Removed completed tasks
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@ -47,7 +47,6 @@ namespace nf {
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model = glm::rotate(model, glm::radians(m_rotation.y), glm::vec3(0.0, 1.0, 0.0));
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model = glm::rotate(model, glm::radians(m_rotation.z), glm::vec3(0.0, 0.0, 1.0));
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model = glm::scale(model, glm::vec3(m_scale.x, m_scale.y, m_scale.z));
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//TODO: fill out model matrix
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shader->setUniform("model", model);
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}
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@ -23,7 +23,6 @@ namespace nf {
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Entity();
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void create(const void* vertexBufferData, const size_t vertexBufferSize, const void* indexBufferData, size_t indexBufferCount);
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//TODO: Do this using loaded assets somehow
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void setLocation(float x, float y, float z);
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void setRotation(float x, float y, float z);
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void setScale(float x);
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