Added ProdDebug config for end-user debugging; Logger stuff

This commit is contained in:
grayson committed 2021-12-14 21:20:22 -06:00
1 parent 2bc28afedd
commit f691da4103
9 files changed
+142 -38

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@@ -5,6 +5,10 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ProdDebug|x64">
<Configuration>ProdDebug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -24,6 +28,12 @@
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -39,6 +49,9 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@@ -48,6 +61,11 @@
<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
@@ -57,7 +75,7 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NFDEBUG;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories>
<ObjectFileName>$(IntDir)obj\</ObjectFileName>
@@ -78,6 +96,37 @@ if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q &amp;&amp; goto end) e
mkdir "$(OutDir)assets"
move "*.nfpack" "$(OutDir)assets\"
cd "$(SolutionDir)NothinFancy\assets"
if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\")</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NFDEBUG;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(SolutionDir)NothinFancy\src\include\</AdditionalIncludeDirectories>
<ObjectFileName>$(IntDir)obj\</ObjectFileName>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<PostBuildEvent>
<Command>cd assets
"$(SolutionDir)NFAssetBuilder\bin\x64Release\NFAssetBuilder.exe"
if exist "$(OutDir)assets" (rmdir "$(OutDir)assets" /S /Q &amp;&amp; goto end) else goto end
:end
mkdir "$(OutDir)assets"
move "*.nfpack" "$(OutDir)assets\"
cd "$(SolutionDir)NothinFancy\assets"
if exist "base.nfpack" (copy "base.nfpack" "$(OutDir)assets\")</Command>
</PostBuildEvent>
</ItemDefinitionGroup>