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No files matched your search
@@ -1 +1,2 @@
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.vs/
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build/
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@@ -0,0 +1,8 @@
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# Main NF CMakeLists.txt
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
|
||||
project(nf)
|
||||
|
||||
add_subdirectory(NothinFancy)
|
||||
|
||||
add_subdirectory(TestGame)
|
||||
@@ -0,0 +1,49 @@
|
||||
// NF CMake presets
|
||||
{
|
||||
"version": 3,
|
||||
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "base",
|
||||
"hidden": true,
|
||||
"generator": "Ninja",
|
||||
"binaryDir": "${sourceDir}/build/${presetName}",
|
||||
"architecture": {
|
||||
"value": "x64",
|
||||
"strategy": "external"
|
||||
},
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER": "cl.exe",
|
||||
"CMAKE_CXX_COMPILER": "cl.exe"
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
"name": "Debug",
|
||||
"inherits": "base",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
"name": "Release",
|
||||
"inherits": "base",
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Release"
|
||||
}
|
||||
}
|
||||
],
|
||||
|
||||
"buildPresets": [
|
||||
{
|
||||
"name": "Debug",
|
||||
"configurePreset": "Debug"
|
||||
},
|
||||
|
||||
{
|
||||
"name": "Release",
|
||||
"configurePreset": "Release"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
# NF library CMakeLists.txt
|
||||
add_library(NothinFancy STATIC "src/Engine.cpp" "src/include/nf.h" "src/pch.h" "src/util.h" "src/util/log.h" "src/util/log.cpp" "src/include/nf/config.h" "src/util/util.cpp" "src/util/file.h" "src/util/file.cpp" "src/client/Client.h" "src/client/Client.cpp" "src/client/Window.h" "src/client/Window.cpp" "src/client/render/RenderEngine.h" "src/client/render/RenderEngine.cpp" "src/client/render/ShaderModule.h" "src/client/render/ShaderModule.cpp")
|
||||
|
||||
# Use C++20
|
||||
set_property(TARGET NothinFancy PROPERTY CXX_STANDARD 20)
|
||||
|
||||
# Additional include directories
|
||||
target_include_directories(NothinFancy PUBLIC "src" "src/include")
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|
||||
# Use precompiled header
|
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target_precompile_headers(NothinFancy PUBLIC "src/pch.h")
|
||||
|
||||
# Link libraries
|
||||
target_link_libraries(NothinFancy "$ENV{VULKAN_SDK}/Lib/vulkan-1.lib")
|
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target_include_directories(NothinFancy PUBLIC "$ENV{VULKAN_SDK}/Include")
|
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|
||||
# Generate version.h
|
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find_package(Git)
|
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execute_process(COMMAND ${GIT_EXECUTABLE} describe OUTPUT_VARIABLE NFVERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
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configure_file(src/version.h.in version.h)
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target_include_directories(NothinFancy PUBLIC "${PROJECT_BINARY_DIR}/NothinFancy")
|
||||
|
||||
# Compile shaders
|
||||
set(GLSLANG "$ENV{VULKAN_SDK}/Bin/glslang.exe")
|
||||
set(SHADER_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/NothinFancy/shaders")
|
||||
file(GLOB_RECURSE SHADER_SOURCES "res/shaders/*.glsl")
|
||||
foreach(SHADER_SOURCE ${SHADER_SOURCES})
|
||||
get_filename_component(FILENAME ${SHADER_SOURCE} NAME)
|
||||
set(SHADER_BINARY "${SHADER_OUTPUT_DIRECTORY}/${FILENAME}.spv")
|
||||
add_custom_command(
|
||||
OUTPUT ${SHADER_BINARY}
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${SHADER_OUTPUT_DIRECTORY}"
|
||||
COMMAND ${GLSLANG} -V ${SHADER_SOURCE} -o ${SHADER_BINARY}
|
||||
DEPENDS ${SHADER_SOURCE}
|
||||
)
|
||||
list(APPEND SHADER_BINARIES ${SHADER_BINARY})
|
||||
endforeach(SHADER_SOURCE)
|
||||
|
||||
add_custom_target(
|
||||
Shaders
|
||||
DEPENDS ${SHADER_BINARIES}
|
||||
)
|
||||
|
||||
add_dependencies(NothinFancy Shaders)
|
||||
@@ -0,0 +1,9 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 fragColor;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(fragColor, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
#version 450
|
||||
|
||||
vec2 trianglePositions[3] = vec2[] (
|
||||
vec2(0.0, -0.5),
|
||||
vec2(0.5, 0.5),
|
||||
vec2(-0.5, 0.5)
|
||||
);
|
||||
|
||||
vec3 triangleColors[3] = vec3[] (
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0)
|
||||
);
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
|
||||
void main() {
|
||||
fragColor = triangleColors[gl_VertexIndex];
|
||||
gl_Position = vec4(trianglePositions[gl_VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
// NF startup
|
||||
#include "pch.h"
|
||||
|
||||
#include "nf/config.h"
|
||||
#include "version.h"
|
||||
#include "util.h"
|
||||
#include "client/Client.h"
|
||||
|
||||
// Enable visual styles for error boxes
|
||||
#pragma comment(linker,"\"/manifestdependency:type='win32' \
|
||||
name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
|
||||
processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
|
||||
namespace nf {
|
||||
void runEngine(ClientConfig config) {
|
||||
std::string engineStr = std::format("Nothin' Fancy {}", NFVERSION);
|
||||
std::string gameStr = std::format("{} {}", config.appName, config.appVersion);
|
||||
NFLog(engineStr);
|
||||
NFLog(std::format("Starting {}", gameStr));
|
||||
|
||||
#ifdef _DEBUG
|
||||
SetThreadDescription(GetCurrentThread(), L"NF Main Thread");
|
||||
SetConsoleTitle(std::format("{} Debug Console - {}", engineStr, gameStr).c_str());
|
||||
#endif
|
||||
|
||||
// Start client
|
||||
{
|
||||
client::Client client(config);
|
||||
client.run();
|
||||
}
|
||||
|
||||
NFLog("Engine shutdown");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
// NF Client class implementation
|
||||
#include "pch.h"
|
||||
|
||||
#include "Client.h"
|
||||
#include "util.h"
|
||||
|
||||
namespace nf::client {
|
||||
Client::Client(ClientConfig config)
|
||||
: m_running(true)
|
||||
, m_config(config)
|
||||
, m_renderEngine()
|
||||
{}
|
||||
|
||||
void Client::run() {
|
||||
// Create window on input thread and pass up a pointer for the renderer
|
||||
std::promise<std::shared_ptr<Window>> windowPromise;
|
||||
auto windowFuture = windowPromise.get_future();
|
||||
std::thread inputThread(&Client::runInputThread, this, std::move(windowPromise));
|
||||
m_renderEngine = std::make_unique<render::RenderEngine>(std::move(windowFuture.get()), m_config.display);
|
||||
|
||||
while (m_running) {
|
||||
m_renderEngine->doFrame();
|
||||
}
|
||||
|
||||
inputThread.join();
|
||||
}
|
||||
|
||||
void Client::runInputThread(std::promise<std::shared_ptr<Window>> windowPromise) {
|
||||
#ifdef _DEBUG
|
||||
SetThreadDescription(GetCurrentThread(), L"NF Input Thread");
|
||||
#endif
|
||||
|
||||
std::shared_ptr<Window> window = std::make_shared<Window>(m_config.appName);
|
||||
windowPromise.set_value(window);
|
||||
|
||||
window->runLoop();
|
||||
m_running = false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
// NF Client class header
|
||||
#pragma once
|
||||
|
||||
#include "nf/config.h"
|
||||
#include "Window.h"
|
||||
#include "render/RenderEngine.h"
|
||||
|
||||
namespace nf::client {
|
||||
class Client {
|
||||
public:
|
||||
Client(ClientConfig config);
|
||||
|
||||
void run();
|
||||
private:
|
||||
void runInputThread(std::promise<std::shared_ptr<Window>> windowPromise);
|
||||
|
||||
bool m_running;
|
||||
ClientConfig m_config;
|
||||
std::unique_ptr<render::RenderEngine> m_renderEngine;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
// Window class implementation
|
||||
#include "pch.h"
|
||||
|
||||
#include "Window.h"
|
||||
#include "util.h"
|
||||
|
||||
namespace nf::client {
|
||||
Window::Window(const char* windowTitle)
|
||||
: m_handle(nullptr)
|
||||
, m_wndClassName("NothinFancyWindow")
|
||||
, m_styleWindowed(WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
|
||||
, m_styleFullscreen(WS_POPUP)
|
||||
, m_currentWidth()
|
||||
, m_currentHeight()
|
||||
{
|
||||
NFLog("Creating window");
|
||||
|
||||
// Disable automatic DPI upscaling
|
||||
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
||||
|
||||
registerWindowClass();
|
||||
|
||||
m_handle = CreateWindow(m_wndClassName, windowTitle, NULL, 0, 0, 0, 0, nullptr, nullptr, nullptr, this);
|
||||
}
|
||||
|
||||
HWND Window::getHandle() const {
|
||||
return m_handle;
|
||||
}
|
||||
|
||||
void Window::setDisplay(DisplayConfig& config) {
|
||||
NFLog("Setting window display");
|
||||
|
||||
// TODO: Only use "active" monitor when starting windowed
|
||||
POINT cursor = {};
|
||||
GetCursorPos(&cursor);
|
||||
MONITORINFO mi = {};
|
||||
mi.cbSize = sizeof(mi);
|
||||
GetMonitorInfo(MonitorFromPoint(cursor, MONITOR_DEFAULTTONEAREST), &mi);
|
||||
int monitorX = mi.rcMonitor.left, monitorY = mi.rcMonitor.top;
|
||||
int monitorWidth = mi.rcMonitor.right - monitorX, monitorHeight = mi.rcMonitor.bottom - monitorY;
|
||||
int windowX = 0, windowY = 0;
|
||||
unsigned int windowWidth = 0, windowHeight = 0;
|
||||
|
||||
switch (config.mode) {
|
||||
case DisplayMode::Windowed: {
|
||||
SetWindowLongPtr(m_handle, GWL_STYLE, m_styleWindowed);
|
||||
m_currentWidth = config.width, m_currentHeight = config.height;
|
||||
windowX = monitorX + (monitorWidth / 2) - (m_currentWidth / 2), windowY = monitorY + (monitorHeight / 2) - (m_currentHeight / 2);
|
||||
SIZE windowSize = getWindowSize();
|
||||
windowWidth = windowSize.cx, windowHeight = windowSize.cy;
|
||||
break;
|
||||
}
|
||||
|
||||
case DisplayMode::Fullscreen: {
|
||||
SetWindowLongPtr(m_handle, GWL_STYLE, m_styleFullscreen);
|
||||
windowX = monitorX, windowY = monitorY;
|
||||
windowWidth = monitorWidth, windowHeight = monitorHeight;
|
||||
config.width = windowWidth, config.height = windowHeight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetWindowPos(m_handle, nullptr, windowX, windowY, windowWidth, windowHeight, SWP_NOZORDER | SWP_FRAMECHANGED);
|
||||
}
|
||||
|
||||
void Window::runLoop() {
|
||||
// At some point, the window started to show unselected at first.
|
||||
SetFocus(m_handle);
|
||||
MSG msg = {};
|
||||
while (GetMessage(&msg, nullptr, NULL, NULL)) {
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::show(bool show) {
|
||||
ShowWindow(m_handle, show ? SW_SHOW : SW_HIDE);
|
||||
}
|
||||
|
||||
void Window::registerWindowClass() {
|
||||
WNDCLASS wc = {};
|
||||
wc.lpszClassName = m_wndClassName;
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wc.lpfnWndProc = wndProc;
|
||||
RegisterClass(&wc);
|
||||
}
|
||||
|
||||
LRESULT CALLBACK Window::wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
|
||||
static Window* wnd = nullptr;
|
||||
|
||||
switch (msg) {
|
||||
case WM_CREATE:
|
||||
wnd = reinterpret_cast<Window*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
|
||||
return 0;
|
||||
|
||||
case WM_DPICHANGED: {
|
||||
// Prevents automatic window resize on DPI change (don't apply to fullscreen)
|
||||
if (GetWindowLongPtr(hWnd, GWL_STYLE) == wnd->m_styleFullscreen)
|
||||
return 0;
|
||||
|
||||
SIZE windowSize = wnd->getWindowSize();
|
||||
SetWindowPos(hWnd, nullptr, 0, 0, windowSize.cx, windowSize.cy, SWP_NOZORDER | SWP_NOMOVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_CLOSE:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
SIZE Window::getWindowSize() {
|
||||
RECT cli = {};
|
||||
cli.right = m_currentWidth;
|
||||
cli.bottom = m_currentHeight;
|
||||
AdjustWindowRectExForDpi(&cli, m_styleWindowed, FALSE, NULL, GetDpiForWindow(m_handle));
|
||||
int width = cli.right - cli.left, height = cli.bottom - cli.top;
|
||||
return { width, height };
|
||||
}
|
||||
|
||||
Window::~Window() {
|
||||
DestroyWindow(m_handle);
|
||||
NFLog("Window destroyed");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// Window class header
|
||||
#pragma once
|
||||
|
||||
#include "nf/config.h"
|
||||
|
||||
#include <Windows.h>
|
||||
|
||||
namespace nf::client {
|
||||
class Window {
|
||||
public:
|
||||
Window(const char* windowTitle);
|
||||
|
||||
HWND getHandle() const;
|
||||
void setDisplay(DisplayConfig& config);
|
||||
void runLoop();
|
||||
void show(bool show = true);
|
||||
|
||||
~Window();
|
||||
private:
|
||||
void registerWindowClass();
|
||||
static LRESULT CALLBACK wndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
SIZE getWindowSize();
|
||||
|
||||
HWND m_handle;
|
||||
|
||||
const char* m_wndClassName;
|
||||
const DWORD m_styleWindowed;
|
||||
const DWORD m_styleFullscreen;
|
||||
|
||||
unsigned int m_currentWidth, m_currentHeight;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,522 @@
|
||||
// RenderEngine class implementation
|
||||
#include "pch.h"
|
||||
|
||||
#include "RenderEngine.h"
|
||||
#include "util.h"
|
||||
#include "ShaderModule.h"
|
||||
|
||||
namespace nf::client::render {
|
||||
RenderEngine::RenderEngine(std::shared_ptr<Window> window, DisplayConfig display)
|
||||
: m_window(window)
|
||||
, m_display(display)
|
||||
, m_instance()
|
||||
, m_surface()
|
||||
, m_physicalDevice()
|
||||
, m_queueFIGraphics()
|
||||
, m_queueFIPresent()
|
||||
, m_device()
|
||||
, m_queueGraphics()
|
||||
, m_queuePresent()
|
||||
, m_renderPassOutput()
|
||||
, m_swapchain()
|
||||
, m_swapchainImageFormat()
|
||||
, m_swapchainImages()
|
||||
, m_swapchainImageViews()
|
||||
, m_swapchainFramebuffers()
|
||||
, m_pipelineLayoutOutput()
|
||||
, m_pipelineOutput()
|
||||
, m_commandPool()
|
||||
, m_numFramesInFlight(2)
|
||||
, m_frameExecutors()
|
||||
, m_currentFrameExecutor()
|
||||
{
|
||||
NFLog("Initializing render engine");
|
||||
m_window->setDisplay(m_display);
|
||||
|
||||
createInstance();
|
||||
createSurface();
|
||||
pickPhysicalDevice();
|
||||
createDevice();
|
||||
createSwapchain();
|
||||
createOutputRenderPass();
|
||||
createOutputPipeline();
|
||||
createFrameExecutors();
|
||||
|
||||
m_window->show();
|
||||
}
|
||||
|
||||
void RenderEngine::createInstance() {
|
||||
VkApplicationInfo appInfo = { VK_STRUCTURE_TYPE_APPLICATION_INFO };
|
||||
appInfo.apiVersion = VK_API_VERSION_1_0;
|
||||
|
||||
VkInstanceCreateInfo instanceCI = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
|
||||
instanceCI.pApplicationInfo = &appInfo;
|
||||
#ifdef _DEBUG
|
||||
const char* validationLayerName = "VK_LAYER_KHRONOS_validation";
|
||||
instanceCI.ppEnabledLayerNames = &validationLayerName;
|
||||
instanceCI.enabledLayerCount = 1;
|
||||
#endif
|
||||
std::vector<const char*> instanceExtNames = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME };
|
||||
instanceCI.ppEnabledExtensionNames = instanceExtNames.data();
|
||||
instanceCI.enabledExtensionCount = instanceExtNames.size();
|
||||
|
||||
if (vkCreateInstance(&instanceCI, nullptr, &m_instance) != VK_SUCCESS)
|
||||
NFError("Could not create Vulkan instance.");
|
||||
}
|
||||
|
||||
void RenderEngine::createSurface() {
|
||||
VkWin32SurfaceCreateInfoKHR surfaceCI = { VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR };
|
||||
surfaceCI.hwnd = m_window->getHandle();
|
||||
|
||||
if (vkCreateWin32SurfaceKHR(m_instance, &surfaceCI, nullptr, &m_surface) != VK_SUCCESS)
|
||||
NFError("Could not create Vulkan surface.");
|
||||
}
|
||||
|
||||
void RenderEngine::pickPhysicalDevice() {
|
||||
// TODO: Save GPU choice in DisplayConfig
|
||||
// First, get list of all GPUs
|
||||
uint32_t numPhysicalDevices = 0;
|
||||
vkEnumeratePhysicalDevices(m_instance, &numPhysicalDevices, nullptr);
|
||||
if (numPhysicalDevices == 0)
|
||||
NFError("No Vulkan GPUs found.");
|
||||
|
||||
std::vector<VkPhysicalDevice> physicalDevices(numPhysicalDevices);
|
||||
vkEnumeratePhysicalDevices(m_instance, &numPhysicalDevices, physicalDevices.data());
|
||||
|
||||
// Then gather information on them and save first dedicated
|
||||
std::optional<int> firstDedicatedPhysicalDeviceIndex;
|
||||
std::vector<VkPhysicalDeviceProperties> physicalDeviceProperties;
|
||||
for (int i = 0; i < numPhysicalDevices; i++) {
|
||||
VkPhysicalDeviceProperties currentPhysicalDeviceProperties = {};
|
||||
vkGetPhysicalDeviceProperties(physicalDevices[i], ¤tPhysicalDeviceProperties);
|
||||
if (currentPhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU && !firstDedicatedPhysicalDeviceIndex.has_value())
|
||||
firstDedicatedPhysicalDeviceIndex = i;
|
||||
|
||||
physicalDeviceProperties.push_back(currentPhysicalDeviceProperties);
|
||||
}
|
||||
|
||||
// Try dedicated first, then try every GPU in order
|
||||
if (firstDedicatedPhysicalDeviceIndex.has_value()) {
|
||||
int dedicatedIndex = firstDedicatedPhysicalDeviceIndex.value();
|
||||
physicalDevices.insert(physicalDevices.begin(), physicalDevices[dedicatedIndex]);
|
||||
physicalDevices.erase(physicalDevices.begin() + dedicatedIndex + 1);
|
||||
physicalDeviceProperties.insert(physicalDeviceProperties.begin(), physicalDeviceProperties[dedicatedIndex]);
|
||||
physicalDeviceProperties.erase(physicalDeviceProperties.begin() + dedicatedIndex + 1);
|
||||
}
|
||||
|
||||
struct PhysicalDeviceQueueFamilyIndices {
|
||||
uint32_t graphics, present;
|
||||
};
|
||||
|
||||
auto getQueueFamilyIndices = [&](int currentPhysicalDeviceIndex) -> std::optional<PhysicalDeviceQueueFamilyIndices> {
|
||||
uint32_t numQueueFamilies = 0;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevices[currentPhysicalDeviceIndex], &numQueueFamilies, nullptr);
|
||||
std::vector<VkQueueFamilyProperties> queueFamilyProperties(numQueueFamilies);
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevices[currentPhysicalDeviceIndex], &numQueueFamilies, queueFamilyProperties.data());
|
||||
std::optional<uint32_t> graphicsIndex, presentIndex;
|
||||
|
||||
for (int i = 0; i < numQueueFamilies; i++) {
|
||||
if (queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT && !graphicsIndex.has_value())
|
||||
graphicsIndex = i;
|
||||
|
||||
VkBool32 hasPresentSupport = VK_FALSE;
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevices[currentPhysicalDeviceIndex], i, m_surface, &hasPresentSupport);
|
||||
if (hasPresentSupport && !presentIndex.has_value())
|
||||
presentIndex = i;
|
||||
}
|
||||
|
||||
if (graphicsIndex.has_value() && presentIndex.has_value())
|
||||
return PhysicalDeviceQueueFamilyIndices{ graphicsIndex.value(), presentIndex.value() };
|
||||
|
||||
return std::nullopt;
|
||||
};
|
||||
|
||||
std::optional<PhysicalDeviceQueueFamilyIndices> chosenPhysicalDeviceIndices;
|
||||
for (int i = 0; i < numPhysicalDevices; i++) {
|
||||
chosenPhysicalDeviceIndices = getQueueFamilyIndices(i);
|
||||
if (chosenPhysicalDeviceIndices.has_value()) {
|
||||
// GPU found!
|
||||
m_physicalDevice = physicalDevices[i];
|
||||
m_queueFIGraphics = chosenPhysicalDeviceIndices->graphics;
|
||||
m_queueFIPresent = chosenPhysicalDeviceIndices->present;
|
||||
|
||||
NFLog(std::format("GPU - {}", physicalDeviceProperties[i].deviceName));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_physicalDevice == nullptr)
|
||||
NFError("No Vulkan GPUs were found to be compatible.");
|
||||
}
|
||||
|
||||
void RenderEngine::createDevice() {
|
||||
std::set<uint32_t> uniqueQueueFamilyIndices = { m_queueFIGraphics, m_queueFIPresent };
|
||||
|
||||
float queuePriority = 1.0f;
|
||||
std::vector<VkDeviceQueueCreateInfo> queueCIs;
|
||||
for (uint32_t currentQueueFamilyIndex : uniqueQueueFamilyIndices) {
|
||||
VkDeviceQueueCreateInfo queueCI = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO };
|
||||
queueCI.queueFamilyIndex = currentQueueFamilyIndex;
|
||||
queueCI.queueCount = 1;
|
||||
queueCI.pQueuePriorities = &queuePriority;
|
||||
queueCIs.push_back(queueCI);
|
||||
}
|
||||
|
||||
VkPhysicalDeviceFeatures features = {};
|
||||
|
||||
VkDeviceCreateInfo deviceCI = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
|
||||
deviceCI.queueCreateInfoCount = queueCIs.size();
|
||||
deviceCI.pQueueCreateInfos = queueCIs.data();
|
||||
deviceCI.pEnabledFeatures = &features;
|
||||
|
||||
const char* swapChainExtName = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
|
||||
deviceCI.enabledExtensionCount = 1;
|
||||
deviceCI.ppEnabledExtensionNames = &swapChainExtName;
|
||||
|
||||
if (vkCreateDevice(m_physicalDevice, &deviceCI, nullptr, &m_device) != VK_SUCCESS)
|
||||
NFError("Could not create Vulkan device.");
|
||||
|
||||
vkGetDeviceQueue(m_device, m_queueFIGraphics, 0, &m_queueGraphics);
|
||||
vkGetDeviceQueue(m_device, m_queueFIPresent, 0, &m_queuePresent);
|
||||
}
|
||||
|
||||
void RenderEngine::createSwapchain() {
|
||||
VkSurfaceCapabilitiesKHR surfaceCapabilities = {};
|
||||
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
|
||||
|
||||
uint32_t numSurfaceFormats = 0;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, nullptr);
|
||||
if (numSurfaceFormats == 0)
|
||||
NFError("No Vulkan surface formats found.");
|
||||
|
||||
std::vector<VkSurfaceFormatKHR> surfaceFormats(numSurfaceFormats);
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats.data());
|
||||
VkSurfaceFormatKHR chosenSurfaceFormat = surfaceFormats[0];
|
||||
for (int i = 0; i < surfaceFormats.size(); i++)
|
||||
if (surfaceFormats[i].format == VK_FORMAT_B8G8R8A8_SRGB && surfaceFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
|
||||
chosenSurfaceFormat = surfaceFormats[i];
|
||||
|
||||
uint32_t numPresentModes = 0;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, nullptr);
|
||||
if (numPresentModes == 0)
|
||||
NFError("No Vulkan surface present modes found.");
|
||||
|
||||
std::vector<VkPresentModeKHR> presentModes(numPresentModes);
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes.data());
|
||||
VkPresentModeKHR chosenPresentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
// TODO: IMMEDIATE isn't always available, so do something about that
|
||||
for (int i = 0; i < presentModes.size(); i++)
|
||||
if (presentModes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
||||
chosenPresentMode = presentModes[i];
|
||||
|
||||
VkExtent2D swapchainExtent = surfaceCapabilities.currentExtent;
|
||||
if (swapchainExtent.width == std::numeric_limits<uint32_t>::max())
|
||||
swapchainExtent.width = m_display.width, swapchainExtent.height = m_display.height;
|
||||
|
||||
uint32_t numRequestedImages = surfaceCapabilities.minImageCount + (surfaceCapabilities.minImageCount != surfaceCapabilities.maxImageCount ? 1 : 0);
|
||||
|
||||
VkSwapchainCreateInfoKHR swapchainCI = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR };
|
||||
swapchainCI.surface = m_surface;
|
||||
swapchainCI.minImageCount = numRequestedImages;
|
||||
swapchainCI.imageFormat = m_swapchainImageFormat = chosenSurfaceFormat.format;
|
||||
swapchainCI.imageColorSpace = chosenSurfaceFormat.colorSpace;
|
||||
swapchainCI.imageExtent = swapchainExtent;
|
||||
swapchainCI.imageArrayLayers = 1;
|
||||
swapchainCI.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
|
||||
std::vector<uint32_t> queueFamilyIndices = { m_queueFIGraphics, m_queueFIPresent };
|
||||
if (m_queueFIGraphics != m_queueFIPresent) {
|
||||
swapchainCI.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
|
||||
swapchainCI.queueFamilyIndexCount = 2;
|
||||
swapchainCI.pQueueFamilyIndices = queueFamilyIndices.data();
|
||||
}
|
||||
|
||||
swapchainCI.preTransform = surfaceCapabilities.currentTransform;
|
||||
swapchainCI.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
||||
swapchainCI.presentMode = chosenPresentMode;
|
||||
swapchainCI.clipped = VK_TRUE;
|
||||
|
||||
if (vkCreateSwapchainKHR(m_device, &swapchainCI, nullptr, &m_swapchain) != VK_SUCCESS)
|
||||
NFError("Could not create Vulkan swapchain.");
|
||||
|
||||
uint32_t numSwapchainImages = 0;
|
||||
vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, nullptr);
|
||||
m_swapchainImages.resize(numSwapchainImages);
|
||||
vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, m_swapchainImages.data());
|
||||
|
||||
m_swapchainImageViews.resize(numSwapchainImages);
|
||||
for (int i = 0; i < m_swapchainImageViews.size(); i++) {
|
||||
VkImageViewCreateInfo imageViewCI = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
|
||||
imageViewCI.image = m_swapchainImages[i];
|
||||
imageViewCI.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||
imageViewCI.format = m_swapchainImageFormat;
|
||||
imageViewCI.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
imageViewCI.subresourceRange.levelCount = 1;
|
||||
imageViewCI.subresourceRange.layerCount = 1;
|
||||
|
||||
if (vkCreateImageView(m_device, &imageViewCI, nullptr, &m_swapchainImageViews[i]) != VK_SUCCESS)
|
||||
NFError("Could not create Vulkan swapchain image view.");
|
||||
}
|
||||
}
|
||||
|
||||
void RenderEngine::createOutputRenderPass() {
|
||||
VkAttachmentDescription outputColorAttachment = {};
|
||||
outputColorAttachment.format = m_swapchainImageFormat;
|
||||
outputColorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
outputColorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
outputColorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||
outputColorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
outputColorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||
outputColorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
outputColorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
||||
|
||||
VkAttachmentReference outputColorAttachmentReference = {};
|
||||
outputColorAttachmentReference.attachment = 0;
|
||||
outputColorAttachmentReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||
|
||||
VkSubpassDescription subpassDescription = {};
|
||||
subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||
subpassDescription.colorAttachmentCount = 1;
|
||||
subpassDescription.pColorAttachments = &outputColorAttachmentReference;
|
||||
|
||||
VkSubpassDependency dependency = {};
|
||||
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
||||
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
|
||||
VkRenderPassCreateInfo renderPassCI = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
|
||||
renderPassCI.attachmentCount = 1;
|
||||
renderPassCI.pAttachments = &outputColorAttachment;
|
||||
renderPassCI.subpassCount = 1;
|
||||
renderPassCI.pSubpasses = &subpassDescription;
|
||||
renderPassCI.dependencyCount = 1;
|
||||
renderPassCI.pDependencies = &dependency;
|
||||
|
||||
if (vkCreateRenderPass(m_device, &renderPassCI, nullptr, &m_renderPassOutput) != VK_SUCCESS)
|
||||
NFError("Could not create Vulkan output render pass.");
|
||||
}
|
||||
|
||||
void RenderEngine::createOutputPipeline() {
|
||||
// First, create shader modules
|
||||
std::string outputShaderVertexBinary, outputShaderFragmentBinary;
|
||||
if (!util::readFile("shaders/output.vert.glsl.spv", outputShaderVertexBinary) || !util::readFile("shaders/output.frag.glsl.spv", outputShaderFragmentBinary))
|
||||
NFError("Could not read output shader binaries.");
|
||||
|
||||
ShaderModule outputShaderVertexModule(m_device, outputShaderVertexBinary);
|
||||
ShaderModule outputShaderFragmentModule(m_device, outputShaderFragmentBinary);
|
||||
|
||||
// Fill out pipeline shader stages
|
||||
VkPipelineShaderStageCreateInfo outputShaderStages[] = { {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO}, {VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO} };
|
||||
outputShaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
||||
outputShaderStages[0].module = outputShaderVertexModule.getHandle();
|
||||
outputShaderStages[0].pName = outputShaderStages[1].pName = "main";
|
||||
outputShaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||
outputShaderStages[1].module = outputShaderFragmentModule.getHandle();
|
||||
|
||||
// Specify dynamic state
|
||||
VkDynamicState dynamicState = VK_DYNAMIC_STATE_VIEWPORT;
|
||||
VkPipelineDynamicStateCreateInfo dynamicStateCI = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
|
||||
dynamicStateCI.dynamicStateCount = 1;
|
||||
dynamicStateCI.pDynamicStates = &dynamicState;
|
||||
|
||||
// Specify vertex input state
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputStateCI = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
|
||||
|
||||
// Specify input assembly state
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
|
||||
inputAssemblyStateCI.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
|
||||
// Specify viewport state
|
||||
VkRect2D scissor = { {0, 0}, {m_display.width, m_display.height} };
|
||||
VkPipelineViewportStateCreateInfo viewportStateCI = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
|
||||
viewportStateCI.viewportCount = 1;
|
||||
viewportStateCI.scissorCount = 1;
|
||||
viewportStateCI.pScissors = &scissor;
|
||||
|
||||
// Specify rasterization state
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationCI = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
|
||||
rasterizationCI.lineWidth = 1.0;
|
||||
rasterizationCI.cullMode = VK_CULL_MODE_BACK_BIT;
|
||||
rasterizationCI.frontFace = VK_FRONT_FACE_CLOCKWISE;
|
||||
|
||||
// Specify multisample state
|
||||
VkPipelineMultisampleStateCreateInfo multisampleStateCI = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
|
||||
multisampleStateCI.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
// Specify color blend state
|
||||
VkPipelineColorBlendAttachmentState colorBlendAttachmentState = {};
|
||||
colorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
|
||||
colorBlendStateCI.attachmentCount = 1;
|
||||
colorBlendStateCI.pAttachments = &colorBlendAttachmentState;
|
||||
|
||||
// Create pipeline layout
|
||||
VkPipelineLayoutCreateInfo layoutCI = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
|
||||
|
||||
if (vkCreatePipelineLayout(m_device, &layoutCI, nullptr, &m_pipelineLayoutOutput) != VK_SUCCESS)
|
||||
NFError("Could not create pipeline layout.");
|
||||
|
||||
// And finally put it all together
|
||||
VkGraphicsPipelineCreateInfo pipelineCI = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
|
||||
pipelineCI.stageCount = 2;
|
||||
pipelineCI.pStages = outputShaderStages;
|
||||
pipelineCI.pVertexInputState = &vertexInputStateCI;
|
||||
pipelineCI.pInputAssemblyState = &inputAssemblyStateCI;
|
||||
pipelineCI.pViewportState = &viewportStateCI;
|
||||
pipelineCI.pRasterizationState = &rasterizationCI;
|
||||
pipelineCI.pMultisampleState = &multisampleStateCI;
|
||||
pipelineCI.pColorBlendState = &colorBlendStateCI;
|
||||
pipelineCI.pDynamicState = &dynamicStateCI;
|
||||
pipelineCI.layout = m_pipelineLayoutOutput;
|
||||
pipelineCI.renderPass = m_renderPassOutput;
|
||||
|
||||
if (vkCreateGraphicsPipelines(m_device, nullptr, 1, &pipelineCI, nullptr, &m_pipelineOutput) != VK_SUCCESS)
|
||||
NFError("Could not create graphics pipeline.");
|
||||
|
||||
// TODO: For now, create swapchain framebuffers
|
||||
m_swapchainFramebuffers.resize(m_swapchainImageViews.size());
|
||||
for (int i = 0; i < m_swapchainImageViews.size(); i++) {
|
||||
VkFramebufferCreateInfo framebufferCI = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
|
||||
framebufferCI.renderPass = m_renderPassOutput;
|
||||
framebufferCI.attachmentCount = 1;
|
||||
framebufferCI.pAttachments = &m_swapchainImageViews[i];
|
||||
framebufferCI.width = m_display.width, framebufferCI.height = m_display.height;
|
||||
framebufferCI.layers = 1;
|
||||
|
||||
if (vkCreateFramebuffer(m_device, &framebufferCI, nullptr, &m_swapchainFramebuffers[i]) != VK_SUCCESS)
|
||||
NFError("Could not create framebuffer.");
|
||||
}
|
||||
}
|
||||
|
||||
void RenderEngine::createFrameExecutors() {
|
||||
VkCommandPoolCreateInfo commandPoolCI = { VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
|
||||
commandPoolCI.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
||||
commandPoolCI.queueFamilyIndex = m_queueFIGraphics;
|
||||
|
||||
if (vkCreateCommandPool(m_device, &commandPoolCI, nullptr, &m_commandPool) != VK_SUCCESS)
|
||||
NFError("Could not create command pool.");
|
||||
|
||||
m_frameExecutors.resize(m_numFramesInFlight);
|
||||
for (int i = 0; i < m_frameExecutors.size(); i++) {
|
||||
VkCommandBufferAllocateInfo commandBufferAI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
|
||||
commandBufferAI.commandPool = m_commandPool;
|
||||
commandBufferAI.commandBufferCount = 1;
|
||||
|
||||
if (vkAllocateCommandBuffers(m_device, &commandBufferAI, &m_frameExecutors[i].commandBuffer) != VK_SUCCESS)
|
||||
NFError("Could not create command buffer.");
|
||||
|
||||
VkSemaphoreCreateInfo semaphoreCI = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
|
||||
if (vkCreateSemaphore(m_device, &semaphoreCI, nullptr, &m_frameExecutors[i].semaphoreImageAvailable) != VK_SUCCESS ||
|
||||
vkCreateSemaphore(m_device, &semaphoreCI, nullptr, &m_frameExecutors[i].semaphoreRenderFinished) != VK_SUCCESS)
|
||||
NFError("Could not create semaphore.");
|
||||
|
||||
VkFenceCreateInfo fenceCI = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO };
|
||||
fenceCI.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
||||
if (vkCreateFence(m_device, &fenceCI, nullptr, &m_frameExecutors[i].fenceFrameInFlight) != VK_SUCCESS)
|
||||
NFError("Could not create fence.");
|
||||
}
|
||||
}
|
||||
|
||||
void RenderEngine::doFrame() {
|
||||
// Get current frame executor
|
||||
auto& [commandBuffer, semaphoreImageAvailable, semaphoreRenderFinished, fenceFrameInFlight] = m_frameExecutors[m_currentFrameExecutor];
|
||||
|
||||
// First, wait for previous frame to complete
|
||||
vkWaitForFences(m_device, 1, &fenceFrameInFlight, VK_TRUE, UINT64_MAX);
|
||||
vkResetFences(m_device, 1, &fenceFrameInFlight);
|
||||
|
||||
// Get next swapchain image
|
||||
uint32_t nextImageIndex = 0;
|
||||
vkAcquireNextImageKHR(m_device, m_swapchain, UINT64_MAX, semaphoreImageAvailable, nullptr, &nextImageIndex);
|
||||
|
||||
// Begin recording
|
||||
VkCommandBufferBeginInfo commandBufferBI = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
|
||||
|
||||
if (vkBeginCommandBuffer(commandBuffer, &commandBufferBI) != VK_SUCCESS)
|
||||
NFError("Could not begin recording command buffer.");
|
||||
|
||||
// Start the render pass
|
||||
VkClearValue black = { {{0.0, 0.0, 0.0, 1.0}} };
|
||||
VkRenderPassBeginInfo renderPassBI = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
|
||||
renderPassBI.renderPass = m_renderPassOutput;
|
||||
renderPassBI.framebuffer = m_swapchainFramebuffers[nextImageIndex];
|
||||
renderPassBI.renderArea.extent = { m_display.width, m_display.height };
|
||||
renderPassBI.clearValueCount = 1;
|
||||
renderPassBI.pClearValues = &black;
|
||||
vkCmdBeginRenderPass(commandBuffer, &renderPassBI, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
// Bind output pipeline
|
||||
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineOutput);
|
||||
|
||||
// Set viewport
|
||||
VkViewport viewport = {};
|
||||
viewport.width = static_cast<float>(m_display.width), viewport.height = static_cast<float>(m_display.height);
|
||||
viewport.maxDepth = 1.0;
|
||||
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
||||
|
||||
// Draw
|
||||
vkCmdDraw(commandBuffer, 3, 1, 0, 0);
|
||||
|
||||
// End the render pass
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
|
||||
// Finish recording
|
||||
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS)
|
||||
NFError("Could not end command buffer.");
|
||||
|
||||
// Submit to graphics queue
|
||||
VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO };
|
||||
submitInfo.waitSemaphoreCount = 1;
|
||||
submitInfo.pWaitSemaphores = &semaphoreImageAvailable;
|
||||
submitInfo.pWaitDstStageMask = &waitStage;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
submitInfo.signalSemaphoreCount = 1;
|
||||
submitInfo.pSignalSemaphores = &semaphoreRenderFinished;
|
||||
|
||||
if (vkQueueSubmit(m_queueGraphics, 1, &submitInfo, fenceFrameInFlight) != VK_SUCCESS)
|
||||
NFError("Could not submit to Vulkan queue.");
|
||||
|
||||
// And present!
|
||||
VkPresentInfoKHR presentInfo = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
presentInfo.pWaitSemaphores = &semaphoreRenderFinished;
|
||||
presentInfo.swapchainCount = 1;
|
||||
presentInfo.pSwapchains = &m_swapchain;
|
||||
presentInfo.pImageIndices = &nextImageIndex;
|
||||
|
||||
vkQueuePresentKHR(m_queuePresent, &presentInfo);
|
||||
|
||||
// Advance to next frame executor
|
||||
m_currentFrameExecutor = (m_currentFrameExecutor + 1) % m_numFramesInFlight;
|
||||
}
|
||||
|
||||
RenderEngine::~RenderEngine() {
|
||||
vkDeviceWaitIdle(m_device);
|
||||
|
||||
for (int i = 0; i < m_frameExecutors.size(); i++) {
|
||||
vkDestroyFence(m_device, m_frameExecutors[i].fenceFrameInFlight, nullptr);
|
||||
vkDestroySemaphore(m_device, m_frameExecutors[i].semaphoreRenderFinished, nullptr);
|
||||
vkDestroySemaphore(m_device, m_frameExecutors[i].semaphoreImageAvailable, nullptr);
|
||||
}
|
||||
|
||||
vkDestroyCommandPool(m_device, m_commandPool, nullptr);
|
||||
|
||||
for (int i = 0; i < m_swapchainFramebuffers.size(); i++)
|
||||
vkDestroyFramebuffer(m_device, m_swapchainFramebuffers[i], nullptr);
|
||||
|
||||
vkDestroyPipeline(m_device, m_pipelineOutput, nullptr);
|
||||
vkDestroyPipelineLayout(m_device, m_pipelineLayoutOutput, nullptr);
|
||||
vkDestroyRenderPass(m_device, m_renderPassOutput, nullptr);
|
||||
|
||||
for (int i = 0; i < m_swapchainImageViews.size(); i++)
|
||||
vkDestroyImageView(m_device, m_swapchainImageViews[i], nullptr);
|
||||
|
||||
vkDestroySwapchainKHR(m_device, m_swapchain, nullptr);
|
||||
vkDestroyDevice(m_device, nullptr);
|
||||
vkDestroySurfaceKHR(m_instance, m_surface, nullptr);
|
||||
vkDestroyInstance(m_instance, nullptr);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
// RenderEngine class header
|
||||
#pragma once
|
||||
|
||||
#include "client/Window.h"
|
||||
#include "nf/config.h"
|
||||
|
||||
namespace nf::client::render {
|
||||
struct FrameExecutor {
|
||||
VkCommandBuffer commandBuffer;
|
||||
VkSemaphore semaphoreImageAvailable, semaphoreRenderFinished;
|
||||
VkFence fenceFrameInFlight;
|
||||
};
|
||||
|
||||
class RenderEngine {
|
||||
public:
|
||||
RenderEngine(std::shared_ptr<Window> window, DisplayConfig display);
|
||||
|
||||
void doFrame();
|
||||
|
||||
~RenderEngine();
|
||||
private:
|
||||
void createInstance();
|
||||
void createSurface();
|
||||
void pickPhysicalDevice();
|
||||
void createDevice();
|
||||
void createSwapchain();
|
||||
void createOutputRenderPass();
|
||||
void createOutputPipeline();
|
||||
void createFrameExecutors();
|
||||
|
||||
std::shared_ptr<Window> m_window;
|
||||
DisplayConfig m_display;
|
||||
|
||||
// Global state
|
||||
VkInstance m_instance;
|
||||
VkSurfaceKHR m_surface;
|
||||
VkPhysicalDevice m_physicalDevice;
|
||||
uint32_t m_queueFIGraphics, m_queueFIPresent;
|
||||
VkDevice m_device;
|
||||
VkQueue m_queueGraphics, m_queuePresent;
|
||||
VkRenderPass m_renderPassOutput;
|
||||
|
||||
// Swapchain
|
||||
VkSwapchainKHR m_swapchain;
|
||||
VkFormat m_swapchainImageFormat;
|
||||
std::vector<VkImage> m_swapchainImages;
|
||||
std::vector<VkImageView> m_swapchainImageViews;
|
||||
std::vector<VkFramebuffer> m_swapchainFramebuffers;
|
||||
|
||||
// Pipelines
|
||||
VkPipelineLayout m_pipelineLayoutOutput;
|
||||
VkPipeline m_pipelineOutput;
|
||||
|
||||
// Execution objects
|
||||
VkCommandPool m_commandPool;
|
||||
const uint32_t m_numFramesInFlight;
|
||||
std::vector<FrameExecutor> m_frameExecutors;
|
||||
uint32_t m_currentFrameExecutor;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// ShaderModule class implementation
|
||||
#include "pch.h"
|
||||
|
||||
#include "ShaderModule.h"
|
||||
#include "util.h"
|
||||
|
||||
namespace nf::client::render {
|
||||
ShaderModule::ShaderModule(const VkDevice& device, const std::string& shaderBinary)
|
||||
: m_device(device)
|
||||
, m_shaderModule()
|
||||
{
|
||||
VkShaderModuleCreateInfo shaderModuleCI = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
|
||||
shaderModuleCI.codeSize = shaderBinary.size();
|
||||
shaderModuleCI.pCode = reinterpret_cast<const uint32_t*>(shaderBinary.data());
|
||||
|
||||
if (vkCreateShaderModule(device, &shaderModuleCI, nullptr, &m_shaderModule) != VK_SUCCESS)
|
||||
NFError("Could not create shader module.");
|
||||
}
|
||||
|
||||
VkShaderModule& ShaderModule::getHandle() {
|
||||
return m_shaderModule;
|
||||
}
|
||||
|
||||
ShaderModule::~ShaderModule() {
|
||||
vkDestroyShaderModule(m_device, m_shaderModule, nullptr);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
// ShaderModule class header
|
||||
#pragma once
|
||||
|
||||
namespace nf::client::render {
|
||||
class ShaderModule {
|
||||
public:
|
||||
ShaderModule(const VkDevice& device, const std::string& shaderBinary);
|
||||
|
||||
VkShaderModule& getHandle();
|
||||
|
||||
~ShaderModule();
|
||||
private:
|
||||
const VkDevice& m_device;
|
||||
|
||||
VkShaderModule m_shaderModule;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
// NF main public header
|
||||
#pragma once
|
||||
|
||||
#include "nf/config.h"
|
||||
|
||||
namespace nf {
|
||||
struct CommandLineArguments {
|
||||
int argc;
|
||||
char** argv;
|
||||
};
|
||||
|
||||
ClientConfig configureEngine(CommandLineArguments cmdArgs);
|
||||
|
||||
void runEngine(ClientConfig config);
|
||||
}
|
||||
|
||||
// NF entry point
|
||||
#ifdef NFENTRY
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
nf::ClientConfig config = nf::configureEngine({ argc, argv });
|
||||
|
||||
nf::runEngine(config);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,32 @@
|
||||
// EngineConfig struct public header
|
||||
#pragma once
|
||||
|
||||
namespace nf {
|
||||
enum class DisplayMode {
|
||||
Windowed,
|
||||
Fullscreen
|
||||
};
|
||||
|
||||
struct DisplayConfig {
|
||||
DisplayMode mode;
|
||||
unsigned int width, height;
|
||||
|
||||
DisplayConfig()
|
||||
: mode(DisplayMode::Windowed)
|
||||
, width(1280)
|
||||
, height(720)
|
||||
{}
|
||||
};
|
||||
|
||||
struct ClientConfig {
|
||||
const char* appName;
|
||||
const char* appVersion;
|
||||
DisplayConfig display;
|
||||
|
||||
ClientConfig()
|
||||
: appName("Nothin' Fancy Game")
|
||||
, appVersion("v0.1.0")
|
||||
, display()
|
||||
{}
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
// NF precompiled header
|
||||
#pragma once
|
||||
|
||||
// IO and strings
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <filesystem>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <format>
|
||||
|
||||
// Containers
|
||||
#include <vector>
|
||||
#include <array>
|
||||
#include <queue>
|
||||
#include <stack>
|
||||
#include <set>
|
||||
#include <unordered_set>
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
|
||||
// Multithreading
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <atomic>
|
||||
#include <future>
|
||||
#include <condition_variable>
|
||||
|
||||
// Miscellaneous
|
||||
#include <chrono>
|
||||
#include <utility>
|
||||
#include <memory>
|
||||
#include <algorithm>
|
||||
#include <numbers>
|
||||
#include <random>
|
||||
|
||||
// Windows
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#undef max
|
||||
|
||||
// Vulkan
|
||||
#define VK_USE_PLATFORM_WIN32_KHR
|
||||
#include <vulkan/vulkan.h>
|
||||
@@ -0,0 +1,26 @@
|
||||
// Miscellaneous utilities header
|
||||
#pragma once
|
||||
|
||||
#include "util/log.h"
|
||||
#include "util/file.h"
|
||||
|
||||
// Define NFTime
|
||||
#ifdef _DEBUG
|
||||
#define NFTime() ::nf::util::ScopedTimer __scopeTimer(__FUNCSIG__)
|
||||
#else
|
||||
#define NFTime()
|
||||
#endif
|
||||
|
||||
namespace nf::util {
|
||||
double getRand();
|
||||
double getRandRange(double minimum, double maximum);
|
||||
|
||||
class ScopedTimer {
|
||||
public:
|
||||
ScopedTimer(const char* funcName);
|
||||
~ScopedTimer();
|
||||
private:
|
||||
const char* m_funcName;
|
||||
std::chrono::time_point<std::chrono::high_resolution_clock> m_startTime;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
// File IO functions implementation
|
||||
#include "pch.h"
|
||||
|
||||
namespace nf::util {
|
||||
bool readFile(const char* filename, std::string& out) {
|
||||
std::ifstream fileStream(filename, std::ios::binary | std::ios::ate);
|
||||
if (!fileStream.is_open())
|
||||
return false;
|
||||
|
||||
size_t fileSize = fileStream.tellg();
|
||||
out.resize(fileSize);
|
||||
fileStream.seekg(0);
|
||||
fileStream.read(out.data(), fileSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool writeFile(const char* filename, const std::string& in) {
|
||||
std::ofstream fileStream(filename, std::ios::binary | std::ios::trunc);
|
||||
if (!fileStream.is_open())
|
||||
return false;
|
||||
|
||||
fileStream << in;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
// File IO functions header
|
||||
#pragma once
|
||||
|
||||
namespace nf::util {
|
||||
bool readFile(const char* filename, std::string& out);
|
||||
bool writeFile(const char* filename, const std::string& in);
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
// NF logging system implementation
|
||||
#include "pch.h"
|
||||
|
||||
#include "log.h"
|
||||
|
||||
namespace nf::util {
|
||||
// Log is only present in debug builds
|
||||
#ifdef _DEBUG
|
||||
|
||||
// Mutex to synchronize access to stdout
|
||||
static std::mutex s_logMutex;
|
||||
// Needed to enable Win32 virtual terminal processing
|
||||
static bool s_isLogInit = false;
|
||||
// When application was started
|
||||
static std::chrono::time_point s_initTime = std::chrono::high_resolution_clock::now();
|
||||
// Mapping of type strings
|
||||
static std::map<LogType, const char*> s_logTypesMap = {
|
||||
{LogType::Log, "\x1b[93mLog\x1b[0m"},
|
||||
{LogType::Timing, "\x1b[92mTiming\x1b[0m"},
|
||||
{LogType::Error, "\x1b[91mError\x1b[0m"}
|
||||
};
|
||||
|
||||
static void initLog() {
|
||||
HANDLE stdoutHandle = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
DWORD consoleMode = 0;
|
||||
GetConsoleMode(stdoutHandle, &consoleMode);
|
||||
consoleMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
|
||||
SetConsoleMode(stdoutHandle, consoleMode);
|
||||
s_isLogInit = true;
|
||||
}
|
||||
|
||||
void log(const char* msg, LogType type) {
|
||||
std::lock_guard logLock(s_logMutex);
|
||||
|
||||
if (!s_isLogInit)
|
||||
initLog();
|
||||
|
||||
auto time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - s_initTime);
|
||||
|
||||
std::cout << std::format("[{:9.3f}][NF {}]:\t{}\n", time.count() * 1e-3, s_logTypesMap[type], msg);
|
||||
}
|
||||
|
||||
void log(const std::string& msg, LogType type) {
|
||||
log(msg.c_str(), type);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void error(const char* msg, const char* file, unsigned int line) {
|
||||
std::string filename = file;
|
||||
filename = filename.substr(filename.rfind("\\src\\") + 5);
|
||||
|
||||
#ifdef _DEBUG
|
||||
log(std::format("({}, {}) {}", filename, line, msg), LogType::Error);
|
||||
MessageBeep(0);
|
||||
__debugbreak();
|
||||
#else
|
||||
std::string fmtMsg = std::format("{}\n\n({} at line {})", msg, filename, line);
|
||||
MessageBox(nullptr, fmtMsg.c_str(), "Engine Error", MB_OK | MB_ICONERROR);
|
||||
std::exit(1);
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
// NF logging and error system header
|
||||
#pragma once
|
||||
|
||||
// Define NFLog
|
||||
#ifdef _DEBUG // Debug builds
|
||||
#define NFLog(x) ::nf::util::log(x, ::nf::util::LogType::Log)
|
||||
#else // Release builds
|
||||
#define NFLog(x)
|
||||
#endif
|
||||
|
||||
// Define NFError
|
||||
#define NFError(x) ::nf::util::error(x, __FILE__, __LINE__)
|
||||
|
||||
namespace nf::util {
|
||||
enum class LogType {
|
||||
Log,
|
||||
Timing,
|
||||
Error
|
||||
};
|
||||
|
||||
void log(const char* msg, LogType type);
|
||||
void log(const std::string& msg, LogType type);
|
||||
|
||||
template<typename T>
|
||||
void log(T data, LogType type) {
|
||||
log(std::to_string(data), type);
|
||||
}
|
||||
|
||||
void error(const char* msg, const char* file, unsigned int line);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
// Miscellaneous utilities implementation
|
||||
#include "pch.h"
|
||||
|
||||
#include "util.h"
|
||||
|
||||
namespace nf::util {
|
||||
double getRand() {
|
||||
static std::random_device dev;
|
||||
return static_cast<double>(dev()) / dev.max();
|
||||
}
|
||||
|
||||
double getRandRange(double minimum, double maximum) {
|
||||
return getRand() * (maximum - minimum) + minimum;
|
||||
}
|
||||
|
||||
ScopedTimer::ScopedTimer(const char* funcName)
|
||||
: m_funcName(funcName)
|
||||
, m_startTime(std::chrono::high_resolution_clock::now())
|
||||
{}
|
||||
|
||||
ScopedTimer::~ScopedTimer() {
|
||||
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - m_startTime);
|
||||
::nf::util::log(std::format("Scope in {} took {:.3f} ms", m_funcName, duration.count() * 1e-3), ::nf::util::LogType::Timing);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
// Version configured header
|
||||
#define NFVERSION "@NFVERSION@"
|
||||
@@ -0,0 +1,23 @@
|
||||
# TestGame app CMakeLists.txt
|
||||
add_executable(TestGame WIN32 "src/TestGame.cpp")
|
||||
|
||||
# Use C++20
|
||||
set_property(TARGET TestGame PROPERTY CXX_STANDARD 20)
|
||||
|
||||
# Use "main" function
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /entry:mainCRTStartup")
|
||||
|
||||
# Keep the console in debug
|
||||
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
|
||||
set_property(TARGET TestGame PROPERTY WIN32_EXECUTABLE FALSE)
|
||||
endif()
|
||||
|
||||
# Link to NF library
|
||||
target_link_libraries(TestGame NothinFancy)
|
||||
target_include_directories(TestGame PUBLIC "${CMAKE_SOURCE_DIR}/NothinFancy/src/include")
|
||||
|
||||
# Copy shaders to executable directory
|
||||
add_custom_command(TARGET TestGame POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_BINARY_DIR}/TestGame/shaders"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory "${PROJECT_BINARY_DIR}/NothinFancy/shaders" "${PROJECT_BINARY_DIR}/TestGame/shaders"
|
||||
)
|
||||
@@ -0,0 +1,12 @@
|
||||
// TestGame main file
|
||||
#define NFENTRY
|
||||
#include "nf.h"
|
||||
|
||||
namespace nf {
|
||||
ClientConfig configureEngine(CommandLineArguments cmdArgs) {
|
||||
ClientConfig config;
|
||||
config.appName = "TestGame";
|
||||
//config.display.mode = DisplayMode::Fullscreen;
|
||||
return config;
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user