42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
#include "IntroGamestate.h"
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#include "Application.h"
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#include "Utility.h"
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#include "Input.h"
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namespace nf {
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void IntroGamestate::onEnter() {
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Log("Intro onEnter!");
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m_logoTex.create(BaseAssets::logo, Vec2(0.0, 0.0));
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m_logoTex.centered(true, true);
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m_text.create("(C) Grayson Riffe 2021", Vec2(0.01, 0.025), Vec3(0.8));
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m_text.setScale(0.6);
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m_start = std::chrono::steady_clock::now();
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}
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void IntroGamestate::update(double deltaTime) {
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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std::chrono::duration<double, std::ratio<1i64>> dur = now - m_start;
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static double scale = 2.0;
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m_logoTex.setScale(scale);
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if (dur.count() > 0.2) {
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scale += 0.12 * deltaTime;
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}
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if (dur.count() > 3.5 || app->isInput(NFI_SPACE)) {
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app->changeState(app->getDefaultState());
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}
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if (app->isInput(NFI_ESCAPE))
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app->quit();
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}
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void IntroGamestate::render(Renderer& renderer) {
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renderer.render(m_logoTex);
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renderer.render(m_text);
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}
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void IntroGamestate::onExit() {
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Log("Intro onExit!");
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}
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} |