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No commits in common. "develop" and "stable" have entirely different histories.
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,2 +1 @@
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.vs/
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.vs/
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build/
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# Main NF CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
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project(nf)
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add_subdirectory(NothinFancy)
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add_subdirectory(TestGame)
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// NF CMake presets
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{
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"version": 3,
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"configurePresets": [
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{
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"name": "base",
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"hidden": true,
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"generator": "Ninja",
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"binaryDir": "${sourceDir}/build/${presetName}",
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"architecture": {
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"value": "x64",
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe"
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}
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},
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{
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"name": "Debug",
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"inherits": "base",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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"name": "Release",
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"inherits": "base",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release"
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}
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}
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],
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"buildPresets": [
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{
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"name": "Debug",
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"configurePreset": "Debug"
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},
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{
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"name": "Release",
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"configurePreset": "Release"
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}
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]
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}
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# NF library CMakeLists.txt
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add_library(NothinFancy STATIC "src/Engine.cpp" "src/include/nf.h" "src/pch.h" "src/util.h" "src/util/log.h" "src/util/log.cpp" "src/include/nf/config.h" "src/util/util.cpp" "src/util/file.h" "src/util/file.cpp" "src/client/Client.h" "src/client/Client.cpp" "src/client/Window.h" "src/client/Window.cpp" "src/client/render/RenderEngine.h" "src/client/render/RenderEngine.cpp" "src/client/render/ShaderModule.h" "src/client/render/ShaderModule.cpp" "src/client/render/GraphicsResource.h" "src/client/render/Buffer.h" "src/client/render/Buffer.cpp" "src/client/render/VideoMemoryAllocator.h" "src/client/render/VideoMemoryAllocator.cpp" "src/client/render/Image.h" "src/client/render/Image.cpp" "src/client/render/CommandPool.h" "src/client/render/CommandPool.cpp")
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# Use C++20
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set_property(TARGET NothinFancy PROPERTY CXX_STANDARD 20)
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# Additional include directories
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target_include_directories(NothinFancy PUBLIC "src" "src/include" "dep/include")
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# Use precompiled header
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target_precompile_headers(NothinFancy PUBLIC "src/pch.h")
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# Link libraries
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target_link_libraries(NothinFancy "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib")
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target_include_directories(NothinFancy PUBLIC "$ENV{VULKAN_SDK}/Include")
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# Generate version.h
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find_package(Git)
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execute_process(COMMAND ${GIT_EXECUTABLE} describe OUTPUT_VARIABLE NFVERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
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configure_file(src/version.h.in version.h)
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target_include_directories(NothinFancy PUBLIC "${PROJECT_BINARY_DIR}/NothinFancy")
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# Compile shaders
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set(GLSLANG "$ENV{VULKAN_SDK}/Bin/glslang.exe")
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set(SHADER_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/NothinFancy/shaders")
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file(GLOB_RECURSE SHADER_SOURCES "res/shaders/*.glsl")
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foreach(SHADER_SOURCE ${SHADER_SOURCES})
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get_filename_component(FILENAME ${SHADER_SOURCE} NAME)
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set(SHADER_BINARY "${SHADER_OUTPUT_DIRECTORY}/${FILENAME}.spv")
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add_custom_command(
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OUTPUT ${SHADER_BINARY}
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COMMAND ${CMAKE_COMMAND} -E make_directory "${SHADER_OUTPUT_DIRECTORY}"
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COMMAND ${GLSLANG} -V ${SHADER_SOURCE} -o ${SHADER_BINARY}
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DEPENDS ${SHADER_SOURCE}
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)
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list(APPEND SHADER_BINARIES ${SHADER_BINARY})
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endforeach(SHADER_SOURCE)
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add_custom_target(
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Shaders
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DEPENDS ${SHADER_BINARIES}
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)
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add_dependencies(NothinFancy Shaders)
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File diff suppressed because it is too large
Load Diff
@ -1,14 +0,0 @@
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#version 450
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// Inputs
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layout(location = 0) in vec2 inTextureCoordinates;
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// Outputs
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layout(location = 0) out vec4 outColor;
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// Uniforms
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layout(binding = 1) uniform sampler2D image;
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void main() {
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outColor = texture(image, inTextureCoordinates);
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}
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#version 450
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// Inputs
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec2 inTextureCoordinates;
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// Outputs
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layout(location = 0) out vec2 outTextureCoordinates;
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// Uniforms
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layout(binding = 0) uniform MVPMatrixUniformBufferObject {
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mat4 mvp;
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} mvpUBO;
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void main() {
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outTextureCoordinates = inTextureCoordinates;
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gl_Position = mvpUBO.mvp * vec4(inPosition, 1.0);
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}
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@ -1,34 +0,0 @@
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// NF startup
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#include "pch.h"
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#include "nf/config.h"
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#include "version.h"
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#include "util.h"
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#include "client/Client.h"
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// Enable visual styles for error boxes
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#pragma comment(linker,"\"/manifestdependency:type='win32' \
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name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
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processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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namespace nf {
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void runEngine(ClientConfig config) {
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std::string engineStr = std::format("Nothin' Fancy {}", NFVERSION);
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std::string gameStr = std::format("{} {}", config.appName, config.appVersion);
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NFLog(engineStr);
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NFLog(std::format("Starting {}", gameStr));
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#ifdef _DEBUG
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SetThreadDescription(GetCurrentThread(), L"NF Main Thread");
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SetConsoleTitle(std::format("{} Debug Console - {}", engineStr, gameStr).c_str());
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#endif
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// Start client
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{
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client::Client client(config);
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client.run();
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}
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NFLog("Engine shutdown");
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}
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}
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// NF Client class implementation
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#include "pch.h"
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#include "Client.h"
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#include "util.h"
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namespace nf::client {
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Client::Client(ClientConfig config)
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: m_running(true)
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, m_config(config)
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, m_renderEngine()
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{}
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void Client::run() {
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// Create window on input thread and pass up a pointer for the renderer
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std::promise<std::shared_ptr<Window>> windowPromise;
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auto windowFuture = windowPromise.get_future();
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std::thread inputThread(&Client::runInputThread, this, std::move(windowPromise));
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m_renderEngine = std::make_unique<render::RenderEngine>(std::move(windowFuture.get()), m_config.display);
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auto fpsClock1 = std::chrono::high_resolution_clock::now(), fpsClock2 = fpsClock1;
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unsigned int frame = 0;
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while (m_running) {
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m_renderEngine->doFrame();
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frame++;
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fpsClock2 = std::chrono::high_resolution_clock::now();
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std::chrono::duration<double> duration = fpsClock2 - fpsClock1;
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if (duration.count() >= 1.0) {
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NFLog(std::format("FPS: {}", frame));
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frame = 0;
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fpsClock1 = std::chrono::high_resolution_clock::now();
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}
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}
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inputThread.join();
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}
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void Client::runInputThread(std::promise<std::shared_ptr<Window>> windowPromise) {
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#ifdef _DEBUG
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SetThreadDescription(GetCurrentThread(), L"NF Input Thread");
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#endif
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std::shared_ptr<Window> window = std::make_shared<Window>(m_config.appName);
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windowPromise.set_value(window);
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window->runLoop();
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m_running = false;
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}
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}
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@ -1,21 +0,0 @@
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// NF Client class header
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#pragma once
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#include "nf/config.h"
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#include "Window.h"
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#include "render/RenderEngine.h"
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namespace nf::client {
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class Client {
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public:
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Client(ClientConfig config);
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void run();
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private:
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void runInputThread(std::promise<std::shared_ptr<Window>> windowPromise);
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bool m_running;
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ClientConfig m_config;
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std::unique_ptr<render::RenderEngine> m_renderEngine;
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};
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}
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// Window class implementation
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#include "pch.h"
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#include "Window.h"
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#include "util.h"
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namespace nf::client {
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Window::Window(const char* windowTitle)
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: m_handle(nullptr)
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, m_wndClassName("NothinFancyWindow")
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, m_styleWindowed(WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
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, m_styleFullscreen(WS_POPUP)
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, m_currentWidth()
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, m_currentHeight()
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, m_active(true)
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{
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NFLog("Creating window");
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// Disable automatic DPI upscaling
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SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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registerWindowClass();
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m_handle = CreateWindow(m_wndClassName, windowTitle, NULL, 0, 0, 0, 0, nullptr, nullptr, nullptr, this);
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}
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HWND Window::getHandle() const {
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return m_handle;
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}
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void Window::setDisplay(DisplayConfig& config) {
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NFLog("Setting window display");
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bool wasShown = IsWindowVisible(m_handle);
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show(false);
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// TODO: Only use "active" monitor when starting windowed
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POINT cursor = {};
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GetCursorPos(&cursor);
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MONITORINFO mi = {};
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mi.cbSize = sizeof(mi);
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GetMonitorInfo(MonitorFromPoint(cursor, MONITOR_DEFAULTTONEAREST), &mi);
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int monitorX = mi.rcMonitor.left, monitorY = mi.rcMonitor.top;
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int monitorWidth = mi.rcMonitor.right - monitorX, monitorHeight = mi.rcMonitor.bottom - monitorY;
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int windowX = 0, windowY = 0;
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unsigned int windowWidth = 0, windowHeight = 0;
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switch (config.mode) {
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case DisplayMode::Windowed: {
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SetWindowLongPtr(m_handle, GWL_STYLE, m_styleWindowed);
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m_currentWidth = config.width, m_currentHeight = config.height;
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windowX = monitorX + (monitorWidth / 2) - (m_currentWidth / 2), windowY = monitorY + (monitorHeight / 2) - (m_currentHeight / 2);
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SIZE windowSize = getWindowSize();
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windowWidth = windowSize.cx, windowHeight = windowSize.cy;
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break;
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}
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case DisplayMode::Fullscreen: {
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SetWindowLongPtr(m_handle, GWL_STYLE, m_styleFullscreen);
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windowX = monitorX, windowY = monitorY;
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windowWidth = monitorWidth, windowHeight = monitorHeight;
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m_currentWidth = windowWidth, m_currentHeight = windowHeight;
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config.width = windowWidth, config.height = windowHeight;
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break;
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}
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}
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SetWindowPos(m_handle, nullptr, windowX, windowY, windowWidth, windowHeight, SWP_NOZORDER | SWP_FRAMECHANGED);
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show(wasShown);
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}
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void Window::runLoop() {
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// At some point, the window started to show unselected at first.
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SetFocus(m_handle);
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MSG msg = {};
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while (GetMessage(&msg, nullptr, NULL, NULL)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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m_active = false;
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}
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void Window::show(bool show) {
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ShowWindow(m_handle, show ? SW_SHOW : SW_HIDE);
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}
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bool Window::isActive() const {
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return m_active;
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}
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||||||
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||||||
void Window::registerWindowClass() {
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WNDCLASS wc = {};
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wc.lpszClassName = m_wndClassName;
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.lpfnWndProc = wndProc;
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RegisterClass(&wc);
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||||||
}
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||||||
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||||||
LRESULT CALLBACK Window::wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
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static Window* wnd = nullptr;
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||||||
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switch (msg) {
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case WM_CREATE:
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||||||
wnd = reinterpret_cast<Window*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
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||||||
return 0;
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||||||
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||||||
case WM_DPICHANGED: {
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||||||
// Prevents automatic window resize on DPI change (don't apply to fullscreen)
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||||||
if (GetWindowLongPtr(hWnd, GWL_STYLE) == wnd->m_styleFullscreen)
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||||||
return 0;
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|
||||||
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||||||
SIZE windowSize = wnd->getWindowSize();
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||||||
SetWindowPos(hWnd, nullptr, 0, 0, windowSize.cx, windowSize.cy, SWP_NOZORDER | SWP_NOMOVE);
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||||||
return 0;
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||||||
}
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|
||||||
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||||||
case WM_CLOSE:
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||||||
PostQuitMessage(0);
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|
||||||
return 0;
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|
||||||
}
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|
||||||
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||||||
return DefWindowProc(hWnd, msg, wParam, lParam);
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|
||||||
}
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|
||||||
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||||||
SIZE Window::getWindowSize() {
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|
||||||
RECT cli = {};
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|
||||||
cli.right = m_currentWidth;
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||||||
cli.bottom = m_currentHeight;
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|
||||||
AdjustWindowRectExForDpi(&cli, m_styleWindowed, FALSE, NULL, GetDpiForWindow(m_handle));
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|
||||||
int width = cli.right - cli.left, height = cli.bottom - cli.top;
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|
||||||
return { width, height };
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||||||
}
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|
||||||
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||||||
Window::~Window() {
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|
||||||
DestroyWindow(m_handle);
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||||||
NFLog("Window destroyed");
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||||||
}
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|
||||||
}
|
|
@ -1,35 +0,0 @@
|
|||||||
// Window class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "nf/config.h"
|
|
||||||
|
|
||||||
#include <Windows.h>
|
|
||||||
|
|
||||||
namespace nf::client {
|
|
||||||
class Window {
|
|
||||||
public:
|
|
||||||
Window(const char* windowTitle);
|
|
||||||
|
|
||||||
HWND getHandle() const;
|
|
||||||
void setDisplay(DisplayConfig& config);
|
|
||||||
void runLoop();
|
|
||||||
void show(bool show = true);
|
|
||||||
bool isActive() const;
|
|
||||||
|
|
||||||
~Window();
|
|
||||||
private:
|
|
||||||
void registerWindowClass();
|
|
||||||
static LRESULT CALLBACK wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
|
||||||
SIZE getWindowSize();
|
|
||||||
|
|
||||||
HWND m_handle;
|
|
||||||
|
|
||||||
const char* m_wndClassName;
|
|
||||||
const DWORD m_styleWindowed;
|
|
||||||
const DWORD m_styleFullscreen;
|
|
||||||
|
|
||||||
unsigned int m_currentWidth, m_currentHeight;
|
|
||||||
|
|
||||||
bool m_active;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,91 +0,0 @@
|
|||||||
// Buffer class implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "Buffer.h"
|
|
||||||
#include "util.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
Buffer::Buffer(BufferType type, const VkDevice& device, VideoMemoryAllocator& allocator, const CommandPool& commandPool, void* bufferData, size_t bufferSize)
|
|
||||||
: GraphicsResource(device)
|
|
||||||
, m_allocator(allocator)
|
|
||||||
, m_handle()
|
|
||||||
, m_allocation()
|
|
||||||
, m_indexCount()
|
|
||||||
{
|
|
||||||
if (type == BufferType::Staging) {
|
|
||||||
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, m_handle);
|
|
||||||
m_allocator.allocateForBuffer(m_handle, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, m_allocation);
|
|
||||||
if (m_allocation.mappedMemoryPointer)
|
|
||||||
memcpy(m_allocation.mappedMemoryPointer, bufferData, bufferSize);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (type == BufferType::Uniform) {
|
|
||||||
createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, m_handle);
|
|
||||||
m_allocator.allocateForBuffer(m_handle, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, m_allocation);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Buffer stagingBuffer(BufferType::Staging, m_device, m_allocator, commandPool, bufferData, bufferSize);
|
|
||||||
|
|
||||||
VkBufferUsageFlags mainUsage = NULL;
|
|
||||||
|
|
||||||
switch (type) {
|
|
||||||
case BufferType::Vertex:
|
|
||||||
mainUsage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case BufferType::Index:
|
|
||||||
mainUsage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
|
|
||||||
m_indexCount = bufferSize / sizeof(uint32_t);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | mainUsage, m_handle);
|
|
||||||
m_allocator.allocateForBuffer(m_handle, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, m_allocation);
|
|
||||||
|
|
||||||
copyBuffer(stagingBuffer.getHandle(), m_handle, bufferSize, commandPool);
|
|
||||||
}
|
|
||||||
|
|
||||||
const VkBuffer& Buffer::getHandle() const {
|
|
||||||
return m_handle;
|
|
||||||
}
|
|
||||||
|
|
||||||
void* Buffer::getPointer() const {
|
|
||||||
return m_allocation.mappedMemoryPointer;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t Buffer::getIndicesCount() const {
|
|
||||||
return m_indexCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkBuffer& buffer) {
|
|
||||||
VkBufferCreateInfo bufferCI = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
|
||||||
bufferCI.size = size;
|
|
||||||
bufferCI.usage = usage;
|
|
||||||
|
|
||||||
if (vkCreateBuffer(m_device, &bufferCI, nullptr, &buffer) != VK_SUCCESS)
|
|
||||||
NFError("Could not create vertex buffer.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::copyBuffer(VkBuffer bufferSource, VkBuffer bufferDestination, VkDeviceSize size, const CommandPool& commandPool) {
|
|
||||||
VkCommandBuffer commandBuffer = commandPool.beginOneTimeExecution();
|
|
||||||
|
|
||||||
VkBufferCopy bufferCopyRegion = {};
|
|
||||||
bufferCopyRegion.size = size;
|
|
||||||
vkCmdCopyBuffer(commandBuffer, bufferSource, bufferDestination, 1, &bufferCopyRegion);
|
|
||||||
|
|
||||||
commandPool.endOneTimeExecution(commandBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Buffer::destroyBuffer(VkBuffer buffer, VideoMemoryAllocation& allocation) {
|
|
||||||
m_allocator.deallocate(allocation);
|
|
||||||
vkDestroyBuffer(m_device, buffer, nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
Buffer::~Buffer() {
|
|
||||||
destroyBuffer(m_handle, m_allocation);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,37 +0,0 @@
|
|||||||
// Buffer class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "GraphicsResource.h"
|
|
||||||
#include "VideoMemoryAllocator.h"
|
|
||||||
#include "CommandPool.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
enum class BufferType {
|
|
||||||
Staging,
|
|
||||||
Vertex,
|
|
||||||
Index,
|
|
||||||
Uniform
|
|
||||||
};
|
|
||||||
|
|
||||||
class Buffer : GraphicsResource {
|
|
||||||
public:
|
|
||||||
Buffer(BufferType type, const VkDevice& device, VideoMemoryAllocator& allocator, const CommandPool& commandPool, void* bufferData, size_t bufferSize);
|
|
||||||
|
|
||||||
const VkBuffer& getHandle() const;
|
|
||||||
void* getPointer() const;
|
|
||||||
uint32_t getIndicesCount() const;
|
|
||||||
|
|
||||||
~Buffer();
|
|
||||||
private:
|
|
||||||
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkBuffer& buffer);
|
|
||||||
void copyBuffer(VkBuffer sourceBuffer, VkBuffer destinationBuffer, VkDeviceSize size, const CommandPool& commandPool);
|
|
||||||
|
|
||||||
void destroyBuffer(VkBuffer buffer, VideoMemoryAllocation& allocation);
|
|
||||||
|
|
||||||
VideoMemoryAllocator& m_allocator;
|
|
||||||
|
|
||||||
VkBuffer m_handle;
|
|
||||||
VideoMemoryAllocation m_allocation;
|
|
||||||
uint32_t m_indexCount;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,61 +0,0 @@
|
|||||||
// CommandPool class implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "CommandPool.h"
|
|
||||||
#include "util.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
CommandPool::CommandPool(const VkDevice& device, const VkQueue& queue, uint32_t queueFamilyIndex)
|
|
||||||
: GraphicsResource(device)
|
|
||||||
, m_queue(queue)
|
|
||||||
, m_handle()
|
|
||||||
{
|
|
||||||
VkCommandPoolCreateInfo commandPoolCI = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
|
|
||||||
commandPoolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
||||||
commandPoolCI.queueFamilyIndex = queueFamilyIndex;
|
|
||||||
|
|
||||||
if (vkCreateCommandPool(m_device, &commandPoolCI, nullptr, &m_handle) != VK_SUCCESS)
|
|
||||||
NFError("Could not create command pool.");
|
|
||||||
}
|
|
||||||
|
|
||||||
VkCommandBuffer CommandPool::allocateCommandBuffer() const {
|
|
||||||
VkCommandBuffer commandBuffer = nullptr;
|
|
||||||
|
|
||||||
VkCommandBufferAllocateInfo commandBufferAI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
|
|
||||||
commandBufferAI.commandPool = m_handle;
|
|
||||||
commandBufferAI.commandBufferCount = 1;
|
|
||||||
|
|
||||||
if (vkAllocateCommandBuffers(m_device, &commandBufferAI, &commandBuffer) != VK_SUCCESS)
|
|
||||||
NFError("Could not create command buffer.");
|
|
||||||
|
|
||||||
return commandBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
VkCommandBuffer CommandPool::beginOneTimeExecution() const {
|
|
||||||
VkCommandBuffer commandBuffer = allocateCommandBuffer();
|
|
||||||
|
|
||||||
VkCommandBufferBeginInfo beginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
|
|
||||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
||||||
|
|
||||||
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
|
||||||
|
|
||||||
return commandBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CommandPool::endOneTimeExecution(VkCommandBuffer commandBuffer) const {
|
|
||||||
vkEndCommandBuffer(commandBuffer);
|
|
||||||
|
|
||||||
VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &commandBuffer;
|
|
||||||
|
|
||||||
vkQueueSubmit(m_queue, 1, &submitInfo, nullptr);
|
|
||||||
vkQueueWaitIdle(m_queue);
|
|
||||||
|
|
||||||
vkFreeCommandBuffers(m_device, m_handle, 1, &commandBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
CommandPool::~CommandPool() {
|
|
||||||
vkDestroyCommandPool(m_device, m_handle, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
// CommandPool class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "GraphicsResource.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
class CommandPool : GraphicsResource {
|
|
||||||
public:
|
|
||||||
CommandPool(const VkDevice& device, const VkQueue& queue, uint32_t queueFamilyIndex);
|
|
||||||
|
|
||||||
VkCommandBuffer allocateCommandBuffer() const;
|
|
||||||
|
|
||||||
VkCommandBuffer beginOneTimeExecution() const;
|
|
||||||
void endOneTimeExecution(VkCommandBuffer commandBuffer) const;
|
|
||||||
|
|
||||||
~CommandPool();
|
|
||||||
private:
|
|
||||||
const VkQueue& m_queue;
|
|
||||||
|
|
||||||
VkCommandPool m_handle;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,14 +0,0 @@
|
|||||||
// Vulkan resource base class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
class GraphicsResource {
|
|
||||||
public:
|
|
||||||
GraphicsResource(const VkDevice& device)
|
|
||||||
: m_device(device)
|
|
||||||
{}
|
|
||||||
|
|
||||||
protected:
|
|
||||||
const VkDevice& m_device;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,131 +0,0 @@
|
|||||||
// Image class implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "Image.h"
|
|
||||||
#include "util.h"
|
|
||||||
#include "Buffer.h"
|
|
||||||
|
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
|
||||||
#include "stb_image.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
Image::Image(ImageType type, const VkDevice& device, VideoMemoryAllocator& allocator, const CommandPool& commandPool, const std::string& imageData, VkExtent2D attachmentExtent)
|
|
||||||
: GraphicsResource(device)
|
|
||||||
, m_allocator(allocator)
|
|
||||||
, m_handle()
|
|
||||||
, m_allocation()
|
|
||||||
, m_view()
|
|
||||||
{
|
|
||||||
VkFormat imageFormat = VK_FORMAT_UNDEFINED;
|
|
||||||
|
|
||||||
switch (type) {
|
|
||||||
case ImageType::Texture:
|
|
||||||
imageFormat = VK_FORMAT_R8G8B8A8_SRGB;
|
|
||||||
createTextureImage(imageFormat, commandPool, imageData);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ImageType::DepthAttachment:
|
|
||||||
imageFormat = VK_FORMAT_D32_SFLOAT;
|
|
||||||
createImage(imageFormat, attachmentExtent, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
createImageView(imageFormat);
|
|
||||||
}
|
|
||||||
|
|
||||||
const VkImageView& Image::getView() const {
|
|
||||||
return m_view;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Image::createTextureImage(VkFormat imageFormat, const CommandPool& commandPool, const std::string& imageData) {
|
|
||||||
int imageWidth = 0, imageHeight = 0, numChannels = 0;
|
|
||||||
stbi_uc* rawImageData = stbi_load_from_memory(reinterpret_cast<const stbi_uc*>(imageData.data()), imageData.size(), &imageWidth, &imageHeight, &numChannels, STBI_rgb_alpha);
|
|
||||||
|
|
||||||
VkDeviceSize imageSize = static_cast<VkDeviceSize>(imageWidth) * imageHeight * 4;
|
|
||||||
|
|
||||||
Buffer stagingBuffer(BufferType::Staging, m_device, m_allocator, commandPool, rawImageData, imageSize);
|
|
||||||
|
|
||||||
stbi_image_free(rawImageData);
|
|
||||||
|
|
||||||
VkExtent2D imageExtent = { static_cast<uint32_t>(imageWidth), static_cast<uint32_t>(imageHeight) };
|
|
||||||
createImage(imageFormat, imageExtent, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
|
||||||
|
|
||||||
VkCommandBuffer commandBuffer = commandPool.beginOneTimeExecution();
|
|
||||||
|
|
||||||
// Image transition undefined -> transfer destination
|
|
||||||
VkImageMemoryBarrier imageMemoryBarrier = { {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER} };
|
|
||||||
imageMemoryBarrier.image = m_handle;
|
|
||||||
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
||||||
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
||||||
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
||||||
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
||||||
imageMemoryBarrier.subresourceRange.levelCount = 1;
|
|
||||||
imageMemoryBarrier.subresourceRange.layerCount = 1;
|
|
||||||
imageMemoryBarrier.srcAccessMask = 0;
|
|
||||||
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
||||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
|
|
||||||
|
|
||||||
commandPool.endOneTimeExecution(commandBuffer);
|
|
||||||
|
|
||||||
commandBuffer = commandPool.beginOneTimeExecution();
|
|
||||||
|
|
||||||
VkBufferImageCopy bufferImageCopyRegion = {};
|
|
||||||
bufferImageCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
||||||
bufferImageCopyRegion.imageSubresource.layerCount = 1;
|
|
||||||
bufferImageCopyRegion.imageExtent = { static_cast<uint32_t>(imageWidth), static_cast<uint32_t>(imageHeight), 1 };
|
|
||||||
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer.getHandle(), m_handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferImageCopyRegion);
|
|
||||||
|
|
||||||
commandPool.endOneTimeExecution(commandBuffer);
|
|
||||||
|
|
||||||
commandBuffer = commandPool.beginOneTimeExecution();
|
|
||||||
|
|
||||||
// Image transition transfer destination -> shader read only
|
|
||||||
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
||||||
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
||||||
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
||||||
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
||||||
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &imageMemoryBarrier);
|
|
||||||
|
|
||||||
commandPool.endOneTimeExecution(commandBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Image::createImage(VkFormat format, VkExtent2D& size, VkImageUsageFlags usage) {
|
|
||||||
VkImageCreateInfo imageCI = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
|
|
||||||
imageCI.imageType = VK_IMAGE_TYPE_2D;
|
|
||||||
imageCI.extent = { size.width, size.height, 1 };
|
|
||||||
imageCI.mipLevels = 1;
|
|
||||||
imageCI.arrayLayers = 1;
|
|
||||||
imageCI.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
imageCI.format = format;
|
|
||||||
imageCI.usage = usage;
|
|
||||||
imageCI.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
||||||
|
|
||||||
if (vkCreateImage(m_device, &imageCI, nullptr, &m_handle) != VK_SUCCESS)
|
|
||||||
NFError("Could not create image.");
|
|
||||||
|
|
||||||
m_allocator.allocateForImage(m_handle, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, m_allocation);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Image::createImageView(VkFormat format) {
|
|
||||||
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
||||||
if (format == VK_FORMAT_D32_SFLOAT)
|
|
||||||
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
||||||
|
|
||||||
VkImageViewCreateInfo imageViewCI = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
|
|
||||||
imageViewCI.image = m_handle;
|
|
||||||
imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
||||||
imageViewCI.format = format;
|
|
||||||
imageViewCI.subresourceRange.aspectMask = aspectMask;
|
|
||||||
imageViewCI.subresourceRange.levelCount = 1;
|
|
||||||
imageViewCI.subresourceRange.layerCount = 1;
|
|
||||||
|
|
||||||
if (vkCreateImageView(m_device, &imageViewCI, nullptr, &m_view) != VK_SUCCESS)
|
|
||||||
NFError("Could not create image view.");
|
|
||||||
}
|
|
||||||
|
|
||||||
Image::~Image() {
|
|
||||||
vkDestroyImageView(m_device, m_view, nullptr);
|
|
||||||
m_allocator.deallocate(m_allocation);
|
|
||||||
vkDestroyImage(m_device, m_handle, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,32 +0,0 @@
|
|||||||
// Image class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "GraphicsResource.h"
|
|
||||||
#include "VideoMemoryAllocator.h"
|
|
||||||
#include "CommandPool.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
enum class ImageType {
|
|
||||||
Texture,
|
|
||||||
DepthAttachment
|
|
||||||
};
|
|
||||||
|
|
||||||
class Image : GraphicsResource {
|
|
||||||
public:
|
|
||||||
Image(ImageType type, const VkDevice& device, VideoMemoryAllocator& allocator, const CommandPool& commandPool, const std::string& imageData, VkExtent2D attachmentExtent = {});
|
|
||||||
|
|
||||||
const VkImageView& getView() const;
|
|
||||||
|
|
||||||
~Image();
|
|
||||||
private:
|
|
||||||
void createTextureImage(VkFormat imageFormat, const CommandPool& commandPool, const std::string& imageData);
|
|
||||||
void createImage(VkFormat imageFormat, VkExtent2D& size, VkImageUsageFlags usage);
|
|
||||||
void createImageView(VkFormat format);
|
|
||||||
|
|
||||||
VideoMemoryAllocator& m_allocator;
|
|
||||||
|
|
||||||
VkImage m_handle;
|
|
||||||
VideoMemoryAllocation m_allocation;
|
|
||||||
VkImageView m_view;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,783 +0,0 @@
|
|||||||
// RenderEngine class implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "RenderEngine.h"
|
|
||||||
#include "util.h"
|
|
||||||
#include "ShaderModule.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
// Vertex layout definition
|
|
||||||
struct Vertex {
|
|
||||||
glm::vec3 position;
|
|
||||||
glm::vec2 textureCoordinates;
|
|
||||||
};
|
|
||||||
|
|
||||||
RenderEngine::RenderEngine(std::shared_ptr<Window> window, DisplayConfig display)
|
|
||||||
: m_window(window)
|
|
||||||
, m_display(display)
|
|
||||||
, m_instance()
|
|
||||||
, m_surface()
|
|
||||||
, m_physicalDevice()
|
|
||||||
, m_queueFIGraphics()
|
|
||||||
, m_queueFIPresent()
|
|
||||||
, m_device()
|
|
||||||
, m_queueGraphics()
|
|
||||||
, m_queuePresent()
|
|
||||||
, m_commandPool()
|
|
||||||
, m_commandBuffer()
|
|
||||||
, m_semaphoreImageAvailable()
|
|
||||||
, m_semaphoreRenderingDone()
|
|
||||||
, m_fenceFrameInFlight()
|
|
||||||
, m_swapchain()
|
|
||||||
, m_swapchainImageFormat()
|
|
||||||
, m_swapchainExtent()
|
|
||||||
, m_swapchainImages()
|
|
||||||
, m_swapchainImageViews()
|
|
||||||
, m_renderPassOutput()
|
|
||||||
, m_pipelineOutputDescriptorSetLayout()
|
|
||||||
, m_pipelineOutputLayout()
|
|
||||||
, m_pipelineOutputDescriptorPool()
|
|
||||||
, m_pipelineOutput()
|
|
||||||
, m_allocator()
|
|
||||||
, m_imageDepth()
|
|
||||||
, m_swapchainFramebuffers()
|
|
||||||
, m_bufferVertex()
|
|
||||||
, m_bufferIndex()
|
|
||||||
, m_bufferUniformMVP()
|
|
||||||
, m_imageTest()
|
|
||||||
, m_sampler()
|
|
||||||
, m_pipelineOutputDescriptorSet()
|
|
||||||
|
|
||||||
{
|
|
||||||
NFLog("Initializing render engine");
|
|
||||||
m_window->setDisplay(m_display);
|
|
||||||
|
|
||||||
createInstance();
|
|
||||||
createSurface();
|
|
||||||
pickPhysicalDevice();
|
|
||||||
createDevice();
|
|
||||||
createExecutionObjects();
|
|
||||||
|
|
||||||
createSwapchain();
|
|
||||||
|
|
||||||
createOutputRenderPass();
|
|
||||||
createOutputPipeline();
|
|
||||||
|
|
||||||
m_allocator = std::make_unique<VideoMemoryAllocator>(m_device, m_physicalDevice);
|
|
||||||
createSwapchainFramebuffers();
|
|
||||||
createBuffers();
|
|
||||||
createImage();
|
|
||||||
createDescriptorSet();
|
|
||||||
|
|
||||||
m_window->show();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createInstance() {
|
|
||||||
VkApplicationInfo appInfo = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
|
|
||||||
appInfo.apiVersion = VK_API_VERSION_1_0;
|
|
||||||
|
|
||||||
VkInstanceCreateInfo instanceCI = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
|
|
||||||
instanceCI.pApplicationInfo = &appInfo;
|
|
||||||
#ifdef _DEBUG
|
|
||||||
const char* validationLayerName = "VK_LAYER_KHRONOS_validation";
|
|
||||||
instanceCI.ppEnabledLayerNames = &validationLayerName;
|
|
||||||
instanceCI.enabledLayerCount = 1;
|
|
||||||
#endif
|
|
||||||
std::vector<const char*> instanceExtNames = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME };
|
|
||||||
instanceCI.ppEnabledExtensionNames = instanceExtNames.data();
|
|
||||||
instanceCI.enabledExtensionCount = instanceExtNames.size();
|
|
||||||
|
|
||||||
if (vkCreateInstance(&instanceCI, nullptr, &m_instance) != VK_SUCCESS)
|
|
||||||
NFError("Could not create Vulkan instance.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createSurface() {
|
|
||||||
VkWin32SurfaceCreateInfoKHR surfaceCI = { VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR };
|
|
||||||
surfaceCI.hwnd = m_window->getHandle();
|
|
||||||
|
|
||||||
if (vkCreateWin32SurfaceKHR(m_instance, &surfaceCI, nullptr, &m_surface) != VK_SUCCESS)
|
|
||||||
NFError("Could not create Vulkan surface.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::pickPhysicalDevice() {
|
|
||||||
// TODO: Save GPU choice in DisplayConfig
|
|
||||||
// First, get list of all GPUs
|
|
||||||
uint32_t numPhysicalDevices = 0;
|
|
||||||
vkEnumeratePhysicalDevices(m_instance, &numPhysicalDevices, nullptr);
|
|
||||||
if (numPhysicalDevices == 0)
|
|
||||||
NFError("No Vulkan GPUs found.");
|
|
||||||
|
|
||||||
std::vector<VkPhysicalDevice> physicalDevices(numPhysicalDevices);
|
|
||||||
vkEnumeratePhysicalDevices(m_instance, &numPhysicalDevices, physicalDevices.data());
|
|
||||||
|
|
||||||
// Then gather information on them and save first dedicated
|
|
||||||
std::optional<int> firstDedicatedPhysicalDeviceIndex;
|
|
||||||
std::vector<VkPhysicalDeviceProperties> physicalDeviceProperties;
|
|
||||||
physicalDeviceProperties.reserve(numPhysicalDevices);
|
|
||||||
for (int i = 0; i < numPhysicalDevices; i++) {
|
|
||||||
VkPhysicalDeviceProperties currentPhysicalDeviceProperties = {};
|
|
||||||
vkGetPhysicalDeviceProperties(physicalDevices[i], ¤tPhysicalDeviceProperties);
|
|
||||||
if (currentPhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && !firstDedicatedPhysicalDeviceIndex.has_value())
|
|
||||||
firstDedicatedPhysicalDeviceIndex = i;
|
|
||||||
|
|
||||||
physicalDeviceProperties.push_back(currentPhysicalDeviceProperties);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Try dedicated first, then try every GPU in order
|
|
||||||
if (firstDedicatedPhysicalDeviceIndex.has_value()) {
|
|
||||||
int dedicatedIndex = firstDedicatedPhysicalDeviceIndex.value();
|
|
||||||
physicalDevices.insert(physicalDevices.begin(), physicalDevices[dedicatedIndex]);
|
|
||||||
physicalDevices.erase(physicalDevices.begin() + dedicatedIndex + 1);
|
|
||||||
physicalDeviceProperties.insert(physicalDeviceProperties.begin(), physicalDeviceProperties[dedicatedIndex]);
|
|
||||||
physicalDeviceProperties.erase(physicalDeviceProperties.begin() + dedicatedIndex + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct PhysicalDeviceQueueFamilyIndices {
|
|
||||||
uint32_t graphics, present;
|
|
||||||
};
|
|
||||||
|
|
||||||
auto getQueueFamilyIndices = [&](int currentPhysicalDeviceIndex) -> std::optional<PhysicalDeviceQueueFamilyIndices> {
|
|
||||||
uint32_t numQueueFamilies = 0;
|
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevices[currentPhysicalDeviceIndex], &numQueueFamilies, nullptr);
|
|
||||||
std::vector<VkQueueFamilyProperties> queueFamilyProperties(numQueueFamilies);
|
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevices[currentPhysicalDeviceIndex], &numQueueFamilies, queueFamilyProperties.data());
|
|
||||||
std::optional<uint32_t> graphicsIndex, presentIndex;
|
|
||||||
|
|
||||||
for (int i = 0; i < numQueueFamilies; i++) {
|
|
||||||
if (queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT && !graphicsIndex.has_value())
|
|
||||||
graphicsIndex = i;
|
|
||||||
|
|
||||||
VkBool32 hasPresentSupport = VK_FALSE;
|
|
||||||
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevices[currentPhysicalDeviceIndex], i, m_surface, &hasPresentSupport);
|
|
||||||
if (hasPresentSupport && !presentIndex.has_value())
|
|
||||||
presentIndex = i;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (graphicsIndex.has_value() && presentIndex.has_value())
|
|
||||||
return PhysicalDeviceQueueFamilyIndices{ graphicsIndex.value(), presentIndex.value() };
|
|
||||||
|
|
||||||
return std::nullopt;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::optional<PhysicalDeviceQueueFamilyIndices> chosenPhysicalDeviceIndices;
|
|
||||||
for (int i = 0; i < numPhysicalDevices; i++) {
|
|
||||||
chosenPhysicalDeviceIndices = getQueueFamilyIndices(i);
|
|
||||||
if (chosenPhysicalDeviceIndices.has_value()) {
|
|
||||||
// GPU found!
|
|
||||||
m_physicalDevice = physicalDevices[i];
|
|
||||||
m_queueFIGraphics = chosenPhysicalDeviceIndices->graphics;
|
|
||||||
m_queueFIPresent = chosenPhysicalDeviceIndices->present;
|
|
||||||
|
|
||||||
NFLog(std::format("GPU - {}", physicalDeviceProperties[i].deviceName));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_physicalDevice == nullptr)
|
|
||||||
NFError("No Vulkan GPUs were found to be compatible.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createDevice() {
|
|
||||||
std::set<uint32_t> uniqueQueueFamilyIndices = { m_queueFIGraphics, m_queueFIPresent };
|
|
||||||
|
|
||||||
float queuePriority = 1.0f;
|
|
||||||
std::vector<VkDeviceQueueCreateInfo> queueCIs;
|
|
||||||
queueCIs.reserve(uniqueQueueFamilyIndices.size());
|
|
||||||
for (uint32_t currentQueueFamilyIndex : uniqueQueueFamilyIndices) {
|
|
||||||
VkDeviceQueueCreateInfo queueCI = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO };
|
|
||||||
queueCI.queueFamilyIndex = currentQueueFamilyIndex;
|
|
||||||
queueCI.queueCount = 1;
|
|
||||||
queueCI.pQueuePriorities = &queuePriority;
|
|
||||||
queueCIs.push_back(queueCI);
|
|
||||||
}
|
|
||||||
|
|
||||||
VkPhysicalDeviceFeatures features = {};
|
|
||||||
|
|
||||||
VkDeviceCreateInfo deviceCI = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
|
|
||||||
deviceCI.queueCreateInfoCount = queueCIs.size();
|
|
||||||
deviceCI.pQueueCreateInfos = queueCIs.data();
|
|
||||||
deviceCI.pEnabledFeatures = &features;
|
|
||||||
|
|
||||||
const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
|
|
||||||
deviceCI.enabledExtensionCount = 1;
|
|
||||||
deviceCI.ppEnabledExtensionNames = &swapChainExtName;
|
|
||||||
|
|
||||||
if (vkCreateDevice(m_physicalDevice, &deviceCI, nullptr, &m_device) != VK_SUCCESS)
|
|
||||||
NFError("Could not create Vulkan device.");
|
|
||||||
|
|
||||||
vkGetDeviceQueue(m_device, m_queueFIGraphics, 0, &m_queueGraphics);
|
|
||||||
vkGetDeviceQueue(m_device, m_queueFIPresent, 0, &m_queuePresent);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createSwapchain() {
|
|
||||||
VkSurfaceCapabilitiesKHR surfaceCapabilities = {};
|
|
||||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
|
|
||||||
|
|
||||||
uint32_t numSurfaceFormats = 0;
|
|
||||||
vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, nullptr);
|
|
||||||
if (numSurfaceFormats == 0)
|
|
||||||
NFError("No Vulkan surface formats found.");
|
|
||||||
|
|
||||||
std::vector<VkSurfaceFormatKHR> surfaceFormats(numSurfaceFormats);
|
|
||||||
vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats.data());
|
|
||||||
VkSurfaceFormatKHR chosenSurfaceFormat = surfaceFormats[0];
|
|
||||||
for (int i = 0; i < surfaceFormats.size(); i++)
|
|
||||||
if (surfaceFormats[i].format == VK_FORMAT_B8G8R8A8_SRGB && surfaceFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
|
|
||||||
chosenSurfaceFormat = surfaceFormats[i];
|
|
||||||
|
|
||||||
uint32_t numPresentModes = 0;
|
|
||||||
vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, nullptr);
|
|
||||||
if (numPresentModes == 0)
|
|
||||||
NFError("No Vulkan surface present modes found.");
|
|
||||||
|
|
||||||
std::vector<VkPresentModeKHR> presentModes(numPresentModes);
|
|
||||||
vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes.data());
|
|
||||||
VkPresentModeKHR chosenPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
|
||||||
// TODO: IMMEDIATE isn't always available, so do something about that
|
|
||||||
/*for (int i = 0; i < presentModes.size(); i++)
|
|
||||||
if (presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
|
||||||
chosenPresentMode = presentModes[i];*/
|
|
||||||
|
|
||||||
m_swapchainExtent = surfaceCapabilities.currentExtent;
|
|
||||||
if (m_swapchainExtent.width == std::numeric_limits<uint32_t>::max())
|
|
||||||
m_swapchainExtent = { m_display.width, m_display.height };
|
|
||||||
|
|
||||||
uint32_t numRequestedImages = surfaceCapabilities.minImageCount + (surfaceCapabilities.minImageCount != surfaceCapabilities.maxImageCount ? 1 : 0);
|
|
||||||
|
|
||||||
VkSwapchainCreateInfoKHR swapchainCI = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR };
|
|
||||||
swapchainCI.surface = m_surface;
|
|
||||||
swapchainCI.minImageCount = numRequestedImages;
|
|
||||||
swapchainCI.imageFormat = m_swapchainImageFormat = chosenSurfaceFormat.format;
|
|
||||||
swapchainCI.imageColorSpace = chosenSurfaceFormat.colorSpace;
|
|
||||||
swapchainCI.imageExtent = m_swapchainExtent;
|
|
||||||
swapchainCI.imageArrayLayers = 1;
|
|
||||||
swapchainCI.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
||||||
|
|
||||||
std::vector<uint32_t> queueFamilyIndices = { m_queueFIGraphics, m_queueFIPresent };
|
|
||||||
if (m_queueFIGraphics != m_queueFIPresent) {
|
|
||||||
swapchainCI.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
|
||||||
swapchainCI.queueFamilyIndexCount = 2;
|
|
||||||
swapchainCI.pQueueFamilyIndices = queueFamilyIndices.data();
|
|
||||||
}
|
|
||||||
|
|
||||||
swapchainCI.preTransform = surfaceCapabilities.currentTransform;
|
|
||||||
swapchainCI.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
||||||
swapchainCI.presentMode = chosenPresentMode;
|
|
||||||
swapchainCI.clipped = VK_TRUE;
|
|
||||||
|
|
||||||
if (vkCreateSwapchainKHR(m_device, &swapchainCI, nullptr, &m_swapchain) != VK_SUCCESS)
|
|
||||||
NFError("Could not create Vulkan swapchain.");
|
|
||||||
|
|
||||||
uint32_t numSwapchainImages = 0;
|
|
||||||
vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, nullptr);
|
|
||||||
m_swapchainImages.resize(numSwapchainImages);
|
|
||||||
vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, m_swapchainImages.data());
|
|
||||||
|
|
||||||
m_swapchainImageViews.resize(numSwapchainImages);
|
|
||||||
for (int i = 0; i < m_swapchainImageViews.size(); i++) {
|
|
||||||
VkImageViewCreateInfo imageViewCI = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
|
|
||||||
imageViewCI.image = m_swapchainImages[i];
|
|
||||||
imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
||||||
imageViewCI.format = m_swapchainImageFormat;
|
|
||||||
imageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
||||||
imageViewCI.subresourceRange.levelCount = 1;
|
|
||||||
imageViewCI.subresourceRange.layerCount = 1;
|
|
||||||
|
|
||||||
if (vkCreateImageView(m_device, &imageViewCI, nullptr, &m_swapchainImageViews[i]) != VK_SUCCESS)
|
|
||||||
NFError("Could not create Vulkan swapchain image view.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createExecutionObjects() {
|
|
||||||
m_commandPool = std::make_unique<CommandPool>(m_device, m_queueGraphics, m_queueFIGraphics);
|
|
||||||
m_commandBuffer = m_commandPool->allocateCommandBuffer();
|
|
||||||
|
|
||||||
VkSemaphoreCreateInfo semaphoreCI = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
|
|
||||||
if (vkCreateSemaphore(m_device, &semaphoreCI, nullptr, &m_semaphoreImageAvailable) != VK_SUCCESS ||
|
|
||||||
vkCreateSemaphore(m_device, &semaphoreCI, nullptr, &m_semaphoreRenderingDone) != VK_SUCCESS)
|
|
||||||
NFError("Could not create semaphore.");
|
|
||||||
|
|
||||||
VkFenceCreateInfo fenceCI = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
|
|
||||||
fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
||||||
if (vkCreateFence(m_device, &fenceCI, nullptr, &m_fenceFrameInFlight) != VK_SUCCESS)
|
|
||||||
NFError("Could not create fence.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createOutputRenderPass() {
|
|
||||||
VkAttachmentDescription attachmentDescriptions[2] = {};
|
|
||||||
|
|
||||||
// Color attachment
|
|
||||||
attachmentDescriptions[0].format = m_swapchainImageFormat;
|
|
||||||
attachmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
attachmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
||||||
attachmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
||||||
attachmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
||||||
attachmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
||||||
attachmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
||||||
attachmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
||||||
|
|
||||||
// Depth attachment
|
|
||||||
attachmentDescriptions[1] = attachmentDescriptions[0];
|
|
||||||
attachmentDescriptions[1].format = VK_FORMAT_D32_SFLOAT;
|
|
||||||
attachmentDescriptions[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkAttachmentReference attachmentReferences[2] = {};
|
|
||||||
attachmentReferences[0].attachment = 0;
|
|
||||||
attachmentReferences[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
attachmentReferences[1].attachment = 1;
|
|
||||||
attachmentReferences[1].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
VkSubpassDescription subpassDescription = {};
|
|
||||||
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
||||||
subpassDescription.colorAttachmentCount = 1;
|
|
||||||
subpassDescription.pColorAttachments = &attachmentReferences[0];
|
|
||||||
subpassDescription.pDepthStencilAttachment = &attachmentReferences[1];
|
|
||||||
|
|
||||||
VkSubpassDependency dependency = {};
|
|
||||||
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
||||||
dependency.dstSubpass = 0;
|
|
||||||
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
||||||
dependency.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
||||||
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
|
|
||||||
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
||||||
|
|
||||||
VkRenderPassCreateInfo renderPassCI = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
|
|
||||||
renderPassCI.attachmentCount = 2;
|
|
||||||
renderPassCI.pAttachments = attachmentDescriptions;
|
|
||||||
renderPassCI.subpassCount = 1;
|
|
||||||
renderPassCI.pSubpasses = &subpassDescription;
|
|
||||||
renderPassCI.dependencyCount = 1;
|
|
||||||
renderPassCI.pDependencies = &dependency;
|
|
||||||
|
|
||||||
if (vkCreateRenderPass(m_device, &renderPassCI, nullptr, &m_renderPassOutput) != VK_SUCCESS)
|
|
||||||
NFError("Could not create Vulkan output render pass.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createOutputPipeline() {
|
|
||||||
// First, create shader modules
|
|
||||||
std::string outputShaderVertexBinary, outputShaderFragmentBinary;
|
|
||||||
if (!util::readFile("shaders/output.vert.glsl.spv", outputShaderVertexBinary) || !util::readFile("shaders/output.frag.glsl.spv", outputShaderFragmentBinary))
|
|
||||||
NFError("Could not read output shader binaries.");
|
|
||||||
|
|
||||||
ShaderModule outputShaderVertexModule(m_device, outputShaderVertexBinary);
|
|
||||||
ShaderModule outputShaderFragmentModule(m_device, outputShaderFragmentBinary);
|
|
||||||
|
|
||||||
// Fill out pipeline shader stages
|
|
||||||
VkPipelineShaderStageCreateInfo outputShaderStages[] = { {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO}, {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO} };
|
|
||||||
outputShaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
||||||
outputShaderStages[0].module = outputShaderVertexModule.getHandle();
|
|
||||||
outputShaderStages[0].pName = outputShaderStages[1].pName = "main";
|
|
||||||
outputShaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
||||||
outputShaderStages[1].module = outputShaderFragmentModule.getHandle();
|
|
||||||
|
|
||||||
// Specify dynamic state
|
|
||||||
VkPipelineDynamicStateCreateInfo dynamicStateCI = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
|
|
||||||
std::vector<VkDynamicState> dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
||||||
dynamicStateCI.dynamicStateCount = dynamicStates.size();
|
|
||||||
dynamicStateCI.pDynamicStates = dynamicStates.data();
|
|
||||||
|
|
||||||
// Specify vertex input state
|
|
||||||
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
|
|
||||||
VkVertexInputBindingDescription vertexBindingDescription = {};
|
|
||||||
vertexBindingDescription.stride = sizeof(Vertex);
|
|
||||||
VkVertexInputAttributeDescription vertexAttributeDescriptions[2] = {};
|
|
||||||
vertexAttributeDescriptions[0].location = 0;
|
|
||||||
vertexAttributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
|
|
||||||
vertexAttributeDescriptions[0].offset = offsetof(Vertex, position);
|
|
||||||
vertexAttributeDescriptions[1].location = 1;
|
|
||||||
vertexAttributeDescriptions[1].format = VK_FORMAT_R32G32_SFLOAT;
|
|
||||||
vertexAttributeDescriptions[1].offset = offsetof(Vertex, textureCoordinates);
|
|
||||||
vertexInputStateCI.vertexBindingDescriptionCount = 1;
|
|
||||||
vertexInputStateCI.pVertexBindingDescriptions = &vertexBindingDescription;
|
|
||||||
vertexInputStateCI.vertexAttributeDescriptionCount = 2;
|
|
||||||
vertexInputStateCI.pVertexAttributeDescriptions = vertexAttributeDescriptions;
|
|
||||||
|
|
||||||
// Specify input assembly state
|
|
||||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
|
|
||||||
inputAssemblyStateCI.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
||||||
|
|
||||||
// Specify viewport state
|
|
||||||
VkPipelineViewportStateCreateInfo viewportStateCI = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
|
|
||||||
viewportStateCI.viewportCount = 1;
|
|
||||||
viewportStateCI.scissorCount = 1;
|
|
||||||
|
|
||||||
// Specify rasterization state
|
|
||||||
VkPipelineRasterizationStateCreateInfo rasterizationCI = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
|
|
||||||
rasterizationCI.lineWidth = 1.0;
|
|
||||||
rasterizationCI.cullMode = VK_CULL_MODE_BACK_BIT;
|
|
||||||
rasterizationCI.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
||||||
|
|
||||||
// Specify multisample state
|
|
||||||
VkPipelineMultisampleStateCreateInfo multisampleStateCI = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
|
|
||||||
multisampleStateCI.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
|
|
||||||
// Specify depth stencil state
|
|
||||||
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
|
|
||||||
depthStencilStateCI.depthTestEnable = VK_TRUE;
|
|
||||||
depthStencilStateCI.depthWriteEnable = VK_TRUE;
|
|
||||||
depthStencilStateCI.depthCompareOp = VK_COMPARE_OP_LESS;
|
|
||||||
|
|
||||||
// Specify color blend state
|
|
||||||
VkPipelineColorBlendAttachmentState colorBlendAttachmentState = {};
|
|
||||||
colorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
||||||
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
|
|
||||||
colorBlendStateCI.attachmentCount = 1;
|
|
||||||
colorBlendStateCI.pAttachments = &colorBlendAttachmentState;
|
|
||||||
|
|
||||||
// Create descriptor set layout
|
|
||||||
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCI = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
|
|
||||||
VkDescriptorSetLayoutBinding layoutBindings[] = { {}, {} };
|
|
||||||
layoutBindings[0].binding = 0;
|
|
||||||
layoutBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
||||||
layoutBindings[0].descriptorCount = 1;
|
|
||||||
layoutBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
||||||
layoutBindings[1].binding = 1;
|
|
||||||
layoutBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
||||||
layoutBindings[1].descriptorCount = 1;
|
|
||||||
layoutBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
||||||
descriptorSetLayoutCI.bindingCount = 2;
|
|
||||||
descriptorSetLayoutCI.bindingCount = 2;
|
|
||||||
descriptorSetLayoutCI.pBindings = layoutBindings;
|
|
||||||
|
|
||||||
if (vkCreateDescriptorSetLayout(m_device, &descriptorSetLayoutCI, nullptr, &m_pipelineOutputDescriptorSetLayout) != VK_SUCCESS)
|
|
||||||
NFError("Could not create descriptor set layout.");
|
|
||||||
|
|
||||||
// Create pipeline layout
|
|
||||||
VkPipelineLayoutCreateInfo layoutCI = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
|
|
||||||
layoutCI.setLayoutCount = 1;
|
|
||||||
layoutCI.pSetLayouts = &m_pipelineOutputDescriptorSetLayout;
|
|
||||||
|
|
||||||
if (vkCreatePipelineLayout(m_device, &layoutCI, nullptr, &m_pipelineOutputLayout) != VK_SUCCESS)
|
|
||||||
NFError("Could not create pipeline layout.");
|
|
||||||
|
|
||||||
// Create descriptor pool
|
|
||||||
VkDescriptorPoolCreateInfo descriptorPoolCI = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
|
|
||||||
VkDescriptorPoolSize descriptorPoolSizes[] = { {}, {} };
|
|
||||||
descriptorPoolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
||||||
descriptorPoolSizes[0].descriptorCount = 1;
|
|
||||||
descriptorPoolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
||||||
descriptorPoolSizes[1].descriptorCount = 1;
|
|
||||||
descriptorPoolCI.poolSizeCount = 2;
|
|
||||||
descriptorPoolCI.pPoolSizes = descriptorPoolSizes;
|
|
||||||
descriptorPoolCI.maxSets = 1;
|
|
||||||
|
|
||||||
if (vkCreateDescriptorPool(m_device, &descriptorPoolCI, nullptr, &m_pipelineOutputDescriptorPool) != VK_SUCCESS)
|
|
||||||
NFError("Could not create descriptor pool.");
|
|
||||||
|
|
||||||
// And finally put it all together
|
|
||||||
VkGraphicsPipelineCreateInfo pipelineCI = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
|
|
||||||
pipelineCI.stageCount = 2;
|
|
||||||
pipelineCI.pStages = outputShaderStages;
|
|
||||||
pipelineCI.pVertexInputState = &vertexInputStateCI;
|
|
||||||
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
|
|
||||||
pipelineCI.pViewportState = &viewportStateCI;
|
|
||||||
pipelineCI.pRasterizationState = &rasterizationCI;
|
|
||||||
pipelineCI.pMultisampleState = &multisampleStateCI;
|
|
||||||
pipelineCI.pDepthStencilState = &depthStencilStateCI;
|
|
||||||
pipelineCI.pColorBlendState = &colorBlendStateCI;
|
|
||||||
pipelineCI.pDynamicState = &dynamicStateCI;
|
|
||||||
pipelineCI.layout = m_pipelineOutputLayout;
|
|
||||||
pipelineCI.renderPass = m_renderPassOutput;
|
|
||||||
|
|
||||||
if (vkCreateGraphicsPipelines(m_device, nullptr, 1, &pipelineCI, nullptr, &m_pipelineOutput) != VK_SUCCESS)
|
|
||||||
NFError("Could not create graphics pipeline.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createSwapchainFramebuffers() {
|
|
||||||
// TODO: Won't need these forever
|
|
||||||
|
|
||||||
// Create depth buffer first
|
|
||||||
m_imageDepth = std::make_unique<Image>(ImageType::DepthAttachment, m_device, *m_allocator, *m_commandPool, std::string(), m_swapchainExtent);
|
|
||||||
|
|
||||||
m_swapchainFramebuffers.resize(m_swapchainImageViews.size());
|
|
||||||
for (int i = 0; i < m_swapchainImageViews.size(); i++) {
|
|
||||||
VkFramebufferCreateInfo framebufferCI = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
|
|
||||||
framebufferCI.renderPass = m_renderPassOutput;
|
|
||||||
VkImageView views[] = { m_swapchainImageViews[i], m_imageDepth->getView() };
|
|
||||||
framebufferCI.attachmentCount = 2;
|
|
||||||
framebufferCI.pAttachments = views;
|
|
||||||
framebufferCI.width = m_swapchainExtent.width, framebufferCI.height = m_swapchainExtent.height;
|
|
||||||
framebufferCI.layers = 1;
|
|
||||||
|
|
||||||
if (vkCreateFramebuffer(m_device, &framebufferCI, nullptr, &m_swapchainFramebuffers[i]) != VK_SUCCESS)
|
|
||||||
NFError("Could not create framebuffer.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createBuffers() {
|
|
||||||
std::vector<Vertex> cubeVertices = {
|
|
||||||
{{-0.5, -0.5, 0.5}, {0.0, 1.0}},
|
|
||||||
{{ 0.5, -0.5, 0.5}, {1.0, 1.0}},
|
|
||||||
{{ 0.5, 0.5, 0.5}, {1.0, 0.0}},
|
|
||||||
{{-0.5, 0.5, 0.5}, {0.0, 0.0}},
|
|
||||||
|
|
||||||
{{ 0.5, 0.5, 0.5}, {0.0, 0.0}},
|
|
||||||
{{ 0.5, -0.5, -0.5}, {1.0, 1.0}},
|
|
||||||
{{ 0.5, 0.5, -0.5}, {1.0, 0.0}},
|
|
||||||
{{ 0.5, -0.5, 0.5}, {0.0, 1.0}},
|
|
||||||
|
|
||||||
{{-0.5, 0.5, -0.5}, {0.0, 0.0}},
|
|
||||||
{{-0.5, 0.5, 0.5}, {0.0, 1.0}},
|
|
||||||
{{ 0.5, 0.5, -0.5}, {1.0, 0.0}},
|
|
||||||
{{ 0.5, 0.5, 0.5}, {1.0, 1.0}},
|
|
||||||
|
|
||||||
{{-0.5, -0.5, -0.5}, {1.0, 0.0}},
|
|
||||||
{{-0.5, -0.5, 0.5}, {1.0, 1.0}},
|
|
||||||
{{ 0.5, -0.5, -0.5}, {0.0, 0.0}},
|
|
||||||
{{ 0.5, -0.5, 0.5}, {0.0, 1.0}},
|
|
||||||
|
|
||||||
{{-0.5, 0.5, -0.5}, {0.0, 0.0}},
|
|
||||||
{{-0.5, 0.5, 0.5}, {1.0, 0.0}},
|
|
||||||
{{-0.5, -0.5, 0.5}, {1.0, 1.0}},
|
|
||||||
{{-0.5, -0.5, -0.5}, {0.0, 1.0}},
|
|
||||||
|
|
||||||
{{ 0.5, 0.5, -0.5}, {1.0, 0.0}},
|
|
||||||
{{-0.5, 0.5, -0.5}, {0.0, 0.0}},
|
|
||||||
{{-0.5, -0.5, -0.5}, {0.0, 1.0}},
|
|
||||||
{{ 0.5, -0.5, -0.5}, {1.0, 1.0}},
|
|
||||||
|
|
||||||
{{ 0.5, -0.6, 0.5}, {1.0, 1.0}},
|
|
||||||
{{ 0.5, -0.6, -0.5}, {1.0, 0.0}},
|
|
||||||
{{-0.5, -0.6, 0.5}, {0.0, 1.0}}
|
|
||||||
};
|
|
||||||
|
|
||||||
size_t cubeVerticesSize = sizeof(cubeVertices[0]) * cubeVertices.size();
|
|
||||||
m_bufferVertex = std::make_unique<Buffer>(BufferType::Vertex, m_device, *m_allocator, *m_commandPool, cubeVertices.data(), cubeVerticesSize);
|
|
||||||
|
|
||||||
std::vector<uint32_t> cubeIndices = {
|
|
||||||
0, 1, 2,
|
|
||||||
2, 3, 0,
|
|
||||||
|
|
||||||
4, 5, 6,
|
|
||||||
4, 7, 5,
|
|
||||||
|
|
||||||
8, 9, 10,
|
|
||||||
10, 9, 11,
|
|
||||||
|
|
||||||
12, 14, 13,
|
|
||||||
14, 15, 13,
|
|
||||||
|
|
||||||
16, 19, 17,
|
|
||||||
17, 19, 18,
|
|
||||||
|
|
||||||
20, 23, 21,
|
|
||||||
23, 22, 21,
|
|
||||||
|
|
||||||
24, 25, 26
|
|
||||||
};
|
|
||||||
|
|
||||||
size_t cubeIndicesSize = sizeof(cubeIndices[0]) * cubeIndices.size();
|
|
||||||
m_bufferIndex = std::make_unique<Buffer>(BufferType::Index, m_device, *m_allocator, *m_commandPool, cubeIndices.data(), cubeIndicesSize);
|
|
||||||
|
|
||||||
size_t mvpUniformBufferSize = sizeof(glm::mat4);
|
|
||||||
m_bufferUniformMVP = std::make_unique<Buffer>(BufferType::Uniform, m_device, *m_allocator, *m_commandPool, nullptr, mvpUniformBufferSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createImage() {
|
|
||||||
std::string imageData;
|
|
||||||
util::readFile("grayson.jpg", imageData);
|
|
||||||
m_imageTest = std::make_unique<Image>(ImageType::Texture, m_device, *m_allocator, *m_commandPool, imageData);
|
|
||||||
|
|
||||||
VkSamplerCreateInfo samplerCI = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
|
|
||||||
samplerCI.magFilter = samplerCI.minFilter = VK_FILTER_LINEAR;
|
|
||||||
/*samplerCI.anisotropyEnable = VK_TRUE;
|
|
||||||
samplerCI.maxAnisotropy = 16;*/
|
|
||||||
|
|
||||||
if (vkCreateSampler(m_device, &samplerCI, nullptr, &m_sampler) != VK_SUCCESS)
|
|
||||||
NFError("Could not create sampler.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::createDescriptorSet() {
|
|
||||||
VkDescriptorSetAllocateInfo descriptorSetAI = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
|
|
||||||
descriptorSetAI.descriptorPool = m_pipelineOutputDescriptorPool;
|
|
||||||
descriptorSetAI.descriptorSetCount = 1;
|
|
||||||
descriptorSetAI.pSetLayouts = &m_pipelineOutputDescriptorSetLayout;
|
|
||||||
|
|
||||||
if (vkAllocateDescriptorSets(m_device, &descriptorSetAI, &m_pipelineOutputDescriptorSet) != VK_SUCCESS)
|
|
||||||
NFError("Could not allocate descriptor set.");
|
|
||||||
|
|
||||||
VkWriteDescriptorSet descriptorSetWrites[] = { {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET}, {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET} };
|
|
||||||
VkDescriptorBufferInfo uniformDescriptorBI = {};
|
|
||||||
uniformDescriptorBI.buffer = m_bufferUniformMVP->getHandle();
|
|
||||||
uniformDescriptorBI.range = VK_WHOLE_SIZE;
|
|
||||||
VkDescriptorImageInfo imageDescriptorII = {};
|
|
||||||
imageDescriptorII.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
||||||
imageDescriptorII.imageView = m_imageTest->getView();
|
|
||||||
imageDescriptorII.sampler = m_sampler;
|
|
||||||
descriptorSetWrites[0].dstSet = m_pipelineOutputDescriptorSet;
|
|
||||||
descriptorSetWrites[0].dstBinding = 0;
|
|
||||||
descriptorSetWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
||||||
descriptorSetWrites[0].descriptorCount = 1;
|
|
||||||
descriptorSetWrites[0].pBufferInfo = &uniformDescriptorBI;
|
|
||||||
descriptorSetWrites[1].dstSet = m_pipelineOutputDescriptorSet;
|
|
||||||
descriptorSetWrites[1].dstBinding = 1;
|
|
||||||
descriptorSetWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
||||||
descriptorSetWrites[1].descriptorCount = 1;
|
|
||||||
descriptorSetWrites[1].pImageInfo = &imageDescriptorII;
|
|
||||||
vkUpdateDescriptorSets(m_device, 2, descriptorSetWrites, 0, nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::doFrame() {
|
|
||||||
// First, wait for previous frame to complete
|
|
||||||
vkWaitForFences(m_device, 1, &m_fenceFrameInFlight, VK_TRUE, UINT64_MAX);
|
|
||||||
|
|
||||||
// Get next swapchain image and recreate if necessary
|
|
||||||
uint32_t nextImageIndex = 0;
|
|
||||||
VkResult result = vkAcquireNextImageKHR(m_device, m_swapchain, UINT64_MAX, m_semaphoreImageAvailable, nullptr, &nextImageIndex);
|
|
||||||
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
|
|
||||||
recreateSwapchain();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR)
|
|
||||||
NFError("Could not aquire next swapchain image.");
|
|
||||||
|
|
||||||
// Reset fence for this frame
|
|
||||||
vkResetFences(m_device, 1, &m_fenceFrameInFlight);
|
|
||||||
|
|
||||||
// Begin recording
|
|
||||||
VkCommandBufferBeginInfo commandBufferBI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
|
|
||||||
|
|
||||||
vkBeginCommandBuffer(m_commandBuffer, &commandBufferBI);
|
|
||||||
|
|
||||||
// Start the render pass
|
|
||||||
VkClearValue clearValues[] = { {{0.0, 0.0, 0.0, 1.0}}, {1.0, 0} };
|
|
||||||
VkRenderPassBeginInfo renderPassBI = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
|
|
||||||
renderPassBI.renderPass = m_renderPassOutput;
|
|
||||||
renderPassBI.framebuffer = m_swapchainFramebuffers[nextImageIndex];
|
|
||||||
renderPassBI.renderArea.extent = m_swapchainExtent;
|
|
||||||
renderPassBI.clearValueCount = 2;
|
|
||||||
renderPassBI.pClearValues = clearValues;
|
|
||||||
vkCmdBeginRenderPass(m_commandBuffer, &renderPassBI, VK_SUBPASS_CONTENTS_INLINE);
|
|
||||||
|
|
||||||
// Bind output pipeline
|
|
||||||
vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineOutput);
|
|
||||||
|
|
||||||
// Set viewport and scissor
|
|
||||||
VkViewport viewport = {};
|
|
||||||
viewport.width = static_cast<float>(m_swapchainExtent.width), viewport.height = static_cast<float>(m_swapchainExtent.height);
|
|
||||||
viewport.maxDepth = 1.0;
|
|
||||||
vkCmdSetViewport(m_commandBuffer, 0, 1, &viewport);
|
|
||||||
VkRect2D scissor = { {}, m_swapchainExtent };
|
|
||||||
vkCmdSetScissor(m_commandBuffer, 0, 1, &scissor);
|
|
||||||
|
|
||||||
// Bind buffers
|
|
||||||
VkDeviceSize bufferOffset = 0;
|
|
||||||
vkCmdBindVertexBuffers(m_commandBuffer, 0, 1, &m_bufferVertex->getHandle(), &bufferOffset);
|
|
||||||
vkCmdBindIndexBuffer(m_commandBuffer, m_bufferIndex->getHandle(), 0, VK_INDEX_TYPE_UINT32);
|
|
||||||
|
|
||||||
// Update uniform buffer
|
|
||||||
static auto startTime = std::chrono::high_resolution_clock::now();
|
|
||||||
auto currentTime = std::chrono::high_resolution_clock::now();
|
|
||||||
float time = std::chrono::duration<float>(currentTime - startTime).count();
|
|
||||||
glm::mat4 modelMatrix = glm::rotate(glm::mat4(1.0), time * glm::radians(20.0f), glm::vec3(0.0, 1.0, 0.0)),
|
|
||||||
viewMatrix = glm::lookAt(glm::vec3(1.0, 1.0, 2.0), glm::vec3(0.0), glm::vec3(0.0, 1.0, 0.0)),
|
|
||||||
projectionMatrix = glm::perspective(glm::radians(45.0f), static_cast<float>(m_swapchainExtent.width) / m_swapchainExtent.height, 0.1f, 10.0f);
|
|
||||||
|
|
||||||
projectionMatrix[1][1] *= -1;
|
|
||||||
glm::mat4 mvpMatrix = projectionMatrix * viewMatrix * modelMatrix;
|
|
||||||
memcpy(m_bufferUniformMVP->getPointer(), &mvpMatrix, sizeof(mvpMatrix));
|
|
||||||
|
|
||||||
// Bind descriptors
|
|
||||||
vkCmdBindDescriptorSets(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineOutputLayout, 0, 1, &m_pipelineOutputDescriptorSet, 0, nullptr);
|
|
||||||
|
|
||||||
// Draw
|
|
||||||
vkCmdDrawIndexed(m_commandBuffer, m_bufferIndex->getIndicesCount(), 1, 0, 0, 0);
|
|
||||||
|
|
||||||
// End the render pass
|
|
||||||
vkCmdEndRenderPass(m_commandBuffer);
|
|
||||||
|
|
||||||
// Finish recording
|
|
||||||
vkEndCommandBuffer(m_commandBuffer);
|
|
||||||
|
|
||||||
// Submit to graphics queue
|
|
||||||
VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
||||||
VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
|
|
||||||
submitInfo.waitSemaphoreCount = 1;
|
|
||||||
submitInfo.pWaitSemaphores = &m_semaphoreImageAvailable;
|
|
||||||
submitInfo.pWaitDstStageMask = &waitStage;
|
|
||||||
submitInfo.commandBufferCount = 1;
|
|
||||||
submitInfo.pCommandBuffers = &m_commandBuffer;
|
|
||||||
submitInfo.signalSemaphoreCount = 1;
|
|
||||||
submitInfo.pSignalSemaphores = &m_semaphoreRenderingDone;
|
|
||||||
|
|
||||||
if (vkQueueSubmit(m_queueGraphics, 1, &submitInfo, m_fenceFrameInFlight) != VK_SUCCESS)
|
|
||||||
NFError("Could not submit to Vulkan queue.");
|
|
||||||
|
|
||||||
// And present!
|
|
||||||
VkPresentInfoKHR presentInfo = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
|
|
||||||
presentInfo.waitSemaphoreCount = 1;
|
|
||||||
presentInfo.pWaitSemaphores = &m_semaphoreRenderingDone;
|
|
||||||
presentInfo.swapchainCount = 1;
|
|
||||||
presentInfo.pSwapchains = &m_swapchain;
|
|
||||||
presentInfo.pImageIndices = &nextImageIndex;
|
|
||||||
|
|
||||||
result = vkQueuePresentKHR(m_queuePresent, &presentInfo);
|
|
||||||
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR)
|
|
||||||
recreateSwapchain();
|
|
||||||
else if (result != VK_SUCCESS)
|
|
||||||
NFError("Could not present image.");
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::setDisplay(DisplayConfig config) {
|
|
||||||
m_display = config;
|
|
||||||
m_window->setDisplay(m_display);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::recreateSwapchain() {
|
|
||||||
// Might be here due to window closing
|
|
||||||
if (!m_window->isActive())
|
|
||||||
return;
|
|
||||||
|
|
||||||
waitIdle();
|
|
||||||
|
|
||||||
destroySwapchain();
|
|
||||||
|
|
||||||
createSwapchain();
|
|
||||||
createSwapchainFramebuffers();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::destroySwapchain() {
|
|
||||||
for (int i = 0; i < m_swapchainFramebuffers.size(); i++)
|
|
||||||
vkDestroyFramebuffer(m_device, m_swapchainFramebuffers[i], nullptr);
|
|
||||||
|
|
||||||
m_imageDepth.reset();
|
|
||||||
|
|
||||||
for (int i = 0; i < m_swapchainImageViews.size(); i++)
|
|
||||||
vkDestroyImageView(m_device, m_swapchainImageViews[i], nullptr);
|
|
||||||
|
|
||||||
vkDestroySwapchainKHR(m_device, m_swapchain, nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderEngine::waitIdle() {
|
|
||||||
vkDeviceWaitIdle(m_device);
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderEngine::~RenderEngine() {
|
|
||||||
waitIdle();
|
|
||||||
|
|
||||||
vkDestroySampler(m_device, m_sampler, nullptr);
|
|
||||||
|
|
||||||
m_imageTest.reset();
|
|
||||||
|
|
||||||
m_bufferUniformMVP.reset();
|
|
||||||
m_bufferIndex.reset();
|
|
||||||
m_bufferVertex.reset();
|
|
||||||
|
|
||||||
vkDestroyPipeline(m_device, m_pipelineOutput, nullptr);
|
|
||||||
vkDestroyDescriptorPool(m_device, m_pipelineOutputDescriptorPool, nullptr);
|
|
||||||
vkDestroyPipelineLayout(m_device, m_pipelineOutputLayout, nullptr);
|
|
||||||
vkDestroyDescriptorSetLayout(m_device, m_pipelineOutputDescriptorSetLayout, nullptr);
|
|
||||||
vkDestroyRenderPass(m_device, m_renderPassOutput, nullptr);
|
|
||||||
destroySwapchain();
|
|
||||||
|
|
||||||
vkDestroyFence(m_device, m_fenceFrameInFlight, nullptr);
|
|
||||||
vkDestroySemaphore(m_device, m_semaphoreRenderingDone, nullptr);
|
|
||||||
vkDestroySemaphore(m_device, m_semaphoreImageAvailable, nullptr);
|
|
||||||
|
|
||||||
m_commandPool.reset();
|
|
||||||
|
|
||||||
vkDestroyDevice(m_device, nullptr);
|
|
||||||
vkDestroySurfaceKHR(m_instance, m_surface, nullptr);
|
|
||||||
vkDestroyInstance(m_instance, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,85 +0,0 @@
|
|||||||
// RenderEngine class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "client/Window.h"
|
|
||||||
#include "nf/config.h"
|
|
||||||
#include "CommandPool.h"
|
|
||||||
#include "VideoMemoryAllocator.h"
|
|
||||||
#include "Buffer.h"
|
|
||||||
#include "Image.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
class RenderEngine {
|
|
||||||
public:
|
|
||||||
RenderEngine(std::shared_ptr<Window> window, DisplayConfig display);
|
|
||||||
|
|
||||||
void doFrame();
|
|
||||||
void setDisplay(DisplayConfig config);
|
|
||||||
|
|
||||||
~RenderEngine();
|
|
||||||
private:
|
|
||||||
void createInstance();
|
|
||||||
void createSurface();
|
|
||||||
void pickPhysicalDevice();
|
|
||||||
void createDevice();
|
|
||||||
void createExecutionObjects();
|
|
||||||
|
|
||||||
void createSwapchain();
|
|
||||||
|
|
||||||
void createOutputRenderPass();
|
|
||||||
void createOutputPipeline();
|
|
||||||
|
|
||||||
void createSwapchainFramebuffers();
|
|
||||||
void createBuffers();
|
|
||||||
void createImage();
|
|
||||||
void createDescriptorSet();
|
|
||||||
|
|
||||||
void recreateSwapchain();
|
|
||||||
void destroySwapchain();
|
|
||||||
|
|
||||||
void waitIdle();
|
|
||||||
|
|
||||||
std::shared_ptr<Window> m_window;
|
|
||||||
DisplayConfig m_display;
|
|
||||||
|
|
||||||
// Global state
|
|
||||||
VkInstance m_instance;
|
|
||||||
VkSurfaceKHR m_surface;
|
|
||||||
VkPhysicalDevice m_physicalDevice;
|
|
||||||
uint32_t m_queueFIGraphics, m_queueFIPresent;
|
|
||||||
VkDevice m_device;
|
|
||||||
VkQueue m_queueGraphics, m_queuePresent;
|
|
||||||
|
|
||||||
// Execution objects
|
|
||||||
std::unique_ptr<CommandPool> m_commandPool;
|
|
||||||
VkCommandBuffer m_commandBuffer;
|
|
||||||
VkSemaphore m_semaphoreImageAvailable;
|
|
||||||
VkSemaphore m_semaphoreRenderingDone;
|
|
||||||
VkFence m_fenceFrameInFlight;
|
|
||||||
|
|
||||||
// Swapchain
|
|
||||||
VkSwapchainKHR m_swapchain;
|
|
||||||
VkFormat m_swapchainImageFormat;
|
|
||||||
VkExtent2D m_swapchainExtent;
|
|
||||||
std::vector<VkImage> m_swapchainImages;
|
|
||||||
std::vector<VkImageView> m_swapchainImageViews;
|
|
||||||
|
|
||||||
// RenderPass and Pipeline
|
|
||||||
VkRenderPass m_renderPassOutput;
|
|
||||||
VkDescriptorSetLayout m_pipelineOutputDescriptorSetLayout;
|
|
||||||
VkPipelineLayout m_pipelineOutputLayout;
|
|
||||||
VkDescriptorPool m_pipelineOutputDescriptorPool;
|
|
||||||
VkPipeline m_pipelineOutput;
|
|
||||||
|
|
||||||
// Temporary objects
|
|
||||||
std::unique_ptr<VideoMemoryAllocator> m_allocator;
|
|
||||||
std::unique_ptr<Image> m_imageDepth;
|
|
||||||
std::vector<VkFramebuffer> m_swapchainFramebuffers;
|
|
||||||
std::unique_ptr<Buffer> m_bufferVertex;
|
|
||||||
std::unique_ptr<Buffer> m_bufferIndex;
|
|
||||||
std::unique_ptr<Buffer> m_bufferUniformMVP;
|
|
||||||
std::unique_ptr<Image> m_imageTest;
|
|
||||||
VkSampler m_sampler;
|
|
||||||
VkDescriptorSet m_pipelineOutputDescriptorSet;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,27 +0,0 @@
|
|||||||
// ShaderModule class implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "ShaderModule.h"
|
|
||||||
#include "util.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
ShaderModule::ShaderModule(const VkDevice& device, const std::string& shaderBinary)
|
|
||||||
: GraphicsResource(device)
|
|
||||||
, m_shaderModule()
|
|
||||||
{
|
|
||||||
VkShaderModuleCreateInfo shaderModuleCI = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
|
|
||||||
shaderModuleCI.codeSize = shaderBinary.size();
|
|
||||||
shaderModuleCI.pCode = reinterpret_cast<const uint32_t*>(shaderBinary.data());
|
|
||||||
|
|
||||||
if (vkCreateShaderModule(device, &shaderModuleCI, nullptr, &m_shaderModule) != VK_SUCCESS)
|
|
||||||
NFError("Could not create shader module.");
|
|
||||||
}
|
|
||||||
|
|
||||||
VkShaderModule& ShaderModule::getHandle() {
|
|
||||||
return m_shaderModule;
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderModule::~ShaderModule() {
|
|
||||||
vkDestroyShaderModule(m_device, m_shaderModule, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,17 +0,0 @@
|
|||||||
// ShaderModule class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "GraphicsResource.h"
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
class ShaderModule : GraphicsResource {
|
|
||||||
public:
|
|
||||||
ShaderModule(const VkDevice& device, const std::string& shaderBinary);
|
|
||||||
|
|
||||||
VkShaderModule& getHandle();
|
|
||||||
|
|
||||||
~ShaderModule();
|
|
||||||
private:
|
|
||||||
VkShaderModule m_shaderModule;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,145 +0,0 @@
|
|||||||
// VideoMemoryAllocator class implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "VideoMemoryAllocator.h"
|
|
||||||
#include "util.h"
|
|
||||||
|
|
||||||
// 1 GiB
|
|
||||||
#define HEAP_SIZE_LARGE 1024ull * 1024 * 1024
|
|
||||||
// 50 MiB
|
|
||||||
#define DEFAULT_ALLOCATION_AMOUNT 50ull * 1024 * 1024
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
VideoMemoryAllocator::VideoMemoryAllocator(const VkDevice& device, const VkPhysicalDevice& physicalDevice)
|
|
||||||
: m_device(device)
|
|
||||||
, m_physicalDevice(physicalDevice)
|
|
||||||
, m_blocks()
|
|
||||||
{}
|
|
||||||
|
|
||||||
void VideoMemoryAllocator::allocateForBuffer(VkBuffer buffer, VkMemoryPropertyFlags memoryPropertyFlags, VideoMemoryAllocation& outAllocation) {
|
|
||||||
VkMemoryRequirements memoryRequirements = {};
|
|
||||||
vkGetBufferMemoryRequirements(m_device, buffer, &memoryRequirements);
|
|
||||||
|
|
||||||
allocate(memoryRequirements, memoryPropertyFlags, outAllocation);
|
|
||||||
vkBindBufferMemory(m_device, buffer, outAllocation.memory, outAllocation.offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
void VideoMemoryAllocator::allocateForImage(VkImage image, VkMemoryPropertyFlags memoryPropertyFlags, VideoMemoryAllocation& outAllocation) {
|
|
||||||
VkMemoryRequirements memoryRequirements = {};
|
|
||||||
vkGetImageMemoryRequirements(m_device, image, &memoryRequirements);
|
|
||||||
|
|
||||||
allocate(memoryRequirements, memoryPropertyFlags, outAllocation);
|
|
||||||
vkBindImageMemory(m_device, image, outAllocation.memory, outAllocation.offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
void VideoMemoryAllocator::deallocate(const VideoMemoryAllocation& allocation) {
|
|
||||||
const auto blockIterator = std::find_if(m_blocks.begin(), m_blocks.end(), [&](const auto& currentBlock) {
|
|
||||||
if (currentBlock.memory == allocation.memory)
|
|
||||||
return true;
|
|
||||||
else return false;
|
|
||||||
});
|
|
||||||
|
|
||||||
if (blockIterator == m_blocks.end())
|
|
||||||
NFError("Could not find video memory block to deallocate from.");
|
|
||||||
|
|
||||||
MemoryBlock& block = *blockIterator;
|
|
||||||
|
|
||||||
const auto allocationIterator = block.allocations.find(allocation.offset);
|
|
||||||
|
|
||||||
if (allocationIterator == block.allocations.end())
|
|
||||||
NFError("Could not find video memory allocation to deallocate.");
|
|
||||||
|
|
||||||
block.allocations.erase(allocationIterator);
|
|
||||||
|
|
||||||
// If block is now empty, free it
|
|
||||||
if (block.allocations.empty()) {
|
|
||||||
vkFreeMemory(m_device, block.memory, nullptr);
|
|
||||||
m_blocks.erase(blockIterator);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void VideoMemoryAllocator::allocate(VkMemoryRequirements memoryRequirements, VkMemoryPropertyFlags memoryPropertyFlags, VideoMemoryAllocation& outAllocation) {
|
|
||||||
uint32_t memoryTypeIndex = findMemoryType(memoryRequirements.memoryTypeBits, memoryPropertyFlags);
|
|
||||||
|
|
||||||
if (memoryTypeIndex == -1)
|
|
||||||
NFError("Could not find suitable memory type.");
|
|
||||||
|
|
||||||
while (true) {
|
|
||||||
for (auto& block : m_blocks) {
|
|
||||||
if (block.memoryTypeIndex == memoryTypeIndex) {
|
|
||||||
VkDeviceSize lastOffset = 0, lastSize = 0;
|
|
||||||
// Check between existing allocations
|
|
||||||
for (const auto& [currentOffset, currentSize] : block.allocations) {
|
|
||||||
// Check for alignment
|
|
||||||
VkDeviceSize checkOffset = lastOffset + lastSize, remainder = checkOffset % memoryRequirements.alignment;
|
|
||||||
checkOffset = remainder ? checkOffset + (memoryRequirements.alignment - remainder) : checkOffset;
|
|
||||||
// Check for enough space
|
|
||||||
if (currentOffset - lastOffset - lastSize >= memoryRequirements.size) {
|
|
||||||
outAllocation.memory = block.memory;
|
|
||||||
outAllocation.offset = checkOffset;
|
|
||||||
if (block.mappedMemoryPointer)
|
|
||||||
outAllocation.mappedMemoryPointer = reinterpret_cast<char*>(block.mappedMemoryPointer) + outAllocation.offset;
|
|
||||||
block.allocations[checkOffset] = memoryRequirements.size;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
lastOffset = currentOffset, lastSize = currentSize;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check end
|
|
||||||
VkDeviceSize checkOffset = lastOffset + lastSize, remainder = checkOffset % memoryRequirements.alignment;
|
|
||||||
checkOffset = remainder ? checkOffset + (memoryRequirements.alignment - remainder) : checkOffset;
|
|
||||||
if ((block.size - 1) - lastOffset - lastSize >= memoryRequirements.size) {
|
|
||||||
outAllocation.memory = block.memory;
|
|
||||||
outAllocation.offset = checkOffset;
|
|
||||||
if (block.mappedMemoryPointer)
|
|
||||||
outAllocation.mappedMemoryPointer = reinterpret_cast<char*>(block.mappedMemoryPointer) + outAllocation.offset;
|
|
||||||
block.allocations[checkOffset] = memoryRequirements.size;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If not enough space, continue
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// No suitable block found, allocate one
|
|
||||||
VkMemoryAllocateInfo newBlockAllocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
|
|
||||||
newBlockAllocateInfo.memoryTypeIndex = memoryTypeIndex;
|
|
||||||
newBlockAllocateInfo.allocationSize = calculateBlockSize(memoryTypeIndex);
|
|
||||||
allocateBlock(newBlockAllocateInfo);
|
|
||||||
|
|
||||||
// If host visible, map
|
|
||||||
if (memoryPropertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
|
||||||
vkMapMemory(m_device, m_blocks.back().memory, 0, VK_WHOLE_SIZE, 0, &m_blocks.back().mappedMemoryPointer);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32_t VideoMemoryAllocator::findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags desiredPropertyFlags) {
|
|
||||||
VkPhysicalDeviceMemoryProperties memoryProperties = {};
|
|
||||||
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memoryProperties);
|
|
||||||
|
|
||||||
for (int i = 0; i < memoryProperties.memoryTypeCount; i++)
|
|
||||||
if (typeFilter & (1 << i) && (memoryProperties.memoryTypes[i].propertyFlags & desiredPropertyFlags) == desiredPropertyFlags)
|
|
||||||
return i;
|
|
||||||
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
size_t VideoMemoryAllocator::calculateBlockSize(uint32_t memoryTypeIndex) const {
|
|
||||||
VkPhysicalDeviceMemoryProperties memoryProperties = {};
|
|
||||||
vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &memoryProperties);
|
|
||||||
size_t heapSize = memoryProperties.memoryHeaps[memoryProperties.memoryTypes[memoryTypeIndex].heapIndex].size;
|
|
||||||
|
|
||||||
return heapSize > HEAP_SIZE_LARGE ? DEFAULT_ALLOCATION_AMOUNT : (heapSize / 8);
|
|
||||||
}
|
|
||||||
|
|
||||||
void VideoMemoryAllocator::allocateBlock(VkMemoryAllocateInfo& allocateInfo) {
|
|
||||||
VkDeviceMemory memoryBlock = nullptr;
|
|
||||||
|
|
||||||
if (vkAllocateMemory(m_device, &allocateInfo, nullptr, &memoryBlock) != VK_SUCCESS)
|
|
||||||
NFError("Could not allocate video memory.");
|
|
||||||
|
|
||||||
m_blocks.emplace_back(memoryBlock, allocateInfo.memoryTypeIndex, allocateInfo.allocationSize, nullptr);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,41 +0,0 @@
|
|||||||
// VideoMemoryAllocator class header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace nf::client::render {
|
|
||||||
struct VideoMemoryAllocation {
|
|
||||||
VkDeviceMemory memory;
|
|
||||||
VkDeviceSize offset;
|
|
||||||
void* mappedMemoryPointer;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MemoryBlock {
|
|
||||||
VkDeviceMemory memory;
|
|
||||||
uint32_t memoryTypeIndex;
|
|
||||||
size_t size;
|
|
||||||
void* mappedMemoryPointer;
|
|
||||||
|
|
||||||
std::map<VkDeviceSize, VkDeviceSize> allocations;
|
|
||||||
// Offset Size
|
|
||||||
};
|
|
||||||
|
|
||||||
class VideoMemoryAllocator {
|
|
||||||
public:
|
|
||||||
VideoMemoryAllocator(const VkDevice& device, const VkPhysicalDevice& physicalDevice);
|
|
||||||
|
|
||||||
void allocateForBuffer(VkBuffer buffer, VkMemoryPropertyFlags memoryPropertyFlags, VideoMemoryAllocation& outAllocation);
|
|
||||||
void allocateForImage(VkImage image, VkMemoryPropertyFlags memoryPropertyFlags, VideoMemoryAllocation& outAllocation);
|
|
||||||
|
|
||||||
void deallocate(const VideoMemoryAllocation& allocation);
|
|
||||||
private:
|
|
||||||
void allocate(VkMemoryRequirements memoryRequirements, VkMemoryPropertyFlags memoryPropertyFlags, VideoMemoryAllocation& outAllocation);
|
|
||||||
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags desiredPropertyFlags);
|
|
||||||
|
|
||||||
size_t calculateBlockSize(uint32_t memoryTypeIndex) const;
|
|
||||||
void allocateBlock(VkMemoryAllocateInfo& allocateInfo);
|
|
||||||
|
|
||||||
const VkDevice& m_device;
|
|
||||||
const VkPhysicalDevice& m_physicalDevice;
|
|
||||||
|
|
||||||
std::vector<MemoryBlock> m_blocks;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,28 +0,0 @@
|
|||||||
// NF main public header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "nf/config.h"
|
|
||||||
|
|
||||||
namespace nf {
|
|
||||||
struct CommandLineArguments {
|
|
||||||
int argc;
|
|
||||||
char** argv;
|
|
||||||
};
|
|
||||||
|
|
||||||
ClientConfig configureEngine(CommandLineArguments cmdArgs);
|
|
||||||
|
|
||||||
void runEngine(ClientConfig config);
|
|
||||||
}
|
|
||||||
|
|
||||||
// NF entry point
|
|
||||||
#ifdef NFENTRY
|
|
||||||
|
|
||||||
int main(int argc, char* argv[]) {
|
|
||||||
nf::ClientConfig config = nf::configureEngine({ argc, argv });
|
|
||||||
|
|
||||||
nf::runEngine(config);
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
@ -1,32 +0,0 @@
|
|||||||
// EngineConfig struct public header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace nf {
|
|
||||||
enum class DisplayMode {
|
|
||||||
Windowed,
|
|
||||||
Fullscreen
|
|
||||||
};
|
|
||||||
|
|
||||||
struct DisplayConfig {
|
|
||||||
DisplayMode mode;
|
|
||||||
unsigned int width, height;
|
|
||||||
|
|
||||||
DisplayConfig()
|
|
||||||
: mode(DisplayMode::Windowed)
|
|
||||||
, width(1280)
|
|
||||||
, height(720)
|
|
||||||
{}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ClientConfig {
|
|
||||||
const char* appName;
|
|
||||||
const char* appVersion;
|
|
||||||
DisplayConfig display;
|
|
||||||
|
|
||||||
ClientConfig()
|
|
||||||
: appName("Nothin' Fancy Game")
|
|
||||||
, appVersion("v0.1.0")
|
|
||||||
, display()
|
|
||||||
{}
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,49 +0,0 @@
|
|||||||
// NF precompiled header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
// IO and strings
|
|
||||||
#include <iostream>
|
|
||||||
#include <fstream>
|
|
||||||
#include <filesystem>
|
|
||||||
#include <sstream>
|
|
||||||
#include <string>
|
|
||||||
#include <format>
|
|
||||||
|
|
||||||
// Containers
|
|
||||||
#include <vector>
|
|
||||||
#include <array>
|
|
||||||
#include <queue>
|
|
||||||
#include <stack>
|
|
||||||
#include <set>
|
|
||||||
#include <unordered_set>
|
|
||||||
#include <map>
|
|
||||||
#include <unordered_map>
|
|
||||||
|
|
||||||
// Multithreading
|
|
||||||
#include <thread>
|
|
||||||
#include <mutex>
|
|
||||||
#include <atomic>
|
|
||||||
#include <future>
|
|
||||||
#include <condition_variable>
|
|
||||||
|
|
||||||
// Miscellaneous
|
|
||||||
#include <chrono>
|
|
||||||
#include <utility>
|
|
||||||
#include <memory>
|
|
||||||
#include <algorithm>
|
|
||||||
#include <numbers>
|
|
||||||
#include <random>
|
|
||||||
|
|
||||||
// Windows
|
|
||||||
#define WIN32_LEAN_AND_MEAN
|
|
||||||
#include <Windows.h>
|
|
||||||
#undef max
|
|
||||||
|
|
||||||
// Vulkan
|
|
||||||
#define VK_USE_PLATFORM_WIN32_KHR
|
|
||||||
#include <vulkan/vulkan.h>
|
|
||||||
|
|
||||||
// GLM
|
|
||||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
|
||||||
#include <glm/glm.hpp>
|
|
||||||
#include <glm/gtc/matrix_transform.hpp>
|
|
@ -1,26 +0,0 @@
|
|||||||
// Miscellaneous utilities header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "util/log.h"
|
|
||||||
#include "util/file.h"
|
|
||||||
|
|
||||||
// Define NFTime
|
|
||||||
#ifdef _DEBUG
|
|
||||||
#define NFTime() ::nf::util::ScopedTimer __scopeTimer(__FUNCSIG__)
|
|
||||||
#else
|
|
||||||
#define NFTime()
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace nf::util {
|
|
||||||
double getRand();
|
|
||||||
double getRandRange(double minimum, double maximum);
|
|
||||||
|
|
||||||
class ScopedTimer {
|
|
||||||
public:
|
|
||||||
ScopedTimer(const char* funcName);
|
|
||||||
~ScopedTimer();
|
|
||||||
private:
|
|
||||||
const char* m_funcName;
|
|
||||||
std::chrono::time_point<std::chrono::high_resolution_clock> m_startTime;
|
|
||||||
};
|
|
||||||
}
|
|
@ -1,25 +0,0 @@
|
|||||||
// File IO functions implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
namespace nf::util {
|
|
||||||
bool readFile(const char* filename, std::string& out) {
|
|
||||||
std::ifstream fileStream(filename, std::ios::binary | std::ios::ate);
|
|
||||||
if (!fileStream.is_open())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
size_t fileSize = fileStream.tellg();
|
|
||||||
out.resize(fileSize);
|
|
||||||
fileStream.seekg(0);
|
|
||||||
fileStream.read(out.data(), fileSize);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool writeFile(const char* filename, const std::string& in) {
|
|
||||||
std::ofstream fileStream(filename, std::ios::binary | std::ios::trunc);
|
|
||||||
if (!fileStream.is_open())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
fileStream << in;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,7 +0,0 @@
|
|||||||
// File IO functions header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
namespace nf::util {
|
|
||||||
bool readFile(const char* filename, std::string& out);
|
|
||||||
bool writeFile(const char* filename, const std::string& in);
|
|
||||||
}
|
|
@ -1,64 +0,0 @@
|
|||||||
// NF logging system implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "log.h"
|
|
||||||
|
|
||||||
namespace nf::util {
|
|
||||||
// Log is only present in debug builds
|
|
||||||
#ifdef _DEBUG
|
|
||||||
|
|
||||||
// Mutex to synchronize access to stdout
|
|
||||||
static std::mutex s_logMutex;
|
|
||||||
// Needed to enable Win32 virtual terminal processing
|
|
||||||
static bool s_isLogInit = false;
|
|
||||||
// When application was started
|
|
||||||
static std::chrono::time_point s_initTime = std::chrono::high_resolution_clock::now();
|
|
||||||
// Mapping of type strings
|
|
||||||
static std::map<LogType, const char*> s_logTypesMap = {
|
|
||||||
{LogType::Log, "\x1b[93mLog\x1b[0m"},
|
|
||||||
{LogType::Timing, "\x1b[92mTiming\x1b[0m"},
|
|
||||||
{LogType::Error, "\x1b[91mError\x1b[0m"}
|
|
||||||
};
|
|
||||||
|
|
||||||
static void initLog() {
|
|
||||||
HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
||||||
DWORD consoleMode = 0;
|
|
||||||
GetConsoleMode(stdoutHandle, &consoleMode);
|
|
||||||
consoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
|
||||||
SetConsoleMode(stdoutHandle, consoleMode);
|
|
||||||
s_isLogInit = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void log(const char* msg, LogType type) {
|
|
||||||
std::lock_guard logLock(s_logMutex);
|
|
||||||
|
|
||||||
if (!s_isLogInit)
|
|
||||||
initLog();
|
|
||||||
|
|
||||||
auto time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - s_initTime);
|
|
||||||
|
|
||||||
std::cout << std::format("[{:9.3f}][NF {}]:\t{}\n", time.count() * 1e-3, s_logTypesMap[type], msg);
|
|
||||||
}
|
|
||||||
|
|
||||||
void log(const std::string& msg, LogType type) {
|
|
||||||
log(msg.c_str(), type);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void error(const char* msg, const char* file, unsigned int line) {
|
|
||||||
std::string filename = file;
|
|
||||||
filename = filename.substr(filename.rfind("\\src\\") + 5);
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
|
||||||
log(std::format("({}, {}) {}", filename, line, msg), LogType::Error);
|
|
||||||
MessageBeep(0);
|
|
||||||
__debugbreak();
|
|
||||||
#else
|
|
||||||
std::string fmtMsg = std::format("{}\n\n({} at line {})", msg, filename, line);
|
|
||||||
MessageBox(nullptr, fmtMsg.c_str(), "Engine Error", MB_OK | MB_ICONERROR);
|
|
||||||
std::exit(1);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,30 +0,0 @@
|
|||||||
// NF logging and error system header
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
// Define NFLog
|
|
||||||
#ifdef _DEBUG // Debug builds
|
|
||||||
#define NFLog(x) ::nf::util::log(x, ::nf::util::LogType::Log)
|
|
||||||
#else // Release builds
|
|
||||||
#define NFLog(x)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Define NFError
|
|
||||||
#define NFError(x) ::nf::util::error(x, __FILE__, __LINE__)
|
|
||||||
|
|
||||||
namespace nf::util {
|
|
||||||
enum class LogType {
|
|
||||||
Log,
|
|
||||||
Timing,
|
|
||||||
Error
|
|
||||||
};
|
|
||||||
|
|
||||||
void log(const char* msg, LogType type);
|
|
||||||
void log(const std::string& msg, LogType type);
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void log(T data, LogType type) {
|
|
||||||
log(std::to_string(data), type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void error(const char* msg, const char* file, unsigned int line);
|
|
||||||
}
|
|
@ -1,25 +0,0 @@
|
|||||||
// Miscellaneous utilities implementation
|
|
||||||
#include "pch.h"
|
|
||||||
|
|
||||||
#include "util.h"
|
|
||||||
|
|
||||||
namespace nf::util {
|
|
||||||
double getRand() {
|
|
||||||
static std::random_device dev;
|
|
||||||
return static_cast<double>(dev()) / dev.max();
|
|
||||||
}
|
|
||||||
|
|
||||||
double getRandRange(double minimum, double maximum) {
|
|
||||||
return getRand() * (maximum - minimum) + minimum;
|
|
||||||
}
|
|
||||||
|
|
||||||
ScopedTimer::ScopedTimer(const char* funcName)
|
|
||||||
: m_funcName(funcName)
|
|
||||||
, m_startTime(std::chrono::high_resolution_clock::now())
|
|
||||||
{}
|
|
||||||
|
|
||||||
ScopedTimer::~ScopedTimer() {
|
|
||||||
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - m_startTime);
|
|
||||||
::nf::util::log(std::format("Scope in {} took {:.3f} ms", m_funcName, duration.count() * 1e-3), ::nf::util::LogType::Timing);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,2 +0,0 @@
|
|||||||
// Version configured header
|
|
||||||
#define NFVERSION "@NFVERSION@"
|
|
@ -1,23 +0,0 @@
|
|||||||
# TestGame app CMakeLists.txt
|
|
||||||
add_executable(TestGame WIN32 "src/TestGame.cpp")
|
|
||||||
|
|
||||||
# Use C++20
|
|
||||||
set_property(TARGET TestGame PROPERTY CXX_STANDARD 20)
|
|
||||||
|
|
||||||
# Use "main" function
|
|
||||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /entry:mainCRTStartup")
|
|
||||||
|
|
||||||
# Keep the console in debug
|
|
||||||
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
|
|
||||||
set_property(TARGET TestGame PROPERTY WIN32_EXECUTABLE FALSE)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Link to NF library
|
|
||||||
target_link_libraries(TestGame NothinFancy)
|
|
||||||
target_include_directories(TestGame PUBLIC "${CMAKE_SOURCE_DIR}/NothinFancy/src/include")
|
|
||||||
|
|
||||||
# Copy shaders to executable directory
|
|
||||||
add_custom_command(TARGET TestGame POST_BUILD
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/TestGame/shaders"
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy_directory "${PROJECT_BINARY_DIR}/NothinFancy/shaders" "${PROJECT_BINARY_DIR}/TestGame/shaders"
|
|
||||||
)
|
|
@ -1,12 +0,0 @@
|
|||||||
// TestGame main file
|
|
||||||
#define NFENTRY
|
|
||||||
#include "nf.h"
|
|
||||||
|
|
||||||
namespace nf {
|
|
||||||
ClientConfig configureEngine(CommandLineArguments cmdArgs) {
|
|
||||||
ClientConfig config;
|
|
||||||
config.appName = "TestGame";
|
|
||||||
//config.display.mode = DisplayMode::Fullscreen;
|
|
||||||
return config;
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user