Added test cubemap and updated notes
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cdcd8a1994
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.gitignore
vendored
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.gitignore
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@ -2,5 +2,5 @@
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bin/
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bin/
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int/
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int/
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dep/
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dep/
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*aps
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*.aps
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*.res
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*.res
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BIN
NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmback.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmback.png
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After Width: | Height: | Size: 27 KiB |
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmbottom.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmbottom.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmfront.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmfront.png
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After Width: | Height: | Size: 24 KiB |
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmleft.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmleft.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmright.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmright.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmtop.png
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NFPackCreator/AssetBuild/CubeTest/cubemaps/test_cmtop.png
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@ -30,13 +30,13 @@ Separate Model and UIElement from Drawable
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*Mouse position input
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*Mouse position input
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Audio
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Audio
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*Game states
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*Game states
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Text rendering
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*Text rendering
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UI elements
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*UI elements
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*Resource system and custom format
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*Resource system and custom format
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*Read model objs
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*Read model objs
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And animations (Is this realistic?)
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And animations (Is this realistic?)
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Layered batch renderer
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*Layered renderer
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Lighting? (Or is this part of the game's shaders?)
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*Lighting
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Multithreading and async tasks (For audio and loading?)
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Multithreading and async tasks (For audio and loading?)
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*Figure out format for storing resources OUTSIDE of exe (compressed format?)
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*Figure out format for storing resources OUTSIDE of exe (compressed format?)
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