Added ProdDebug config for end-user debugging; Logger stuff

This commit is contained in:
grayson committed 2021-12-14 21:20:22 -06:00
1 parent 2bc28afedd
commit f691da4103
9 files changed
+142 -38

No files matched your search

+57 -1
View File
@@ -5,6 +5,10 @@
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ProdDebug|x64">
<Configuration>ProdDebug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
@@ -31,6 +35,13 @@
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -42,6 +53,9 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
@@ -53,11 +67,16 @@
<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)bin\$(Platform)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)int\$(Platform)$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>GLEW_STATIC;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NFDEBUG;GLEW_STATIC;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(ProjectDir)dep\include\</AdditionalIncludeDirectories>
<ObjectFileName>$(IntDir)obj\</ObjectFileName>
@@ -116,6 +135,43 @@
<PostBuildEvent />
<PostBuildEvent>
<Command>cd assets
"$(SolutionDir)NFAssetBuilder\bin\x64Release\NFAssetBuilder.exe"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ProdDebug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NFDEBUG;GLEW_STATIC;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)src\include\;$(ProjectDir)dep\include\</AdditionalIncludeDirectories>
<ObjectFileName>$(IntDir)obj\</ObjectFileName>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<TreatWarningAsError>true</TreatWarningAsError>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>glew32s.lib;opengl32.lib;freetype.lib;xaudio2.lib;Cabinet.lib;libogg.lib;libvorbis.lib;libvorbisfile.lib;PhysXFoundation.lib;PhysXCommon.lib;PhysX.lib;PhysXCooking.lib;PhysXExtensions.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
<Lib>
<AdditionalLibraryDirectories>$(ProjectDir)dep\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalOptions>/ignore:4006 %(AdditionalOptions)</AdditionalOptions>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
<ProjectReference>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
</ProjectReference>
<PostBuildEvent />
<PostBuildEvent>
<Command>cd assets
"$(SolutionDir)NFAssetBuilder\bin\x64Release\NFAssetBuilder.exe"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>