Grayson Riffe (Laptop)
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7ea56370d6
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Added fading between states
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2021-09-07 01:08:37 -05:00 |
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Grayson Riffe (Desktop)
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c78abf303e
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Added test cubemap and updated notes
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2021-09-06 11:34:05 -05:00 |
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Grayson Riffe (Desktop)
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cdcd8a1994
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Set up the intro gamestate; Added opacity and scale controls to UI elements
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2021-09-06 03:01:11 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Desktop)
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f749b29c31
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Added directional light type
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2021-09-04 20:59:27 -05:00 |
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Grayson Riffe (Laptop)
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5c10fdc1a4
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Added basic shading and support for up to 100 lights of any color; By default now, states with no lights are dark
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2021-09-04 15:51:03 -05:00 |
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Grayson Riffe (Desktop)
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dff0d86558
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Added UITexture and font caching
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2021-09-02 02:21:27 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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d628bbb184
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Reworked frame timing again; Reworked input
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2021-08-30 23:52:26 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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995cd5e80a
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Wrote the asset pack creator; Encryption no longer needs to be specified in readFile
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2021-08-29 01:02:37 -05:00 |
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