Add random functions and align log
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@ -16,11 +16,8 @@ namespace nf {
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SetThreadDescription(GetCurrentThread(), L"NF Main Thread");
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SetConsoleTitle(std::format("{} Debug Console - {}", engineStr, gameStr).c_str());
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#endif
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{
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NFTime();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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NFLog("Test!");
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}
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for (int i = 0; i < 10; i++)
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NFLog(util::getRandRange(3, 5));
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std::cin.get();
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}
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@ -3,6 +3,7 @@
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#include "util/log.h"
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// Define NFTime
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#ifdef _DEBUG
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#define NFTime() ::nf::util::ScopedTimer __scopeTimer(__FUNCSIG__)
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#else
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@ -10,6 +11,9 @@
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#endif
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namespace nf::util {
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double getRand();
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double getRandRange(double minimum, double maximum);
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class ScopedTimer {
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public:
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ScopedTimer(const char* funcName);
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@ -37,7 +37,7 @@ namespace nf::util {
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auto time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - s_initTime);
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std::cout << std::format("[{:9.3f}] NF {}: {}\n", time.count() * 1e-3, s_logTypesMap[type], msg);
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std::cout << std::format("[{:9.3f}][NF {}]:\t{}\n", time.count() * 1e-3, s_logTypesMap[type], msg);
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}
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void log(const std::string& msg, LogType type) {
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@ -3,7 +3,18 @@
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#include "util.h"
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#undef max
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namespace nf::util {
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double getRand() {
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static std::random_device dev;
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return static_cast<double>(dev()) / dev.max();
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}
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double getRandRange(double minimum, double maximum) {
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return getRand() * (maximum - minimum) + minimum;
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}
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ScopedTimer::ScopedTimer(const char* funcName)
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: m_funcName(funcName)
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, m_startTime(std::chrono::high_resolution_clock::now())
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