# Nothin' Fancy

Nothin' Fancy (NF) is a 3D game engine built with C++. I ultimately want to use my engine to create a game I can release on Steam for free.

The first revision was developed in 2021 as an experimental learning project. It has a number of features including a custom asset pack system, an easy way to create a UI, material texture support including normal maps, and even a physics engine, but it is still missing a number of important features. I worked on this project during my senior year of high school, and it is the result of about 4 months of constant work. The source of this original version can be found here.

## Revision 2

A second revision was needed after I realized how much I could improve my first go at it using everything I had learned along the way. This project is still in development, but I plan to include every feature present in the first revision along with other notable features such as networking and Steamworks API integration. It will also include major internal changes such as the switch from OpenGL to Vulkan. This section will be updated when a version is available to download.