Grayson Riffe (Laptop)
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d2604e9edc
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Switched to x64 and added basic 3D sound
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2021-10-06 07:46:42 -05:00 |
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Grayson Riffe (Laptop)
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f422d1d138
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Added instanced drawing to the GBuffer
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2021-10-01 14:16:47 -05:00 |
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Grayson Riffe (Laptop)
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30e725b2f4
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Added the example application; Added the default window icon
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2021-09-11 17:39:18 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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d628bbb184
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Reworked frame timing again; Reworked input
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2021-08-30 23:52:26 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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086f8a1670
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Added custom clean event
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2021-08-29 01:46:33 -05:00 |
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Grayson Riffe (Laptop)
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995cd5e80a
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Wrote the asset pack creator; Encryption no longer needs to be specified in readFile
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2021-08-29 01:02:37 -05:00 |
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Grayson Riffe (Laptop)
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d74f808a17
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Added Model and default shader; Organization
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2021-08-26 00:23:56 -05:00 |
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Grayson Riffe (Laptop)
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e8bc0903e6
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Added state changing
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2021-08-18 13:54:06 -05:00 |
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Grayson Riffe (Desktop)
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2eb8d55a1c
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Created OpenGL context
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2021-08-15 01:22:35 -05:00 |
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Grayson Riffe (Desktop)
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8e4ed26755
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Window Procedure work and Alt-Enter fullscreen toggle
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2021-08-14 19:56:23 -05:00 |
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Grayson Riffe (Desktop)
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5777478858
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Finished debug logger for now; Started work on the main window and fullscreen functionality
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2021-08-14 15:48:52 -05:00 |
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Grayson Riffe (Laptop)
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41d043726c
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Started work on the debug logger
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2021-08-13 15:15:58 -05:00 |
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Grayson Riffe (Laptop)
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9094f8c50c
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Created solution structure
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2021-08-13 13:49:47 -05:00 |
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