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No files matched your search
@@ -1 +1,2 @@
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|||||||
.vs/
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.vs/
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build/
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@@ -0,0 +1,8 @@
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# Main NF CMakeLists.txt
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cmake_minimum_required(VERSION 3.20)
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project(nf)
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add_subdirectory(NothinFancy)
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||||||
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add_subdirectory(TestGame)
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@@ -0,0 +1,49 @@
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// NF CMake presets
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||||||
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{
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||||||
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"version": 3,
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||||||
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"configurePresets": [
|
||||||
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{
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||||||
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"name": "base",
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||||||
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"hidden": true,
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||||||
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"generator": "Ninja",
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||||||
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"binaryDir": "${sourceDir}/build/${presetName}",
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"architecture": {
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||||||
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"value": "x64",
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"strategy": "external"
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||||||
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},
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||||||
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"cacheVariables": {
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||||||
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"CMAKE_C_COMPILER": "cl.exe",
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"CMAKE_CXX_COMPILER": "cl.exe"
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||||||
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}
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||||||
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},
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||||||
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{
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"name": "Debug",
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"inherits": "base",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug"
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||||||
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}
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||||||
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},
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||||||
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||||||
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{
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||||||
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"name": "Release",
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||||||
|
"inherits": "base",
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||||||
|
"cacheVariables": {
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||||||
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"CMAKE_BUILD_TYPE": "Release"
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}
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||||||
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}
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||||||
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],
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||||||
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||||||
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"buildPresets": [
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{
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||||||
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"name": "Debug",
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||||||
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"configurePreset": "Debug"
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},
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||||||
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||||||
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{
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||||||
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"name": "Release",
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||||||
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"configurePreset": "Release"
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||||||
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}
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||||||
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]
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}
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@@ -0,0 +1,44 @@
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# NF library CMakeLists.txt
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add_library(NothinFancy STATIC "src/Engine.cpp" "src/include/nf.h" "src/pch.h" "src/util.h" "src/util/log.h" "src/util/log.cpp" "src/include/nf/config.h" "src/util/util.cpp" "src/util/file.h" "src/util/file.cpp" "src/client/Client.h" "src/client/Client.cpp" "src/client/Window.h" "src/client/Window.cpp" "src/client/render/RenderEngine.h" "src/client/render/RenderEngine.cpp" "src/client/render/ShaderModule.h" "src/client/render/ShaderModule.cpp")
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# Use C++20
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set_property(TARGET NothinFancy PROPERTY CXX_STANDARD 20)
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||||||
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# Additional include directories
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target_include_directories(NothinFancy PUBLIC "src" "src/include")
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||||||
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# Use precompiled header
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target_precompile_headers(NothinFancy PUBLIC "src/pch.h")
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|
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# Link libraries
|
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target_link_libraries(NothinFancy "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib")
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target_include_directories(NothinFancy PUBLIC "$ENV{VULKAN_SDK}/Include")
|
||||||
|
|
||||||
|
# Generate version.h
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find_package(Git)
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execute_process(COMMAND ${GIT_EXECUTABLE} describe OUTPUT_VARIABLE NFVERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
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configure_file(src/version.h.in version.h)
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target_include_directories(NothinFancy PUBLIC "${PROJECT_BINARY_DIR}/NothinFancy")
|
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|
|
||||||
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# Compile shaders
|
||||||
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set(GLSLANG "$ENV{VULKAN_SDK}/Bin/glslang.exe")
|
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set(SHADER_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/NothinFancy/shaders")
|
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file(GLOB_RECURSE SHADER_SOURCES "res/shaders/*.glsl")
|
||||||
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foreach(SHADER_SOURCE ${SHADER_SOURCES})
|
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get_filename_component(FILENAME ${SHADER_SOURCE} NAME)
|
||||||
|
set(SHADER_BINARY "${SHADER_OUTPUT_DIRECTORY}/${FILENAME}.spv")
|
||||||
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add_custom_command(
|
||||||
|
OUTPUT ${SHADER_BINARY}
|
||||||
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COMMAND ${CMAKE_COMMAND} -E make_directory "${SHADER_OUTPUT_DIRECTORY}"
|
||||||
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COMMAND ${GLSLANG} -V ${SHADER_SOURCE} -o ${SHADER_BINARY}
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||||||
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DEPENDS ${SHADER_SOURCE}
|
||||||
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)
|
||||||
|
list(APPEND SHADER_BINARIES ${SHADER_BINARY})
|
||||||
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endforeach(SHADER_SOURCE)
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||||||
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||||||
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add_custom_target(
|
||||||
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Shaders
|
||||||
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DEPENDS ${SHADER_BINARIES}
|
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)
|
||||||
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|
||||||
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add_dependencies(NothinFancy Shaders)
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
#version 450
|
||||||
|
|
||||||
|
layout(location = 0) in vec3 fragColor;
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||||||
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|
||||||
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layout(location = 0) out vec4 outColor;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
outColor = vec4(fragColor, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
#version 450
|
||||||
|
|
||||||
|
vec2 trianglePositions[3] = vec2[] (
|
||||||
|
vec2(0.0, -0.5),
|
||||||
|
vec2(0.5, 0.5),
|
||||||
|
vec2(-0.5, 0.5)
|
||||||
|
);
|
||||||
|
|
||||||
|
vec3 triangleColors[3] = vec3[] (
|
||||||
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vec3(1.0, 0.0, 0.0),
|
||||||
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vec3(0.0, 1.0, 0.0),
|
||||||
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vec3(0.0, 0.0, 1.0)
|
||||||
|
);
|
||||||
|
|
||||||
|
layout(location = 0) out vec3 fragColor;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
fragColor = triangleColors[gl_VertexIndex];
|
||||||
|
gl_Position = vec4(trianglePositions[gl_VertexIndex], 0.0, 1.0);
|
||||||
|
}
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
// NF startup
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include "nf/config.h"
|
||||||
|
#include "version.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "client/Client.h"
|
||||||
|
|
||||||
|
// Enable visual styles for error boxes
|
||||||
|
#pragma comment(linker,"\"/manifestdependency:type='win32' \
|
||||||
|
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
|
||||||
|
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||||
|
|
||||||
|
namespace nf {
|
||||||
|
void runEngine(ClientConfig config) {
|
||||||
|
std::string engineStr = std::format("Nothin' Fancy {}", NFVERSION);
|
||||||
|
std::string gameStr = std::format("{} {}", config.appName, config.appVersion);
|
||||||
|
NFLog(engineStr);
|
||||||
|
NFLog(std::format("Starting {}", gameStr));
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
SetThreadDescription(GetCurrentThread(), L"NF Main Thread");
|
||||||
|
SetConsoleTitle(std::format("{} Debug Console - {}", engineStr, gameStr).c_str());
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Start client
|
||||||
|
{
|
||||||
|
client::Client client(config);
|
||||||
|
client.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
NFLog("Engine shutdown");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
// NF Client class implementation
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include "Client.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
namespace nf::client {
|
||||||
|
Client::Client(ClientConfig config)
|
||||||
|
: m_running(true)
|
||||||
|
, m_config(config)
|
||||||
|
, m_renderEngine()
|
||||||
|
{}
|
||||||
|
|
||||||
|
void Client::run() {
|
||||||
|
// Create window on input thread and pass up a pointer for the renderer
|
||||||
|
std::promise<std::shared_ptr<Window>> windowPromise;
|
||||||
|
auto windowFuture = windowPromise.get_future();
|
||||||
|
std::thread inputThread(&Client::runInputThread, this, std::move(windowPromise));
|
||||||
|
m_renderEngine = std::make_unique<render::RenderEngine>(std::move(windowFuture.get()), m_config.display);
|
||||||
|
|
||||||
|
while (m_running) {
|
||||||
|
m_renderEngine->doFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
inputThread.join();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Client::runInputThread(std::promise<std::shared_ptr<Window>> windowPromise) {
|
||||||
|
#ifdef _DEBUG
|
||||||
|
SetThreadDescription(GetCurrentThread(), L"NF Input Thread");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
std::shared_ptr<Window> window = std::make_shared<Window>(m_config.appName);
|
||||||
|
windowPromise.set_value(window);
|
||||||
|
|
||||||
|
window->runLoop();
|
||||||
|
m_running = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
// NF Client class header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "nf/config.h"
|
||||||
|
#include "Window.h"
|
||||||
|
#include "render/RenderEngine.h"
|
||||||
|
|
||||||
|
namespace nf::client {
|
||||||
|
class Client {
|
||||||
|
public:
|
||||||
|
Client(ClientConfig config);
|
||||||
|
|
||||||
|
void run();
|
||||||
|
private:
|
||||||
|
void runInputThread(std::promise<std::shared_ptr<Window>> windowPromise);
|
||||||
|
|
||||||
|
bool m_running;
|
||||||
|
ClientConfig m_config;
|
||||||
|
std::unique_ptr<render::RenderEngine> m_renderEngine;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,127 @@
|
|||||||
|
// Window class implementation
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include "Window.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
namespace nf::client {
|
||||||
|
Window::Window(const char* windowTitle)
|
||||||
|
: m_handle(nullptr)
|
||||||
|
, m_wndClassName("NothinFancyWindow")
|
||||||
|
, m_styleWindowed(WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
|
||||||
|
, m_styleFullscreen(WS_POPUP)
|
||||||
|
, m_currentWidth()
|
||||||
|
, m_currentHeight()
|
||||||
|
{
|
||||||
|
NFLog("Creating window");
|
||||||
|
|
||||||
|
// Disable automatic DPI upscaling
|
||||||
|
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
||||||
|
|
||||||
|
registerWindowClass();
|
||||||
|
|
||||||
|
m_handle = CreateWindow(m_wndClassName, windowTitle, NULL, 0, 0, 0, 0, nullptr, nullptr, nullptr, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
HWND Window::getHandle() const {
|
||||||
|
return m_handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::setDisplay(DisplayConfig& config) {
|
||||||
|
NFLog("Setting window display");
|
||||||
|
|
||||||
|
// TODO: Only use "active" monitor when starting windowed
|
||||||
|
POINT cursor = {};
|
||||||
|
GetCursorPos(&cursor);
|
||||||
|
MONITORINFO mi = {};
|
||||||
|
mi.cbSize = sizeof(mi);
|
||||||
|
GetMonitorInfo(MonitorFromPoint(cursor, MONITOR_DEFAULTTONEAREST), &mi);
|
||||||
|
int monitorX = mi.rcMonitor.left, monitorY = mi.rcMonitor.top;
|
||||||
|
int monitorWidth = mi.rcMonitor.right - monitorX, monitorHeight = mi.rcMonitor.bottom - monitorY;
|
||||||
|
int windowX = 0, windowY = 0;
|
||||||
|
unsigned int windowWidth = 0, windowHeight = 0;
|
||||||
|
|
||||||
|
switch (config.mode) {
|
||||||
|
case DisplayMode::Windowed: {
|
||||||
|
SetWindowLongPtr(m_handle, GWL_STYLE, m_styleWindowed);
|
||||||
|
m_currentWidth = config.width, m_currentHeight = config.height;
|
||||||
|
windowX = monitorX + (monitorWidth / 2) - (m_currentWidth / 2), windowY = monitorY + (monitorHeight / 2) - (m_currentHeight / 2);
|
||||||
|
SIZE windowSize = getWindowSize();
|
||||||
|
windowWidth = windowSize.cx, windowHeight = windowSize.cy;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case DisplayMode::Fullscreen: {
|
||||||
|
SetWindowLongPtr(m_handle, GWL_STYLE, m_styleFullscreen);
|
||||||
|
windowX = monitorX, windowY = monitorY;
|
||||||
|
windowWidth = monitorWidth, windowHeight = monitorHeight;
|
||||||
|
config.width = windowWidth, config.height = windowHeight;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SetWindowPos(m_handle, nullptr, windowX, windowY, windowWidth, windowHeight, SWP_NOZORDER | SWP_FRAMECHANGED);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::runLoop() {
|
||||||
|
// At some point, the window started to show unselected at first.
|
||||||
|
SetFocus(m_handle);
|
||||||
|
MSG msg = {};
|
||||||
|
while (GetMessage(&msg, nullptr, NULL, NULL)) {
|
||||||
|
TranslateMessage(&msg);
|
||||||
|
DispatchMessage(&msg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::show(bool show) {
|
||||||
|
ShowWindow(m_handle, show ? SW_SHOW : SW_HIDE);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Window::registerWindowClass() {
|
||||||
|
WNDCLASS wc = {};
|
||||||
|
wc.lpszClassName = m_wndClassName;
|
||||||
|
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||||
|
wc.lpfnWndProc = wndProc;
|
||||||
|
RegisterClass(&wc);
|
||||||
|
}
|
||||||
|
|
||||||
|
LRESULT CALLBACK Window::wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
||||||
|
static Window* wnd = nullptr;
|
||||||
|
|
||||||
|
switch (msg) {
|
||||||
|
case WM_CREATE:
|
||||||
|
wnd = reinterpret_cast<Window*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
case WM_DPICHANGED: {
|
||||||
|
// Prevents automatic window resize on DPI change (don't apply to fullscreen)
|
||||||
|
if (GetWindowLongPtr(hWnd, GWL_STYLE) == wnd->m_styleFullscreen)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
SIZE windowSize = wnd->getWindowSize();
|
||||||
|
SetWindowPos(hWnd, nullptr, 0, 0, windowSize.cx, windowSize.cy, SWP_NOZORDER | SWP_NOMOVE);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
case WM_CLOSE:
|
||||||
|
PostQuitMessage(0);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||||
|
}
|
||||||
|
|
||||||
|
SIZE Window::getWindowSize() {
|
||||||
|
RECT cli = {};
|
||||||
|
cli.right = m_currentWidth;
|
||||||
|
cli.bottom = m_currentHeight;
|
||||||
|
AdjustWindowRectExForDpi(&cli, m_styleWindowed, FALSE, NULL, GetDpiForWindow(m_handle));
|
||||||
|
int width = cli.right - cli.left, height = cli.bottom - cli.top;
|
||||||
|
return { width, height };
|
||||||
|
}
|
||||||
|
|
||||||
|
Window::~Window() {
|
||||||
|
DestroyWindow(m_handle);
|
||||||
|
NFLog("Window destroyed");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
// Window class header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "nf/config.h"
|
||||||
|
|
||||||
|
#include <Windows.h>
|
||||||
|
|
||||||
|
namespace nf::client {
|
||||||
|
class Window {
|
||||||
|
public:
|
||||||
|
Window(const char* windowTitle);
|
||||||
|
|
||||||
|
HWND getHandle() const;
|
||||||
|
void setDisplay(DisplayConfig& config);
|
||||||
|
void runLoop();
|
||||||
|
void show(bool show = true);
|
||||||
|
|
||||||
|
~Window();
|
||||||
|
private:
|
||||||
|
void registerWindowClass();
|
||||||
|
static LRESULT CALLBACK wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
SIZE getWindowSize();
|
||||||
|
|
||||||
|
HWND m_handle;
|
||||||
|
|
||||||
|
const char* m_wndClassName;
|
||||||
|
const DWORD m_styleWindowed;
|
||||||
|
const DWORD m_styleFullscreen;
|
||||||
|
|
||||||
|
unsigned int m_currentWidth, m_currentHeight;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,522 @@
|
|||||||
|
// RenderEngine class implementation
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include "RenderEngine.h"
|
||||||
|
#include "util.h"
|
||||||
|
#include "ShaderModule.h"
|
||||||
|
|
||||||
|
namespace nf::client::render {
|
||||||
|
RenderEngine::RenderEngine(std::shared_ptr<Window> window, DisplayConfig display)
|
||||||
|
: m_window(window)
|
||||||
|
, m_display(display)
|
||||||
|
, m_instance()
|
||||||
|
, m_surface()
|
||||||
|
, m_physicalDevice()
|
||||||
|
, m_queueFIGraphics()
|
||||||
|
, m_queueFIPresent()
|
||||||
|
, m_device()
|
||||||
|
, m_queueGraphics()
|
||||||
|
, m_queuePresent()
|
||||||
|
, m_renderPassOutput()
|
||||||
|
, m_swapchain()
|
||||||
|
, m_swapchainImageFormat()
|
||||||
|
, m_swapchainImages()
|
||||||
|
, m_swapchainImageViews()
|
||||||
|
, m_swapchainFramebuffers()
|
||||||
|
, m_pipelineLayoutOutput()
|
||||||
|
, m_pipelineOutput()
|
||||||
|
, m_commandPool()
|
||||||
|
, m_numFramesInFlight(2)
|
||||||
|
, m_frameExecutors()
|
||||||
|
, m_currentFrameExecutor()
|
||||||
|
{
|
||||||
|
NFLog("Initializing render engine");
|
||||||
|
m_window->setDisplay(m_display);
|
||||||
|
|
||||||
|
createInstance();
|
||||||
|
createSurface();
|
||||||
|
pickPhysicalDevice();
|
||||||
|
createDevice();
|
||||||
|
createSwapchain();
|
||||||
|
createOutputRenderPass();
|
||||||
|
createOutputPipeline();
|
||||||
|
createFrameExecutors();
|
||||||
|
|
||||||
|
m_window->show();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::createInstance() {
|
||||||
|
VkApplicationInfo appInfo = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
|
||||||
|
appInfo.apiVersion = VK_API_VERSION_1_0;
|
||||||
|
|
||||||
|
VkInstanceCreateInfo instanceCI = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
|
||||||
|
instanceCI.pApplicationInfo = &appInfo;
|
||||||
|
#ifdef _DEBUG
|
||||||
|
const char* validationLayerName = "VK_LAYER_KHRONOS_validation";
|
||||||
|
instanceCI.ppEnabledLayerNames = &validationLayerName;
|
||||||
|
instanceCI.enabledLayerCount = 1;
|
||||||
|
#endif
|
||||||
|
std::vector<const char*> instanceExtNames = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME };
|
||||||
|
instanceCI.ppEnabledExtensionNames = instanceExtNames.data();
|
||||||
|
instanceCI.enabledExtensionCount = instanceExtNames.size();
|
||||||
|
|
||||||
|
if (vkCreateInstance(&instanceCI, nullptr, &m_instance) != VK_SUCCESS)
|
||||||
|
NFError("Could not create Vulkan instance.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::createSurface() {
|
||||||
|
VkWin32SurfaceCreateInfoKHR surfaceCI = { VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR };
|
||||||
|
surfaceCI.hwnd = m_window->getHandle();
|
||||||
|
|
||||||
|
if (vkCreateWin32SurfaceKHR(m_instance, &surfaceCI, nullptr, &m_surface) != VK_SUCCESS)
|
||||||
|
NFError("Could not create Vulkan surface.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::pickPhysicalDevice() {
|
||||||
|
// TODO: Save GPU choice in DisplayConfig
|
||||||
|
// First, get list of all GPUs
|
||||||
|
uint32_t numPhysicalDevices = 0;
|
||||||
|
vkEnumeratePhysicalDevices(m_instance, &numPhysicalDevices, nullptr);
|
||||||
|
if (numPhysicalDevices == 0)
|
||||||
|
NFError("No Vulkan GPUs found.");
|
||||||
|
|
||||||
|
std::vector<VkPhysicalDevice> physicalDevices(numPhysicalDevices);
|
||||||
|
vkEnumeratePhysicalDevices(m_instance, &numPhysicalDevices, physicalDevices.data());
|
||||||
|
|
||||||
|
// Then gather information on them and save first dedicated
|
||||||
|
std::optional<int> firstDedicatedPhysicalDeviceIndex;
|
||||||
|
std::vector<VkPhysicalDeviceProperties> physicalDeviceProperties;
|
||||||
|
for (int i = 0; i < numPhysicalDevices; i++) {
|
||||||
|
VkPhysicalDeviceProperties currentPhysicalDeviceProperties = {};
|
||||||
|
vkGetPhysicalDeviceProperties(physicalDevices[i], ¤tPhysicalDeviceProperties);
|
||||||
|
if (currentPhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && !firstDedicatedPhysicalDeviceIndex.has_value())
|
||||||
|
firstDedicatedPhysicalDeviceIndex = i;
|
||||||
|
|
||||||
|
physicalDeviceProperties.push_back(currentPhysicalDeviceProperties);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try dedicated first, then try every GPU in order
|
||||||
|
if (firstDedicatedPhysicalDeviceIndex.has_value()) {
|
||||||
|
int dedicatedIndex = firstDedicatedPhysicalDeviceIndex.value();
|
||||||
|
physicalDevices.insert(physicalDevices.begin(), physicalDevices[dedicatedIndex]);
|
||||||
|
physicalDevices.erase(physicalDevices.begin() + dedicatedIndex + 1);
|
||||||
|
physicalDeviceProperties.insert(physicalDeviceProperties.begin(), physicalDeviceProperties[dedicatedIndex]);
|
||||||
|
physicalDeviceProperties.erase(physicalDeviceProperties.begin() + dedicatedIndex + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct PhysicalDeviceQueueFamilyIndices {
|
||||||
|
uint32_t graphics, present;
|
||||||
|
};
|
||||||
|
|
||||||
|
auto getQueueFamilyIndices = [&](int currentPhysicalDeviceIndex) -> std::optional<PhysicalDeviceQueueFamilyIndices> {
|
||||||
|
uint32_t numQueueFamilies = 0;
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevices[currentPhysicalDeviceIndex], &numQueueFamilies, nullptr);
|
||||||
|
std::vector<VkQueueFamilyProperties> queueFamilyProperties(numQueueFamilies);
|
||||||
|
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevices[currentPhysicalDeviceIndex], &numQueueFamilies, queueFamilyProperties.data());
|
||||||
|
std::optional<uint32_t> graphicsIndex, presentIndex;
|
||||||
|
|
||||||
|
for (int i = 0; i < numQueueFamilies; i++) {
|
||||||
|
if (queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT && !graphicsIndex.has_value())
|
||||||
|
graphicsIndex = i;
|
||||||
|
|
||||||
|
VkBool32 hasPresentSupport = VK_FALSE;
|
||||||
|
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevices[currentPhysicalDeviceIndex], i, m_surface, &hasPresentSupport);
|
||||||
|
if (hasPresentSupport && !presentIndex.has_value())
|
||||||
|
presentIndex = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (graphicsIndex.has_value() && presentIndex.has_value())
|
||||||
|
return PhysicalDeviceQueueFamilyIndices{ graphicsIndex.value(), presentIndex.value() };
|
||||||
|
|
||||||
|
return std::nullopt;
|
||||||
|
};
|
||||||
|
|
||||||
|
std::optional<PhysicalDeviceQueueFamilyIndices> chosenPhysicalDeviceIndices;
|
||||||
|
for (int i = 0; i < numPhysicalDevices; i++) {
|
||||||
|
chosenPhysicalDeviceIndices = getQueueFamilyIndices(i);
|
||||||
|
if (chosenPhysicalDeviceIndices.has_value()) {
|
||||||
|
// GPU found!
|
||||||
|
m_physicalDevice = physicalDevices[i];
|
||||||
|
m_queueFIGraphics = chosenPhysicalDeviceIndices->graphics;
|
||||||
|
m_queueFIPresent = chosenPhysicalDeviceIndices->present;
|
||||||
|
|
||||||
|
NFLog(std::format("GPU - {}", physicalDeviceProperties[i].deviceName));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_physicalDevice == nullptr)
|
||||||
|
NFError("No Vulkan GPUs were found to be compatible.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::createDevice() {
|
||||||
|
std::set<uint32_t> uniqueQueueFamilyIndices = { m_queueFIGraphics, m_queueFIPresent };
|
||||||
|
|
||||||
|
float queuePriority = 1.0f;
|
||||||
|
std::vector<VkDeviceQueueCreateInfo> queueCIs;
|
||||||
|
for (uint32_t currentQueueFamilyIndex : uniqueQueueFamilyIndices) {
|
||||||
|
VkDeviceQueueCreateInfo queueCI = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO };
|
||||||
|
queueCI.queueFamilyIndex = currentQueueFamilyIndex;
|
||||||
|
queueCI.queueCount = 1;
|
||||||
|
queueCI.pQueuePriorities = &queuePriority;
|
||||||
|
queueCIs.push_back(queueCI);
|
||||||
|
}
|
||||||
|
|
||||||
|
VkPhysicalDeviceFeatures features = {};
|
||||||
|
|
||||||
|
VkDeviceCreateInfo deviceCI = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
|
||||||
|
deviceCI.queueCreateInfoCount = queueCIs.size();
|
||||||
|
deviceCI.pQueueCreateInfos = queueCIs.data();
|
||||||
|
deviceCI.pEnabledFeatures = &features;
|
||||||
|
|
||||||
|
const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
|
||||||
|
deviceCI.enabledExtensionCount = 1;
|
||||||
|
deviceCI.ppEnabledExtensionNames = &swapChainExtName;
|
||||||
|
|
||||||
|
if (vkCreateDevice(m_physicalDevice, &deviceCI, nullptr, &m_device) != VK_SUCCESS)
|
||||||
|
NFError("Could not create Vulkan device.");
|
||||||
|
|
||||||
|
vkGetDeviceQueue(m_device, m_queueFIGraphics, 0, &m_queueGraphics);
|
||||||
|
vkGetDeviceQueue(m_device, m_queueFIPresent, 0, &m_queuePresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::createSwapchain() {
|
||||||
|
VkSurfaceCapabilitiesKHR surfaceCapabilities = {};
|
||||||
|
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
|
||||||
|
|
||||||
|
uint32_t numSurfaceFormats = 0;
|
||||||
|
vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, nullptr);
|
||||||
|
if (numSurfaceFormats == 0)
|
||||||
|
NFError("No Vulkan surface formats found.");
|
||||||
|
|
||||||
|
std::vector<VkSurfaceFormatKHR> surfaceFormats(numSurfaceFormats);
|
||||||
|
vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats.data());
|
||||||
|
VkSurfaceFormatKHR chosenSurfaceFormat = surfaceFormats[0];
|
||||||
|
for (int i = 0; i < surfaceFormats.size(); i++)
|
||||||
|
if (surfaceFormats[i].format == VK_FORMAT_B8G8R8A8_SRGB && surfaceFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
|
||||||
|
chosenSurfaceFormat = surfaceFormats[i];
|
||||||
|
|
||||||
|
uint32_t numPresentModes = 0;
|
||||||
|
vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, nullptr);
|
||||||
|
if (numPresentModes == 0)
|
||||||
|
NFError("No Vulkan surface present modes found.");
|
||||||
|
|
||||||
|
std::vector<VkPresentModeKHR> presentModes(numPresentModes);
|
||||||
|
vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes.data());
|
||||||
|
VkPresentModeKHR chosenPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
// TODO: IMMEDIATE isn't always available, so do something about that
|
||||||
|
for (int i = 0; i < presentModes.size(); i++)
|
||||||
|
if (presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
||||||
|
chosenPresentMode = presentModes[i];
|
||||||
|
|
||||||
|
VkExtent2D swapchainExtent = surfaceCapabilities.currentExtent;
|
||||||
|
if (swapchainExtent.width == std::numeric_limits<uint32_t>::max())
|
||||||
|
swapchainExtent.width = m_display.width, swapchainExtent.height = m_display.height;
|
||||||
|
|
||||||
|
uint32_t numRequestedImages = surfaceCapabilities.minImageCount + (surfaceCapabilities.minImageCount != surfaceCapabilities.maxImageCount ? 1 : 0);
|
||||||
|
|
||||||
|
VkSwapchainCreateInfoKHR swapchainCI = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR };
|
||||||
|
swapchainCI.surface = m_surface;
|
||||||
|
swapchainCI.minImageCount = numRequestedImages;
|
||||||
|
swapchainCI.imageFormat = m_swapchainImageFormat = chosenSurfaceFormat.format;
|
||||||
|
swapchainCI.imageColorSpace = chosenSurfaceFormat.colorSpace;
|
||||||
|
swapchainCI.imageExtent = swapchainExtent;
|
||||||
|
swapchainCI.imageArrayLayers = 1;
|
||||||
|
swapchainCI.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||||
|
|
||||||
|
std::vector<uint32_t> queueFamilyIndices = { m_queueFIGraphics, m_queueFIPresent };
|
||||||
|
if (m_queueFIGraphics != m_queueFIPresent) {
|
||||||
|
swapchainCI.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||||
|
swapchainCI.queueFamilyIndexCount = 2;
|
||||||
|
swapchainCI.pQueueFamilyIndices = queueFamilyIndices.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
swapchainCI.preTransform = surfaceCapabilities.currentTransform;
|
||||||
|
swapchainCI.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||||
|
swapchainCI.presentMode = chosenPresentMode;
|
||||||
|
swapchainCI.clipped = VK_TRUE;
|
||||||
|
|
||||||
|
if (vkCreateSwapchainKHR(m_device, &swapchainCI, nullptr, &m_swapchain) != VK_SUCCESS)
|
||||||
|
NFError("Could not create Vulkan swapchain.");
|
||||||
|
|
||||||
|
uint32_t numSwapchainImages = 0;
|
||||||
|
vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, nullptr);
|
||||||
|
m_swapchainImages.resize(numSwapchainImages);
|
||||||
|
vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, m_swapchainImages.data());
|
||||||
|
|
||||||
|
m_swapchainImageViews.resize(numSwapchainImages);
|
||||||
|
for (int i = 0; i < m_swapchainImageViews.size(); i++) {
|
||||||
|
VkImageViewCreateInfo imageViewCI = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
|
||||||
|
imageViewCI.image = m_swapchainImages[i];
|
||||||
|
imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||||
|
imageViewCI.format = m_swapchainImageFormat;
|
||||||
|
imageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
|
imageViewCI.subresourceRange.levelCount = 1;
|
||||||
|
imageViewCI.subresourceRange.layerCount = 1;
|
||||||
|
|
||||||
|
if (vkCreateImageView(m_device, &imageViewCI, nullptr, &m_swapchainImageViews[i]) != VK_SUCCESS)
|
||||||
|
NFError("Could not create Vulkan swapchain image view.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::createOutputRenderPass() {
|
||||||
|
VkAttachmentDescription outputColorAttachment = {};
|
||||||
|
outputColorAttachment.format = m_swapchainImageFormat;
|
||||||
|
outputColorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
outputColorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||||
|
outputColorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||||
|
outputColorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||||
|
outputColorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||||
|
outputColorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||||
|
outputColorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||||
|
|
||||||
|
VkAttachmentReference outputColorAttachmentReference = {};
|
||||||
|
outputColorAttachmentReference.attachment = 0;
|
||||||
|
outputColorAttachmentReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
|
|
||||||
|
VkSubpassDescription subpassDescription = {};
|
||||||
|
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||||
|
subpassDescription.colorAttachmentCount = 1;
|
||||||
|
subpassDescription.pColorAttachments = &outputColorAttachmentReference;
|
||||||
|
|
||||||
|
VkSubpassDependency dependency = {};
|
||||||
|
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||||
|
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
|
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
|
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||||
|
|
||||||
|
VkRenderPassCreateInfo renderPassCI = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
|
||||||
|
renderPassCI.attachmentCount = 1;
|
||||||
|
renderPassCI.pAttachments = &outputColorAttachment;
|
||||||
|
renderPassCI.subpassCount = 1;
|
||||||
|
renderPassCI.pSubpasses = &subpassDescription;
|
||||||
|
renderPassCI.dependencyCount = 1;
|
||||||
|
renderPassCI.pDependencies = &dependency;
|
||||||
|
|
||||||
|
if (vkCreateRenderPass(m_device, &renderPassCI, nullptr, &m_renderPassOutput) != VK_SUCCESS)
|
||||||
|
NFError("Could not create Vulkan output render pass.");
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::createOutputPipeline() {
|
||||||
|
// First, create shader modules
|
||||||
|
std::string outputShaderVertexBinary, outputShaderFragmentBinary;
|
||||||
|
if (!util::readFile("shaders/output.vert.glsl.spv", outputShaderVertexBinary) || !util::readFile("shaders/output.frag.glsl.spv", outputShaderFragmentBinary))
|
||||||
|
NFError("Could not read output shader binaries.");
|
||||||
|
|
||||||
|
ShaderModule outputShaderVertexModule(m_device, outputShaderVertexBinary);
|
||||||
|
ShaderModule outputShaderFragmentModule(m_device, outputShaderFragmentBinary);
|
||||||
|
|
||||||
|
// Fill out pipeline shader stages
|
||||||
|
VkPipelineShaderStageCreateInfo outputShaderStages[] = { {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO}, {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO} };
|
||||||
|
outputShaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||||
|
outputShaderStages[0].module = outputShaderVertexModule.getHandle();
|
||||||
|
outputShaderStages[0].pName = outputShaderStages[1].pName = "main";
|
||||||
|
outputShaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||||
|
outputShaderStages[1].module = outputShaderFragmentModule.getHandle();
|
||||||
|
|
||||||
|
// Specify dynamic state
|
||||||
|
VkDynamicState dynamicState = VK_DYNAMIC_STATE_VIEWPORT;
|
||||||
|
VkPipelineDynamicStateCreateInfo dynamicStateCI = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
|
||||||
|
dynamicStateCI.dynamicStateCount = 1;
|
||||||
|
dynamicStateCI.pDynamicStates = &dynamicState;
|
||||||
|
|
||||||
|
// Specify vertex input state
|
||||||
|
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
|
||||||
|
|
||||||
|
// Specify input assembly state
|
||||||
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
|
||||||
|
inputAssemblyStateCI.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||||
|
|
||||||
|
// Specify viewport state
|
||||||
|
VkRect2D scissor = { {0, 0}, {m_display.width, m_display.height} };
|
||||||
|
VkPipelineViewportStateCreateInfo viewportStateCI = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
|
||||||
|
viewportStateCI.viewportCount = 1;
|
||||||
|
viewportStateCI.scissorCount = 1;
|
||||||
|
viewportStateCI.pScissors = &scissor;
|
||||||
|
|
||||||
|
// Specify rasterization state
|
||||||
|
VkPipelineRasterizationStateCreateInfo rasterizationCI = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
|
||||||
|
rasterizationCI.lineWidth = 1.0;
|
||||||
|
rasterizationCI.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||||
|
rasterizationCI.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||||
|
|
||||||
|
// Specify multisample state
|
||||||
|
VkPipelineMultisampleStateCreateInfo multisampleStateCI = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
|
||||||
|
multisampleStateCI.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
|
||||||
|
// Specify color blend state
|
||||||
|
VkPipelineColorBlendAttachmentState colorBlendAttachmentState = {};
|
||||||
|
colorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||||
|
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
|
||||||
|
colorBlendStateCI.attachmentCount = 1;
|
||||||
|
colorBlendStateCI.pAttachments = &colorBlendAttachmentState;
|
||||||
|
|
||||||
|
// Create pipeline layout
|
||||||
|
VkPipelineLayoutCreateInfo layoutCI = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
|
||||||
|
|
||||||
|
if (vkCreatePipelineLayout(m_device, &layoutCI, nullptr, &m_pipelineLayoutOutput) != VK_SUCCESS)
|
||||||
|
NFError("Could not create pipeline layout.");
|
||||||
|
|
||||||
|
// And finally put it all together
|
||||||
|
VkGraphicsPipelineCreateInfo pipelineCI = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
|
||||||
|
pipelineCI.stageCount = 2;
|
||||||
|
pipelineCI.pStages = outputShaderStages;
|
||||||
|
pipelineCI.pVertexInputState = &vertexInputStateCI;
|
||||||
|
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
|
||||||
|
pipelineCI.pViewportState = &viewportStateCI;
|
||||||
|
pipelineCI.pRasterizationState = &rasterizationCI;
|
||||||
|
pipelineCI.pMultisampleState = &multisampleStateCI;
|
||||||
|
pipelineCI.pColorBlendState = &colorBlendStateCI;
|
||||||
|
pipelineCI.pDynamicState = &dynamicStateCI;
|
||||||
|
pipelineCI.layout = m_pipelineLayoutOutput;
|
||||||
|
pipelineCI.renderPass = m_renderPassOutput;
|
||||||
|
|
||||||
|
if (vkCreateGraphicsPipelines(m_device, nullptr, 1, &pipelineCI, nullptr, &m_pipelineOutput) != VK_SUCCESS)
|
||||||
|
NFError("Could not create graphics pipeline.");
|
||||||
|
|
||||||
|
// TODO: For now, create swapchain framebuffers
|
||||||
|
m_swapchainFramebuffers.resize(m_swapchainImageViews.size());
|
||||||
|
for (int i = 0; i < m_swapchainImageViews.size(); i++) {
|
||||||
|
VkFramebufferCreateInfo framebufferCI = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
|
||||||
|
framebufferCI.renderPass = m_renderPassOutput;
|
||||||
|
framebufferCI.attachmentCount = 1;
|
||||||
|
framebufferCI.pAttachments = &m_swapchainImageViews[i];
|
||||||
|
framebufferCI.width = m_display.width, framebufferCI.height = m_display.height;
|
||||||
|
framebufferCI.layers = 1;
|
||||||
|
|
||||||
|
if (vkCreateFramebuffer(m_device, &framebufferCI, nullptr, &m_swapchainFramebuffers[i]) != VK_SUCCESS)
|
||||||
|
NFError("Could not create framebuffer.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::createFrameExecutors() {
|
||||||
|
VkCommandPoolCreateInfo commandPoolCI = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
|
||||||
|
commandPoolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||||
|
commandPoolCI.queueFamilyIndex = m_queueFIGraphics;
|
||||||
|
|
||||||
|
if (vkCreateCommandPool(m_device, &commandPoolCI, nullptr, &m_commandPool) != VK_SUCCESS)
|
||||||
|
NFError("Could not create command pool.");
|
||||||
|
|
||||||
|
m_frameExecutors.resize(m_numFramesInFlight);
|
||||||
|
for (int i = 0; i < m_frameExecutors.size(); i++) {
|
||||||
|
VkCommandBufferAllocateInfo commandBufferAI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
|
||||||
|
commandBufferAI.commandPool = m_commandPool;
|
||||||
|
commandBufferAI.commandBufferCount = 1;
|
||||||
|
|
||||||
|
if (vkAllocateCommandBuffers(m_device, &commandBufferAI, &m_frameExecutors[i].commandBuffer) != VK_SUCCESS)
|
||||||
|
NFError("Could not create command buffer.");
|
||||||
|
|
||||||
|
VkSemaphoreCreateInfo semaphoreCI = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
|
||||||
|
if (vkCreateSemaphore(m_device, &semaphoreCI, nullptr, &m_frameExecutors[i].semaphoreImageAvailable) != VK_SUCCESS ||
|
||||||
|
vkCreateSemaphore(m_device, &semaphoreCI, nullptr, &m_frameExecutors[i].semaphoreRenderFinished) != VK_SUCCESS)
|
||||||
|
NFError("Could not create semaphore.");
|
||||||
|
|
||||||
|
VkFenceCreateInfo fenceCI = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
|
||||||
|
fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||||
|
if (vkCreateFence(m_device, &fenceCI, nullptr, &m_frameExecutors[i].fenceFrameInFlight) != VK_SUCCESS)
|
||||||
|
NFError("Could not create fence.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderEngine::doFrame() {
|
||||||
|
// Get current frame executor
|
||||||
|
auto& [commandBuffer, semaphoreImageAvailable, semaphoreRenderFinished, fenceFrameInFlight] = m_frameExecutors[m_currentFrameExecutor];
|
||||||
|
|
||||||
|
// First, wait for previous frame to complete
|
||||||
|
vkWaitForFences(m_device, 1, &fenceFrameInFlight, VK_TRUE, UINT64_MAX);
|
||||||
|
vkResetFences(m_device, 1, &fenceFrameInFlight);
|
||||||
|
|
||||||
|
// Get next swapchain image
|
||||||
|
uint32_t nextImageIndex = 0;
|
||||||
|
vkAcquireNextImageKHR(m_device, m_swapchain, UINT64_MAX, semaphoreImageAvailable, nullptr, &nextImageIndex);
|
||||||
|
|
||||||
|
// Begin recording
|
||||||
|
VkCommandBufferBeginInfo commandBufferBI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
|
||||||
|
|
||||||
|
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBI) != VK_SUCCESS)
|
||||||
|
NFError("Could not begin recording command buffer.");
|
||||||
|
|
||||||
|
// Start the render pass
|
||||||
|
VkClearValue black = { {{0.0, 0.0, 0.0, 1.0}} };
|
||||||
|
VkRenderPassBeginInfo renderPassBI = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
|
||||||
|
renderPassBI.renderPass = m_renderPassOutput;
|
||||||
|
renderPassBI.framebuffer = m_swapchainFramebuffers[nextImageIndex];
|
||||||
|
renderPassBI.renderArea.extent = { m_display.width, m_display.height };
|
||||||
|
renderPassBI.clearValueCount = 1;
|
||||||
|
renderPassBI.pClearValues = &black;
|
||||||
|
vkCmdBeginRenderPass(commandBuffer, &renderPassBI, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
|
// Bind output pipeline
|
||||||
|
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineOutput);
|
||||||
|
|
||||||
|
// Set viewport
|
||||||
|
VkViewport viewport = {};
|
||||||
|
viewport.width = static_cast<float>(m_display.width), viewport.height = static_cast<float>(m_display.height);
|
||||||
|
viewport.maxDepth = 1.0;
|
||||||
|
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
||||||
|
|
||||||
|
// End the render pass
|
||||||
|
vkCmdEndRenderPass(commandBuffer);
|
||||||
|
|
||||||
|
// Finish recording
|
||||||
|
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
|
||||||
|
NFError("Could not end command buffer.");
|
||||||
|
|
||||||
|
// Submit to graphics queue
|
||||||
|
VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||||
|
VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
|
||||||
|
submitInfo.waitSemaphoreCount = 1;
|
||||||
|
submitInfo.pWaitSemaphores = &semaphoreImageAvailable;
|
||||||
|
submitInfo.pWaitDstStageMask = &waitStage;
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &commandBuffer;
|
||||||
|
submitInfo.signalSemaphoreCount = 1;
|
||||||
|
submitInfo.pSignalSemaphores = &semaphoreRenderFinished;
|
||||||
|
|
||||||
|
if (vkQueueSubmit(m_queueGraphics, 1, &submitInfo, fenceFrameInFlight) != VK_SUCCESS)
|
||||||
|
NFError("Could not submit to Vulkan queue.");
|
||||||
|
|
||||||
|
// And present!
|
||||||
|
VkPresentInfoKHR presentInfo = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
|
||||||
|
presentInfo.waitSemaphoreCount = 1;
|
||||||
|
presentInfo.pWaitSemaphores = &semaphoreRenderFinished;
|
||||||
|
presentInfo.swapchainCount = 1;
|
||||||
|
presentInfo.pSwapchains = &m_swapchain;
|
||||||
|
presentInfo.pImageIndices = &nextImageIndex;
|
||||||
|
|
||||||
|
vkQueuePresentKHR(m_queuePresent, &presentInfo);
|
||||||
|
|
||||||
|
// Advance to next frame executor
|
||||||
|
m_currentFrameExecutor = (m_currentFrameExecutor + 1) % m_numFramesInFlight;
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderEngine::~RenderEngine() {
|
||||||
|
vkDeviceWaitIdle(m_device);
|
||||||
|
|
||||||
|
for (int i = 0; i < m_frameExecutors.size(); i++) {
|
||||||
|
vkDestroyFence(m_device, m_frameExecutors[i].fenceFrameInFlight, nullptr);
|
||||||
|
vkDestroySemaphore(m_device, m_frameExecutors[i].semaphoreRenderFinished, nullptr);
|
||||||
|
vkDestroySemaphore(m_device, m_frameExecutors[i].semaphoreImageAvailable, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
vkDestroyCommandPool(m_device, m_commandPool, nullptr);
|
||||||
|
|
||||||
|
for (int i = 0; i < m_swapchainFramebuffers.size(); i++)
|
||||||
|
vkDestroyFramebuffer(m_device, m_swapchainFramebuffers[i], nullptr);
|
||||||
|
|
||||||
|
vkDestroyPipeline(m_device, m_pipelineOutput, nullptr);
|
||||||
|
vkDestroyPipelineLayout(m_device, m_pipelineLayoutOutput, nullptr);
|
||||||
|
vkDestroyRenderPass(m_device, m_renderPassOutput, nullptr);
|
||||||
|
|
||||||
|
for (int i = 0; i < m_swapchainImageViews.size(); i++)
|
||||||
|
vkDestroyImageView(m_device, m_swapchainImageViews[i], nullptr);
|
||||||
|
|
||||||
|
vkDestroySwapchainKHR(m_device, m_swapchain, nullptr);
|
||||||
|
vkDestroyDevice(m_device, nullptr);
|
||||||
|
vkDestroySurfaceKHR(m_instance, m_surface, nullptr);
|
||||||
|
vkDestroyInstance(m_instance, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
// RenderEngine class header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "client/Window.h"
|
||||||
|
#include "nf/config.h"
|
||||||
|
|
||||||
|
namespace nf::client::render {
|
||||||
|
struct FrameExecutor {
|
||||||
|
VkCommandBuffer commandBuffer;
|
||||||
|
VkSemaphore semaphoreImageAvailable, semaphoreRenderFinished;
|
||||||
|
VkFence fenceFrameInFlight;
|
||||||
|
};
|
||||||
|
|
||||||
|
class RenderEngine {
|
||||||
|
public:
|
||||||
|
RenderEngine(std::shared_ptr<Window> window, DisplayConfig display);
|
||||||
|
|
||||||
|
void doFrame();
|
||||||
|
|
||||||
|
~RenderEngine();
|
||||||
|
private:
|
||||||
|
void createInstance();
|
||||||
|
void createSurface();
|
||||||
|
void pickPhysicalDevice();
|
||||||
|
void createDevice();
|
||||||
|
void createSwapchain();
|
||||||
|
void createOutputRenderPass();
|
||||||
|
void createOutputPipeline();
|
||||||
|
void createFrameExecutors();
|
||||||
|
|
||||||
|
std::shared_ptr<Window> m_window;
|
||||||
|
DisplayConfig m_display;
|
||||||
|
|
||||||
|
// Global state
|
||||||
|
VkInstance m_instance;
|
||||||
|
VkSurfaceKHR m_surface;
|
||||||
|
VkPhysicalDevice m_physicalDevice;
|
||||||
|
uint32_t m_queueFIGraphics, m_queueFIPresent;
|
||||||
|
VkDevice m_device;
|
||||||
|
VkQueue m_queueGraphics, m_queuePresent;
|
||||||
|
VkRenderPass m_renderPassOutput;
|
||||||
|
|
||||||
|
// Swapchain
|
||||||
|
VkSwapchainKHR m_swapchain;
|
||||||
|
VkFormat m_swapchainImageFormat;
|
||||||
|
std::vector<VkImage> m_swapchainImages;
|
||||||
|
std::vector<VkImageView> m_swapchainImageViews;
|
||||||
|
std::vector<VkFramebuffer> m_swapchainFramebuffers;
|
||||||
|
|
||||||
|
// Pipelines
|
||||||
|
VkPipelineLayout m_pipelineLayoutOutput;
|
||||||
|
VkPipeline m_pipelineOutput;
|
||||||
|
|
||||||
|
// Execution objects
|
||||||
|
VkCommandPool m_commandPool;
|
||||||
|
const uint32_t m_numFramesInFlight;
|
||||||
|
std::vector<FrameExecutor> m_frameExecutors;
|
||||||
|
uint32_t m_currentFrameExecutor;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
// ShaderModule class implementation
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include "ShaderModule.h"
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
namespace nf::client::render {
|
||||||
|
ShaderModule::ShaderModule(const VkDevice& device, const std::string& shaderBinary)
|
||||||
|
: m_device(device)
|
||||||
|
, m_shaderModule()
|
||||||
|
{
|
||||||
|
VkShaderModuleCreateInfo shaderModuleCI = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
|
||||||
|
shaderModuleCI.codeSize = shaderBinary.size();
|
||||||
|
shaderModuleCI.pCode = reinterpret_cast<const uint32_t*>(shaderBinary.data());
|
||||||
|
|
||||||
|
if (vkCreateShaderModule(device, &shaderModuleCI, nullptr, &m_shaderModule) != VK_SUCCESS)
|
||||||
|
NFError("Could not create shader module.");
|
||||||
|
}
|
||||||
|
|
||||||
|
VkShaderModule& ShaderModule::getHandle() {
|
||||||
|
return m_shaderModule;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderModule::~ShaderModule() {
|
||||||
|
vkDestroyShaderModule(m_device, m_shaderModule, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
// ShaderModule class header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace nf::client::render {
|
||||||
|
class ShaderModule {
|
||||||
|
public:
|
||||||
|
ShaderModule(const VkDevice& device, const std::string& shaderBinary);
|
||||||
|
|
||||||
|
VkShaderModule& getHandle();
|
||||||
|
|
||||||
|
~ShaderModule();
|
||||||
|
private:
|
||||||
|
const VkDevice& m_device;
|
||||||
|
|
||||||
|
VkShaderModule m_shaderModule;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
// NF main public header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "nf/config.h"
|
||||||
|
|
||||||
|
namespace nf {
|
||||||
|
struct CommandLineArguments {
|
||||||
|
int argc;
|
||||||
|
char** argv;
|
||||||
|
};
|
||||||
|
|
||||||
|
ClientConfig configureEngine(CommandLineArguments cmdArgs);
|
||||||
|
|
||||||
|
void runEngine(ClientConfig config);
|
||||||
|
}
|
||||||
|
|
||||||
|
// NF entry point
|
||||||
|
#ifdef NFENTRY
|
||||||
|
|
||||||
|
int main(int argc, char* argv[]) {
|
||||||
|
nf::ClientConfig config = nf::configureEngine({ argc, argv });
|
||||||
|
|
||||||
|
nf::runEngine(config);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
// EngineConfig struct public header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace nf {
|
||||||
|
enum class DisplayMode {
|
||||||
|
Windowed,
|
||||||
|
Fullscreen
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DisplayConfig {
|
||||||
|
DisplayMode mode;
|
||||||
|
unsigned int width, height;
|
||||||
|
|
||||||
|
DisplayConfig()
|
||||||
|
: mode(DisplayMode::Windowed)
|
||||||
|
, width(1280)
|
||||||
|
, height(720)
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ClientConfig {
|
||||||
|
const char* appName;
|
||||||
|
const char* appVersion;
|
||||||
|
DisplayConfig display;
|
||||||
|
|
||||||
|
ClientConfig()
|
||||||
|
: appName("Nothin' Fancy Game")
|
||||||
|
, appVersion("v0.1.0")
|
||||||
|
, display()
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
// NF precompiled header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// IO and strings
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <sstream>
|
||||||
|
#include <string>
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
// Containers
|
||||||
|
#include <vector>
|
||||||
|
#include <array>
|
||||||
|
#include <queue>
|
||||||
|
#include <stack>
|
||||||
|
#include <set>
|
||||||
|
#include <unordered_set>
|
||||||
|
#include <map>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
// Multithreading
|
||||||
|
#include <thread>
|
||||||
|
#include <mutex>
|
||||||
|
#include <atomic>
|
||||||
|
#include <future>
|
||||||
|
#include <condition_variable>
|
||||||
|
|
||||||
|
// Miscellaneous
|
||||||
|
#include <chrono>
|
||||||
|
#include <utility>
|
||||||
|
#include <memory>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <numbers>
|
||||||
|
#include <random>
|
||||||
|
|
||||||
|
// Windows
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
|
#include <Windows.h>
|
||||||
|
#undef max
|
||||||
|
|
||||||
|
// Vulkan
|
||||||
|
#define VK_USE_PLATFORM_WIN32_KHR
|
||||||
|
#include <vulkan/vulkan.h>
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
// Miscellaneous utilities header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "util/log.h"
|
||||||
|
#include "util/file.h"
|
||||||
|
|
||||||
|
// Define NFTime
|
||||||
|
#ifdef _DEBUG
|
||||||
|
#define NFTime() ::nf::util::ScopedTimer __scopeTimer(__FUNCSIG__)
|
||||||
|
#else
|
||||||
|
#define NFTime()
|
||||||
|
#endif
|
||||||
|
|
||||||
|
namespace nf::util {
|
||||||
|
double getRand();
|
||||||
|
double getRandRange(double minimum, double maximum);
|
||||||
|
|
||||||
|
class ScopedTimer {
|
||||||
|
public:
|
||||||
|
ScopedTimer(const char* funcName);
|
||||||
|
~ScopedTimer();
|
||||||
|
private:
|
||||||
|
const char* m_funcName;
|
||||||
|
std::chrono::time_point<std::chrono::high_resolution_clock> m_startTime;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
// File IO functions implementation
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
namespace nf::util {
|
||||||
|
bool readFile(const char* filename, std::string& out) {
|
||||||
|
std::ifstream fileStream(filename, std::ios::binary | std::ios::ate);
|
||||||
|
if (!fileStream.is_open())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t fileSize = fileStream.tellg();
|
||||||
|
out.resize(fileSize);
|
||||||
|
fileStream.seekg(0);
|
||||||
|
fileStream.read(out.data(), fileSize);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool writeFile(const char* filename, const std::string& in) {
|
||||||
|
std::ofstream fileStream(filename, std::ios::binary | std::ios::trunc);
|
||||||
|
if (!fileStream.is_open())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
fileStream << in;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
// File IO functions header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
namespace nf::util {
|
||||||
|
bool readFile(const char* filename, std::string& out);
|
||||||
|
bool writeFile(const char* filename, const std::string& in);
|
||||||
|
}
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
// NF logging system implementation
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include "log.h"
|
||||||
|
|
||||||
|
namespace nf::util {
|
||||||
|
// Log is only present in debug builds
|
||||||
|
#ifdef _DEBUG
|
||||||
|
|
||||||
|
// Mutex to synchronize access to stdout
|
||||||
|
static std::mutex s_logMutex;
|
||||||
|
// Needed to enable Win32 virtual terminal processing
|
||||||
|
static bool s_isLogInit = false;
|
||||||
|
// When application was started
|
||||||
|
static std::chrono::time_point s_initTime = std::chrono::high_resolution_clock::now();
|
||||||
|
// Mapping of type strings
|
||||||
|
static std::map<LogType, const char*> s_logTypesMap = {
|
||||||
|
{LogType::Log, "\x1b[93mLog\x1b[0m"},
|
||||||
|
{LogType::Timing, "\x1b[92mTiming\x1b[0m"},
|
||||||
|
{LogType::Error, "\x1b[91mError\x1b[0m"}
|
||||||
|
};
|
||||||
|
|
||||||
|
static void initLog() {
|
||||||
|
HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||||
|
DWORD consoleMode = 0;
|
||||||
|
GetConsoleMode(stdoutHandle, &consoleMode);
|
||||||
|
consoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
||||||
|
SetConsoleMode(stdoutHandle, consoleMode);
|
||||||
|
s_isLogInit = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void log(const char* msg, LogType type) {
|
||||||
|
std::lock_guard logLock(s_logMutex);
|
||||||
|
|
||||||
|
if (!s_isLogInit)
|
||||||
|
initLog();
|
||||||
|
|
||||||
|
auto time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - s_initTime);
|
||||||
|
|
||||||
|
std::cout << std::format("[{:9.3f}][NF {}]:\t{}\n", time.count() * 1e-3, s_logTypesMap[type], msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
void log(const std::string& msg, LogType type) {
|
||||||
|
log(msg.c_str(), type);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void error(const char* msg, const char* file, unsigned int line) {
|
||||||
|
std::string filename = file;
|
||||||
|
filename = filename.substr(filename.rfind("\\src\\") + 5);
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
log(std::format("({}, {}) {}", filename, line, msg), LogType::Error);
|
||||||
|
MessageBeep(0);
|
||||||
|
__debugbreak();
|
||||||
|
#else
|
||||||
|
std::string fmtMsg = std::format("{}\n\n({} at line {})", msg, filename, line);
|
||||||
|
MessageBox(nullptr, fmtMsg.c_str(), "Engine Error", MB_OK | MB_ICONERROR);
|
||||||
|
std::exit(1);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
// NF logging and error system header
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Define NFLog
|
||||||
|
#ifdef _DEBUG // Debug builds
|
||||||
|
#define NFLog(x) ::nf::util::log(x, ::nf::util::LogType::Log)
|
||||||
|
#else // Release builds
|
||||||
|
#define NFLog(x)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Define NFError
|
||||||
|
#define NFError(x) ::nf::util::error(x, __FILE__, __LINE__)
|
||||||
|
|
||||||
|
namespace nf::util {
|
||||||
|
enum class LogType {
|
||||||
|
Log,
|
||||||
|
Timing,
|
||||||
|
Error
|
||||||
|
};
|
||||||
|
|
||||||
|
void log(const char* msg, LogType type);
|
||||||
|
void log(const std::string& msg, LogType type);
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
void log(T data, LogType type) {
|
||||||
|
log(std::to_string(data), type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void error(const char* msg, const char* file, unsigned int line);
|
||||||
|
}
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
// Miscellaneous utilities implementation
|
||||||
|
#include "pch.h"
|
||||||
|
|
||||||
|
#include "util.h"
|
||||||
|
|
||||||
|
namespace nf::util {
|
||||||
|
double getRand() {
|
||||||
|
static std::random_device dev;
|
||||||
|
return static_cast<double>(dev()) / dev.max();
|
||||||
|
}
|
||||||
|
|
||||||
|
double getRandRange(double minimum, double maximum) {
|
||||||
|
return getRand() * (maximum - minimum) + minimum;
|
||||||
|
}
|
||||||
|
|
||||||
|
ScopedTimer::ScopedTimer(const char* funcName)
|
||||||
|
: m_funcName(funcName)
|
||||||
|
, m_startTime(std::chrono::high_resolution_clock::now())
|
||||||
|
{}
|
||||||
|
|
||||||
|
ScopedTimer::~ScopedTimer() {
|
||||||
|
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - m_startTime);
|
||||||
|
::nf::util::log(std::format("Scope in {} took {:.3f} ms", m_funcName, duration.count() * 1e-3), ::nf::util::LogType::Timing);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
// Version configured header
|
||||||
|
#define NFVERSION "@NFVERSION@"
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
# TestGame app CMakeLists.txt
|
||||||
|
add_executable(TestGame WIN32 "src/TestGame.cpp")
|
||||||
|
|
||||||
|
# Use C++20
|
||||||
|
set_property(TARGET TestGame PROPERTY CXX_STANDARD 20)
|
||||||
|
|
||||||
|
# Use "main" function
|
||||||
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /entry:mainCRTStartup")
|
||||||
|
|
||||||
|
# Keep the console in debug
|
||||||
|
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
|
||||||
|
set_property(TARGET TestGame PROPERTY WIN32_EXECUTABLE FALSE)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Link to NF library
|
||||||
|
target_link_libraries(TestGame NothinFancy)
|
||||||
|
target_include_directories(TestGame PUBLIC "${CMAKE_SOURCE_DIR}/NothinFancy/src/include")
|
||||||
|
|
||||||
|
# Copy shaders to executable directory
|
||||||
|
add_custom_command(TARGET TestGame POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/TestGame/shaders"
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy_directory "${PROJECT_BINARY_DIR}/NothinFancy/shaders" "${PROJECT_BINARY_DIR}/TestGame/shaders"
|
||||||
|
)
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
// TestGame main file
|
||||||
|
#define NFENTRY
|
||||||
|
#include "nf.h"
|
||||||
|
|
||||||
|
namespace nf {
|
||||||
|
ClientConfig configureEngine(CommandLineArguments cmdArgs) {
|
||||||
|
ClientConfig config;
|
||||||
|
config.appName = "TestGame";
|
||||||
|
//config.display.mode = DisplayMode::Fullscreen;
|
||||||
|
return config;
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in new issue
Block a user