Minor updates
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@@ -234,6 +234,7 @@ namespace nf {
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case WM_MENUCHAR: {
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return MNC_CLOSE << 16;
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}
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//TODO: mouse position input
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case WM_LBUTTONDOWN: {
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app->m_input[1] = true;
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return 0;
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@@ -280,7 +281,6 @@ namespace nf {
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}
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}
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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//TODO: Fill out events
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}
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void Application::createOpenGLContext() {
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@@ -322,6 +322,7 @@ namespace nf {
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wglMakeCurrent(m_hdc, m_hglrc);
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wglSwapIntervalEXT(0);
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Log("OpenGL version: " + std::string((char*)glGetString(GL_VERSION)));
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//TODO: Move default vertex array to Renderer
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GLuint vao;
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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@@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="nf::Application">
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<DisplayString>Nothin' Fancy Application ({m_currentConfig.title,sb})</DisplayString>
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<Expand>
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<Item Name="Config">m_currentConfig</Item>
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<Item Name="Is Running">m_running</Item>
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<Item Name="FPS">m_FPS</Item>
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<Item Name="Game State">m_currentState</Item>
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</Expand>
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</Type>
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<Type Name="nf::Config">
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<DisplayString>Width = {width}, Height = {height}, Fullscreen = {fullscreen}</DisplayString>
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</Type>
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</AutoVisualizer>
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