66 lines
3.0 KiB
HTML
66 lines
3.0 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Nothin' Fancy</title>
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<meta name="author" content="Grayson Riffe">
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<meta name="description" content="Grayson Riffe's Portfolio Website">
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<meta name="theme-color" content="#d0c000">
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<meta name="og:image" content="nflogo.png">
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<link rel="icon" href="favicon.png" type="image/png">
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<link rel="stylesheet" href="/style.css">
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<script src="/transitions.js" defer></script>
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</head>
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<body style="--headercolor: #d0c000; --maincolor: #ebdd4daa; --articlecolor: #c2b52999;">
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<div class="background" style="--background: url('/nf/nfbackground.png');"></div>
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<header>
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<div class="logo">
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<img src="/logo.png" alt="Grayson Riffe">
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</div>
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<nav>
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<ul>
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<a href="/"><li>Home</li></a>
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<a href="#"><li class="selectedpage">Nothin' Fancy</li></a>
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<a href="/about"><li>About</li></a>
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</ul>
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</nav>
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</header>
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<main>
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<div class="centeredimage">
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<img src="nflogo.png" alt="Engine Logo">
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</div>
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<article>
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<h1>Nothin' Fancy</h1>
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<p>
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Nothin' Fancy (or NF) is a closed-source and in-development game engine / visualizer for Windows built with MSVC. It has two revisions. I ultimately want to use my engine to create a game I can release on Steam for free.
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</p>
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<div class="space"></div>
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<h2>Revision 1</h2>
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<p>
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The first revision was developed in 2021 as an experimental project for learning. It has a number of cool features including an asset system complete with model cooking, an easy way to create a UI, material texture support including normal maps, and even a physics engine, but it is still missing a number of important features.
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I worked on this project during my senior year of high school, and it is the result of about 4 months of constant work. You can download the last version <a class="notransition" href="rev1/nf.zip">here</a> and read the manual online <a href="rev1/manual">here</a>.
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</p>
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<div class="space"></div>
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<h2>Revision 2</h2>
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<p>
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A second revision was needed after I realized how much I could improve my first revision using everything I had learned along the way.
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This project is still in development, but I plan to include every feature present in the first revision along with other notable features such as networking and Steamworks API integration. It will also include major internal changes such as the switch from OpenGL to DirectX 11.
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This section will be updated when it is available to download.
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</p>
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</article>
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<footer>
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Copyright 2022 Grayson Riffe
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</footer>
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</main>
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</body>
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</html> |