Add timestamp to log
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@ -17,6 +17,9 @@ namespace nf {
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SetConsoleTitle(std::format("{} Debug Console - {}", engineStr, gameStr).c_str());
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#endif
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std::this_thread::sleep_for(std::chrono::seconds(1));
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NFLog("Test!");
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std::cin.get();
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}
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}
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@ -11,6 +11,8 @@ namespace nf::util {
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static std::mutex s_logMutex;
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// Needed to enable Win32 virtual terminal processing
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static bool s_isLogInit = false;
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// When application was started
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static std::chrono::time_point s_initTime = std::chrono::high_resolution_clock::now();
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// Mapping of type strings
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static std::map<LogType, const char*> s_logTypesMap = {
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{LogType::Log, "\x1b[93mLog\x1b[0m"},
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@ -32,7 +34,9 @@ namespace nf::util {
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if (!s_isLogInit)
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initLog();
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std::cout << std::format("NF {}: {}\n", s_logTypesMap[type], msg);
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auto time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - s_initTime);
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std::cout << std::format("[{:9.3f}] NF {}: {}\n", time.count() * 1e-3, s_logTypesMap[type], msg);
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}
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void log(const std::string& msg, LogType type) {
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