Initial commit
This commit is contained in:
commit
52f9d1c1e4
4
.gitignore
vendored
Normal file
4
.gitignore
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
.vs/
|
||||
bin/
|
||||
int/
|
||||
*aps
|
36
notes.txt
Normal file
36
notes.txt
Normal file
@ -0,0 +1,36 @@
|
||||
---STEM Project---
|
||||
|
||||
--Ideas--
|
||||
|
||||
Bullet Hell (3D, but top-down)
|
||||
Platformer (With a twist)
|
||||
First Person Adventure (Story driven)
|
||||
|
||||
Something that multiplayer could eventually work with
|
||||
|
||||
--Development Notes--
|
||||
|
||||
Remember to use tasks (//TODO: )
|
||||
|
||||
Engine (Name?) "Nothin' Fancy"
|
||||
Separate project
|
||||
Namespaced
|
||||
Debug and log system
|
||||
NatVis
|
||||
Command line options
|
||||
Video options
|
||||
Alt-Enter
|
||||
Writing settings to file (Executable directory)
|
||||
Input
|
||||
Audio
|
||||
Game states
|
||||
Text rendering
|
||||
UI elements
|
||||
Resource system and custom format
|
||||
Read model objs and animations (Is this realistic?)
|
||||
Layered batch renderer
|
||||
Lighting? (Or is this part of the game's shaders?)
|
||||
Multithreading and async tasks (For audio and loading?)
|
||||
|
||||
Figure out format for storing resources OUTSIDE of exe (compressed format?)
|
||||
And separate tool to write those?
|
Reference in New Issue
Block a user