Update for 2025, change wordings, add WinChat img
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<img src="portrait.jpg" alt="Portrait">
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<img src="portrait.jpg" alt="Portrait">
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</div>
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</div>
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<p>
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<p>
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I'm from Kennedale, a small suburb in the DFW area of Texas. It's here where I grew up and found my home in engineering. In high school, I played trumpet in our (UIL State finalist) marching band. In 2022, I graduated and said goodbye to my hometown, and now I'm in College Station studying what I love while doing some food serving work on the weekends.
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I'm from Kennedale, a small suburb in the DFW area of Texas. It's here where I grew up and found my home in engineering. In high school, I played trumpet in our (UIL State finalist) marching band. In 2022, I graduated and said goodbye to my hometown, and now I'm in College Station studying what I love while doing some food serving work.
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My favorite music genre is alternative rock/metal, and a shortlist of my favorite bands are Red, Starset, and My Chemical Romance! As a textbook 21st century young adult, my other hobbies include playing video games such as Elden Ring, reading Wikipedia pages, eating Chick-fil-A, and riding my bike.
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My favorite music genre is alternative rock/metal, and a shortlist of my favorite bands are Starset, Red, and My Chemical Romance! As a textbook 21st century young adult, my other hobbies include playing video games such as Elden Ring, reading Wikipedia pages, eating Chick-fil-A, and riding my bike.
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</p>
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</p>
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<div class="space"></div>
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<div class="space"></div>
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<h2>Contact</h2>
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<h2>Contact</h2>
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</ul>
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</ul>
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</article>
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</article>
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<footer>
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<footer>
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Copyright 2024 Grayson Riffe
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Copyright 2025 Grayson Riffe
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</footer>
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</footer>
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</main>
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</main>
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</body>
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</body>
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@ -40,7 +40,7 @@
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<article>
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<article>
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<h1>Grayson Riffe</h1>
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<h1>Grayson Riffe</h1>
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<p>
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<p>
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Hello! My name is Grayson Riffe, and I am an undergraduate at Texas A&M majoring in Electronic Systems Engineering Technology and minoring in Cybersecurity.
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Hello! My name is Grayson Riffe, and I am an undergraduate at Texas A&M majoring in Electronic Systems Engineering Technology.
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Ever since I can remember, I've been interested in electronics, espcecially computers, and how to tell them what to do. I started my technical journey in 5th grade with learning Java programming. To truly understand what I was learning, I wrote tiny games such as tic-tac-toe, a number guessing game, and "Button Clicker" (a very bad knockoff of Cookie Clicker). As I started to get more competent, I then started looking into C++ on Windows with MSVC and Visual Studio. I have a strong background with compiled application development.
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Ever since I can remember, I've been interested in electronics, espcecially computers, and how to tell them what to do. I started my technical journey in 5th grade with learning Java programming. To truly understand what I was learning, I wrote tiny games such as tic-tac-toe, a number guessing game, and "Button Clicker" (a very bad knockoff of Cookie Clicker). As I started to get more competent, I then started looking into C++ on Windows with MSVC and Visual Studio. I have a strong background with compiled application development.
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</p>
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</p>
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</p>
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</p>
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</article>
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</article>
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<footer>
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<footer>
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Copyright 2024 Grayson Riffe
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Copyright 2025 Grayson Riffe
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</footer>
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</footer>
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</main>
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</main>
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</body>
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</body>
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<article>
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<article>
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<h1>Nothin' Fancy</h1>
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<h1>Nothin' Fancy</h1>
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<p>
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<p>
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Nothin' Fancy (or NF) is a 3D game engine / visualizer for Windows built with CMake and MSVC. I ultimately want to use my engine to create a game I can release on Steam for free.
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Nothin' Fancy (NF) is a 3D game engine for Windows built with C++. I ultimately want to use my engine to create a game I can release on Steam for free.
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</p>
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</p>
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<iframe class="video" src="https://www.youtube.com/embed/dBOrF2czhnI?si=A9Tyv7lFsb-Y59T4&start=20&mute=1&playlist=dBOrF2czhnI&loop=1" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen autoplay muted></iframe>
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<iframe src="https://www.youtube.com/embed/dBOrF2czhnI?si=A9Tyv7lFsb-Y59T4&start=20&mute=1&playlist=dBOrF2czhnI&loop=1" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen autoplay muted></iframe>
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<p>
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<p>
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The first revision was developed in 2021 as an experimental learning project. It has a number of cool features including a custom asset pack system complete with model cooking, an easy way to create a UI, material texture support including normal maps, and even a physics engine, but it is still missing a number of important features.
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The first revision was developed in 2021 as an experimental learning project. It has a number of features including a custom asset pack system, an easy way to create a UI, material texture support including normal maps, and even a physics engine, but it is still missing a number of important features.
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I worked on this project during my senior year of high school, and it is the result of about 4 months of constant work.
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I worked on this project during my senior year of high school, and it is the result of about 4 months of constant work.
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@ -66,7 +66,7 @@
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</p>
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</p>
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</article>
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</article>
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<footer>
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<footer>
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Copyright 2024 Grayson Riffe
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Copyright 2025 Grayson Riffe
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</footer>
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</footer>
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</main>
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</main>
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</body>
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</body>
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20
style.css
20
style.css
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}
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}
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.space {
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.space {
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padding: 1em;
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padding: 0.5em;
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}
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}
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h1 {
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h1 {
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@ -192,7 +192,7 @@ p {
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white-space: pre-line;
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white-space: pre-line;
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}
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}
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iframe.video {
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iframe {
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display: block;
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display: block;
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width: 40%;
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width: 40%;
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aspect-ratio: 16 / 9;
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aspect-ratio: 16 / 9;
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@ -203,6 +203,16 @@ iframe.video {
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border-radius: 1em;
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border-radius: 1em;
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}
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}
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.mainimage {
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width: 30%;
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margin: auto;
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}
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.mainimage img {
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border: 0.2em black solid;
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border-radius: 1em;
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}
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.contact {
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.contact {
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padding: 0 2em;
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padding: 0 2em;
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font-size: 1.2em;
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font-size: 1.2em;
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@ -266,7 +276,11 @@ footer {
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margin: 0 auto;
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margin: 0 auto;
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}
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}
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iframe.video {
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iframe {
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width: 90%;
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width: 90%;
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}
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}
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.mainimage {
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width: 90%
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}
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}
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}
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<article>
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<article>
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<h1>WinChat</h1>
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<h1>WinChat</h1>
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<p>
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<p>
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WinChat is a simple chat application for Windows (hence the name).
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WinChat is a simple chat application for Windows.
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</p>
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<div class="mainimage">
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<img src="screenshot.png" alt="Engine Logo">
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</div>
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<p>
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I started this project to get a grasp of the network programming I would need to know if I were to add multiplayer support to Nothin' Fancy. The application has few features, but everything is done at a low level, only using old Win32 APIs to get the job done.
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I started this project to get a grasp of the network programming I would need to know if I were to add multiplayer support to Nothin' Fancy. The application has few features, but everything is done at a low level, only using old Win32 APIs to get the job done.
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You can download the current version (1.0.0) <a href="WinChat.zip" class="notransition">here</a>.
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You can download the current version (1.0.0) <a href="WinChat.zip" class="notransition">here</a>.
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As a side note, because I do not have a "<a href="https://en.wikipedia.org/wiki/Code_signing" class="notransition">code signing certificate</a>," Windows Security and SmartScreen might not let you run the program without asking you if you are sure.
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The source can be found <a href="https://git.graysonriffe.com/graysonriffe/WinChat" class="notransition">here</a>.
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The source can be found <a href="https://git.graysonriffe.com/graysonriffe/WinChat" class="notransition">here</a>.
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</p>
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</p>
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</article>
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</article>
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<footer>
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<footer>
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Copyright 2024 Grayson Riffe
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Copyright 2025 Grayson Riffe
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</footer>
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</footer>
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</main>
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</main>
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</body>
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</body>
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BIN
winchat/screenshot.png
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BIN
winchat/screenshot.png
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After Width: | Height: | Size: 13 KiB |
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