Grayson Riffe (Laptop)
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6e3a576fef
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No longer need to specify an application when creating a game state
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2021-09-07 22:35:44 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Desktop)
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f749b29c31
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Added directional light type
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2021-09-04 20:59:27 -05:00 |
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Grayson Riffe (Laptop)
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5c10fdc1a4
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Added basic shading and support for up to 100 lights of any color; By default now, states with no lights are dark
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2021-09-04 15:51:03 -05:00 |
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Grayson Riffe (Desktop)
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dff0d86558
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Added UITexture and font caching
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2021-09-02 02:21:27 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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d628bbb184
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Reworked frame timing again; Reworked input
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2021-08-30 23:52:26 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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086f8a1670
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Added custom clean event
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2021-08-29 01:46:33 -05:00 |
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Grayson Riffe (Laptop)
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995cd5e80a
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Wrote the asset pack creator; Encryption no longer needs to be specified in readFile
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2021-08-29 01:02:37 -05:00 |
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Grayson Riffe (Laptop)
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5d32976869
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Added Entity and transformations with GLM; Minor changes
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2021-08-27 01:10:32 -05:00 |
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Grayson Riffe (Laptop)
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bc5c17ebfb
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Added basic file encryption to writeFile and readFile; Minor changes
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2021-08-26 13:17:29 -05:00 |
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Grayson Riffe (Laptop)
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d74f808a17
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Added Model and default shader; Organization
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2021-08-26 00:23:56 -05:00 |
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Grayson Riffe (Laptop)
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1c638bdcb9
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Added two render layers and the basic rendering pipeline; Fixed fullscreen graphics; No shader re-binding
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2021-08-25 02:59:04 -05:00 |
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Grayson Riffe (Laptop)
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e35688373e
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Rewrote Gamestate to be a class instead of an interface; Added layers
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2021-08-25 02:58:25 -05:00 |
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Grayson Riffe (Laptop)
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f6ffb9f87e
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Started work on the Renderer and added directory-creating functionality to writeFile
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2021-08-20 14:06:03 -05:00 |
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Grayson Riffe (Desktop)
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11dc2deb2f
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Minor updates
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2021-08-20 01:47:56 -05:00 |
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Grayson Riffe (Laptop)
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22deb5a7ad
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Added readFile and writeFile utility functions and changeConfig member function
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2021-08-19 16:08:26 -05:00 |
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Grayson Riffe (Laptop)
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9bfbfb637b
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Fixed threading bug and rewrote syntax of addState
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2021-08-19 11:25:03 -05:00 |
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Grayson Riffe (Desktop)
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a21c24040d
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Added keyboard and mouse input
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2021-08-19 00:48:33 -05:00 |
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Grayson Riffe (Laptop)
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cd205d241b
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Tidied up code and fixed an Alt-Enter bug
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2021-08-18 17:25:23 -05:00 |
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Grayson Riffe (Laptop)
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ea9c4054bd
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Tested state changing
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2021-08-18 14:26:12 -05:00 |
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Grayson Riffe (Laptop)
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e8bc0903e6
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Added state changing
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2021-08-18 13:54:06 -05:00 |
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Grayson Riffe (Laptop)
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e540c19860
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Added default gamestate and gamestate vectors; Minor fixes and refacorings
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2021-08-17 14:07:59 -05:00 |
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Grayson Riffe (Laptop)
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efeec66fad
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Added FPS cap, added Optimus support, and removed showWindow requirement
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2021-08-16 14:07:20 -05:00 |
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Grayson Riffe (Desktop)
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2eb8d55a1c
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Created OpenGL context
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2021-08-15 01:22:35 -05:00 |
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Grayson Riffe (Desktop)
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8e4ed26755
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Window Procedure work and Alt-Enter fullscreen toggle
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2021-08-14 19:56:23 -05:00 |
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Grayson Riffe (Desktop)
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5777478858
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Finished debug logger for now; Started work on the main window and fullscreen functionality
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2021-08-14 15:48:52 -05:00 |
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Grayson Riffe (Laptop)
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41d043726c
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Started work on the debug logger
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2021-08-13 15:15:58 -05:00 |
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Grayson Riffe (Laptop)
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9094f8c50c
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Created solution structure
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2021-08-13 13:49:47 -05:00 |
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