Add base dialog
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.gitignore
vendored
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.gitignore
vendored
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.vs/
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build/
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*.aps
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# Watchful Eye app CMakeLists.txt
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add_executable(WatchfulEye WIN32 "src/main.cpp" "src/pch.h")
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add_executable(WatchfulEye WIN32 "src/main.cpp" "src/pch.h" "src/Application.h" "src/Application.cpp" "resource.rc" "src/resource.h")
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set_property(TARGET WatchfulEye PROPERTY CXX_STANDARD 20)
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105
WatchfulEye/resource.rc
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105
WatchfulEye/resource.rc
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// Microsoft Visual C++ generated resource script.
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//
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#include "src/resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include <winres.h>
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"src/resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include <winres.h>\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_DIALOGMAIN DIALOGEX 0, 0, 300, 114
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STYLE DS_SETFONT | DS_FIXEDSYS | WS_POPUP | WS_CAPTION
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EXSTYLE WS_EX_TOPMOST
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CAPTION "Dialog"
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FONT 8, "MS Shell Dlg", 400, 0, 0x1
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BEGIN
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CTEXT "Time left on tester:",IDC_STATICTIME,17,27,266,60,SS_CENTERIMAGE
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CTEXT "Time left on tester:",IDC_STATICUPPER,54,4,190,22,SS_CENTERIMAGE
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO
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BEGIN
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IDD_DIALOGMAIN, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 293
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TOPMARGIN, 7
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BOTTOMMARGIN, 107
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// AFX_DIALOG_LAYOUT
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//
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IDD_DIALOGMAIN AFX_DIALOG_LAYOUT
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BEGIN
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0
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END
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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66
WatchfulEye/src/Application.cpp
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66
WatchfulEye/src/Application.cpp
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// Application class implementation
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#include "pch.h"
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#include "Application.h"
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#include "resource.h"
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namespace watchfuleye {
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Application::Application(const char* appName, const char* appVersion)
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: m_appName(appName)
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, m_appVersion(appVersion)
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, m_mainDlg(nullptr)
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{
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std::cout << std::format("{} {}\n", m_appName, m_appVersion);
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}
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void Application::run() {
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SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
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m_mainDlg = CreateDialogParam(nullptr, MAKEINTRESOURCE(IDD_DIALOGMAIN), nullptr, reinterpret_cast<DLGPROC>(mainDlgProc), reinterpret_cast<LPARAM>(this));
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ShowWindow(m_mainDlg, SW_SHOW);
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MSG msg = {};
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while (GetMessage(&msg, nullptr, 0, 0))
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IsDialogMessage(m_mainDlg, &msg);
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}
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BOOL CALLBACK Application::mainDlgProc(HWND dlg, UINT msg, WPARAM wParam, LPARAM lParam) {
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static Application* app = nullptr;
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switch (msg) {
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case WM_INITDIALOG: {
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app = reinterpret_cast<Application*>(lParam);
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SetWindowText(dlg, app->m_appName.c_str());
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// Set window icons
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// Spawn in the lower right corner of the virtual screen (might be problematic in some cases)
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int cornerX = GetSystemMetrics(SM_XVIRTUALSCREEN) + GetSystemMetrics(SM_CXVIRTUALSCREEN);
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int cornerY = GetSystemMetrics(SM_YVIRTUALSCREEN) + GetSystemMetrics(SM_CYVIRTUALSCREEN);
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SetWindowPos(dlg, nullptr, cornerX - 550, cornerY - 340, NULL, NULL, SWP_NOZORDER | SWP_NOSIZE);
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return TRUE;
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}
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case WM_CLOSE: {
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// Do nothing
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return TRUE;
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}
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case WM_DESTROY: {
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PostQuitMessage(0);
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return TRUE;
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}
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}
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return FALSE;
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}
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Application::~Application() {
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}
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}
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17
WatchfulEye/src/Application.h
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17
WatchfulEye/src/Application.h
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// Application class header
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namespace watchfuleye {
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class Application {
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public:
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Application(const char* appName, const char* appVersion);
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void run();
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~Application();
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private:
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static BOOL CALLBACK mainDlgProc(HWND dlg, UINT msg, WPARAM wParam, LPARAM lParam);
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std::string m_appName, m_appVersion;
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HWND m_mainDlg;
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};
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}
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#include "pch.h"
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#include "version.h"
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#include "Application.h"
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// Enable visual styles
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#pragma comment(linker, "\"/manifestdependency:type='win32' \
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name='Microsoft.Windows.Common-Controls' version='6.0.0.0' \
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processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
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#define APPNAME "Watchful Eye"
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int main(int argc, char* argv[]) {
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std::cout << "Watchful Eye " APPVERSION "\n";
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{
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watchfuleye::Application app(APPNAME, APPVERSION);
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app.run();
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}
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std::cin.get();
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return EXIT_SUCCESS;
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}
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18
WatchfulEye/src/resource.h
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18
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by C:\Users\Grayson\Documents\Visual Studio 18\Solutions\watchful-eye\WatchfulEye\resource.rc
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//
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#define IDD_DIALOGMAIN 101
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#define IDC_STATICTIME 1000
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#define IDC_STATICUPPER 1001
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 103
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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