Grayson Riffe (Laptop)
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805a1cef1f
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Added clickable buttons; Custom button textures can be specified; Added default cubemap
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2021-09-11 15:33:56 -05:00 |
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Grayson Riffe (Laptop)
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cd41123beb
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Multiple assets with the same name cannot be added to packs
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2021-09-10 13:00:14 -05:00 |
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Grayson Riffe (Laptop)
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8bb59e7b6c
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Input can now deduce pressing and holding keys
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2021-09-10 12:35:19 -05:00 |
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Grayson Riffe (Laptop)
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39e0c8e808
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Added the materials system; Any model can have any number of materials with different textures and properties
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2021-09-09 23:18:42 -05:00 |
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Grayson Riffe (Desktop)
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70318b28fd
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Fixed another FPS issue
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2021-09-08 02:21:15 -05:00 |
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Grayson Riffe (Desktop)
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2d3b3653ff
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Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
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2021-09-08 02:09:20 -05:00 |
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Grayson Riffe (Laptop)
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6e3a576fef
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No longer need to specify an application when creating a game state
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2021-09-07 22:35:44 -05:00 |
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Grayson Riffe (Desktop)
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b1efc4934e
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Added 9th dev screenshot
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2021-09-07 11:58:13 -05:00 |
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Grayson Riffe (Laptop)
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da2224e7e9
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Fixed last commit
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2021-09-07 01:13:16 -05:00 |
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Grayson Riffe (Laptop)
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7ea56370d6
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Added fading between states
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2021-09-07 01:08:37 -05:00 |
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Grayson Riffe (Desktop)
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c78abf303e
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Added test cubemap and updated notes
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2021-09-06 11:34:05 -05:00 |
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Grayson Riffe (Desktop)
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cdcd8a1994
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Set up the intro gamestate; Added opacity and scale controls to UI elements
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2021-09-06 03:01:11 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Desktop)
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f749b29c31
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Added directional light type
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2021-09-04 20:59:27 -05:00 |
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Grayson Riffe (Laptop)
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5c10fdc1a4
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Added basic shading and support for up to 100 lights of any color; By default now, states with no lights are dark
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2021-09-04 15:51:03 -05:00 |
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Grayson Riffe (Desktop)
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dff0d86558
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Added UITexture and font caching
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2021-09-02 02:21:27 -05:00 |
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Grayson Riffe (Laptop)
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2af54c4d9e
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Added fourth dev screenshot
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2021-09-01 19:20:42 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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48821afd76
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Added Camera and first-person and UI camera types; Added mouse tracking to aid this
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2021-09-01 02:04:44 -05:00 |
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Grayson Riffe (Laptop)
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d628bbb184
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Reworked frame timing again; Reworked input
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2021-08-30 23:52:26 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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086f8a1670
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Added custom clean event
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2021-08-29 01:46:33 -05:00 |
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Grayson Riffe (Laptop)
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995cd5e80a
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Wrote the asset pack creator; Encryption no longer needs to be specified in readFile
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2021-08-29 01:02:37 -05:00 |
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Grayson Riffe (Laptop)
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29b3f8627e
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Added AssetPack and basic assets
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2021-08-27 22:37:02 -05:00 |
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Grayson Riffe (Laptop)
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933d3f1fe9
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Added Texture
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2021-08-27 17:41:45 -05:00 |
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Grayson Riffe (Laptop)
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4f1ea8327a
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Added projection matrix; Now 3D
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2021-08-27 12:57:30 -05:00 |
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Grayson Riffe (Laptop)
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bd8df1c2cf
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Removed completed tasks
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2021-08-27 01:22:36 -05:00 |
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Grayson Riffe (Laptop)
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dd4071c29e
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Added default shader
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2021-08-27 01:18:39 -05:00 |
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Grayson Riffe (Laptop)
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5d32976869
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Added Entity and transformations with GLM; Minor changes
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2021-08-27 01:10:32 -05:00 |
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Grayson Riffe (Laptop)
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bc5c17ebfb
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Added basic file encryption to writeFile and readFile; Minor changes
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2021-08-26 13:17:29 -05:00 |
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Grayson Riffe (Laptop)
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d74f808a17
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Added Model and default shader; Organization
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2021-08-26 00:23:56 -05:00 |
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Grayson Riffe (Laptop)
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1c638bdcb9
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Added two render layers and the basic rendering pipeline; Fixed fullscreen graphics; No shader re-binding
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2021-08-25 02:59:04 -05:00 |
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Grayson Riffe (Laptop)
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e35688373e
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Rewrote Gamestate to be a class instead of an interface; Added layers
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2021-08-25 02:58:25 -05:00 |
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Grayson Riffe (Laptop)
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2f4e0ebfac
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Added Drawable, rewrote changing states, and organized class definitions and macros
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2021-08-24 12:31:15 -05:00 |
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Grayson Riffe (Laptop)
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1f6bb4630c
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Minor changes
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2021-08-24 11:09:07 -05:00 |
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Grayson Riffe (Desktop)
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e17d2e283a
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Rewrote VertexArray to support multiple VBOs; Minor fixes and organization
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2021-08-24 01:26:10 -05:00 |
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Grayson Riffe (Laptop)
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f75f98d9db
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Misc. fixes
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2021-08-23 14:25:38 -05:00 |
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Grayson Riffe (Laptop)
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5c6dcaf634
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Added sleep on input thread to further reduce CPU usage
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2021-08-23 11:16:03 -05:00 |
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Grayson Riffe (Desktop)
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e238e35bb2
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Refactored game loop to use less CPU
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2021-08-23 01:13:53 -05:00 |
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Grayson Riffe (Laptop)
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c3dd5a22b1
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Added first dev screenshot
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2021-08-22 22:22:27 -05:00 |
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Grayson Riffe (Laptop)
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a9106ee20e
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Added Shader
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2021-08-22 21:40:50 -05:00 |
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Grayson Riffe (Desktop)
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0724c6a84a
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Added VertexArray
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2021-08-22 03:16:54 -05:00 |
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Grayson Riffe (Laptop)
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99404714e8
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Removed debugging directives
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2021-08-20 14:09:37 -05:00 |
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Grayson Riffe (Laptop)
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f6ffb9f87e
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Started work on the Renderer and added directory-creating functionality to writeFile
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2021-08-20 14:06:03 -05:00 |
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Grayson Riffe (Desktop)
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11dc2deb2f
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Minor updates
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2021-08-20 01:47:56 -05:00 |
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Grayson Riffe (Laptop)
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22deb5a7ad
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Added readFile and writeFile utility functions and changeConfig member function
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2021-08-19 16:08:26 -05:00 |
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Grayson Riffe (Laptop)
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9bfbfb637b
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Fixed threading bug and rewrote syntax of addState
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2021-08-19 11:25:03 -05:00 |
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Grayson Riffe (Desktop)
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a21c24040d
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Added keyboard and mouse input
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2021-08-19 00:48:33 -05:00 |
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Grayson Riffe (Desktop)
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95426b9205
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Fixed FPS timing issue
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2021-08-18 22:46:14 -05:00 |
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