.memoryTypeBits & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
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memoryTypeIndex = i;
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if (!memoryTypeIndex.has_value())
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NFError("Could not find suitable memory type.");
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allocateInfo.allocationSize = memoryRequirements.size;
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allocateInfo.memoryTypeIndex = memoryTypeIndex.value();
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if (vkAllocateMemory(m_device, &allocateInfo, nullptr, &m_memoryVertexBuffer) != VK_SUCCESS)
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NFError("Could not allocate video memory.");
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vkBindBufferMemory(m_device, m_bufferVertex, m_memoryVertexBuffer, 0);
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VkCommandBuffer commandBuffer = nullptr;
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VkCommandBufferAllocateInfo commandBufferAI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
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commandBufferAI.commandPool = m_commandPool;
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commandBufferAI.commandBufferCount = 1;
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if (vkAllocateCommandBuffers(m_device, &commandBufferAI, &commandBuffer) != VK_SUCCESS)
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NFError("Could not create command buffer.");
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VkCommandBufferBeginInfo commandBufferBI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
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commandBufferBI.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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if (vkBeginCommandBuffer(commandBuffer, &commandBufferBI) != VK_SUCCESS)
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NFError("Could not begin recording command buffer.");
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VkBufferCopy bufferCopyRegion = {};
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bufferCopyRegion.size = bufferCI.size;
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vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_bufferVertex, 1, &bufferCopyRegion);
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if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
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NFError("Could not end command buffer.");
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VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffer;
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if (vkQueueSubmit(m_queueGraphics, 1, &submitInfo, nullptr) != VK_SUCCESS)
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NFError("Could not submit to Vulkan queue.");
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vkQueueWaitIdle(m_queueGraphics);
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vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
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vkFreeMemory(m_device, stagingBufferMemory, nullptr);
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vkDestroyBuffer(m_device, stagingBuffer, nullptr);
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size_t triangleDataSize = sizeof(triangleData[0]) * triangleData.size();
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m_bufferVertex = new Buffer(m_device, m_physicalDevice, m_commandPool, m_queueGraphics, triangleData.data(), triangleDataSize);
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}
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void RenderEngine::doFrame() {
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@ -595,7 +502,7 @@ namespace nf::client::render {
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// Bind vertex buffer
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VkDeviceSize vertexBufferOffset = 0;
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, &m_bufferVertex, &vertexBufferOffset);
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, &m_bufferVertex->getHandle(), &vertexBufferOffset);
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// Draw
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vkCmdDraw(commandBuffer, 3, 1, 0, 0);
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@ -676,8 +583,7 @@ namespace nf::client::render {
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vkDestroySemaphore(m_device, m_frameExecutors[i].semaphoreImageAvailable, nullptr);
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}
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vkFreeMemory(m_device, m_memoryVertexBuffer, nullptr);
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vkDestroyBuffer(m_device, m_bufferVertex, nullptr);
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delete m_bufferVertex;
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destroySwapchain();
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vkDestroyCommandPool(m_device, m_commandPool, nullptr);
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#include "client/Window.h"
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#include "nf/config.h"
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#include "Buffer.h"
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namespace nf::client::render {
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struct FrameExecutor {
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@ -67,7 +68,6 @@ namespace nf::client::render {
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std::vector<FrameExecutor> m_frameExecutors;
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uint32_t m_currentFrameExecutor;
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VkBuffer m_bufferVertex;
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VkDeviceMemory m_memoryVertexBuffer;
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Buffer* m_bufferVertex;
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};
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}
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@ -6,7 +6,7 @@
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namespace nf::client::render {
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ShaderModule::ShaderModule(const VkDevice& device, const std::string& shaderBinary)
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: m_device(device)
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: VulkanResource(device)
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, m_shaderModule()
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{
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VkShaderModuleCreateInfo shaderModuleCI = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
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// ShaderModule class header
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#pragma once
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#include "VulkanResource.h"
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namespace nf::client::render {
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class ShaderModule {
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class ShaderModule : VulkanResource {
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public:
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ShaderModule(const VkDevice& device, const std::string& shaderBinary);
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@ -10,8 +12,6 @@ namespace nf::client::render {
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~ShaderModule();
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private:
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const VkDevice& m_device;
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VkShaderModule m_shaderModule;
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};
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}
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14
NothinFancy/src/client/render/VulkanResource.h
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14
NothinFancy/src/client/render/VulkanResource.h
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// Vulkan resource base class header
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#pragma once
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namespace nf::client::render {
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class VulkanResource {
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public:
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VulkanResource(const VkDevice& device)
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: m_device(device)
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{}
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protected:
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const VkDevice& m_device;
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};
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}
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