Grayson Riffe (Desktop)
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2d3b3653ff
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Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
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2021-09-08 02:09:20 -05:00 |
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Grayson Riffe (Laptop)
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6e3a576fef
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No longer need to specify an application when creating a game state
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2021-09-07 22:35:44 -05:00 |
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Grayson Riffe (Laptop)
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7ea56370d6
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Added fading between states
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2021-09-07 01:08:37 -05:00 |
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Grayson Riffe (Desktop)
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cdcd8a1994
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Set up the intro gamestate; Added opacity and scale controls to UI elements
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2021-09-06 03:01:11 -05:00 |
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Grayson Riffe (Desktop)
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f749b29c31
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Added directional light type
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2021-09-04 20:59:27 -05:00 |
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Grayson Riffe (Laptop)
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bc5c17ebfb
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Added basic file encryption to writeFile and readFile; Minor changes
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2021-08-26 13:17:29 -05:00 |
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Grayson Riffe (Laptop)
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e35688373e
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Rewrote Gamestate to be a class instead of an interface; Added layers
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2021-08-25 02:58:25 -05:00 |
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Grayson Riffe (Desktop)
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e17d2e283a
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Rewrote VertexArray to support multiple VBOs; Minor fixes and organization
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2021-08-24 01:26:10 -05:00 |
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Grayson Riffe (Laptop)
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ea9c4054bd
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Tested state changing
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2021-08-18 14:26:12 -05:00 |
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Grayson Riffe (Laptop)
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e8bc0903e6
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Added state changing
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2021-08-18 13:54:06 -05:00 |
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Grayson Riffe (Laptop)
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e540c19860
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Added default gamestate and gamestate vectors; Minor fixes and refacorings
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2021-08-17 14:07:59 -05:00 |
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