118 Commits

Author SHA1 Message Date
Grayson Riffe (Laptop)
9183f05459 Small change 2022-01-06 13:35:08 -06:00
Grayson Riffe (Laptop)
f2bd6e457a Fixed some issues in the asset builder; User guide work 2022-01-05 12:30:55 -06:00
Grayson Riffe (Laptop)
a85f77c023 Small improvements; User guide work 2021-12-15 16:22:44 -06:00
Grayson Riffe (Laptop)
f691da4103 Added ProdDebug config for end-user debugging; Logger stuff 2021-12-14 21:20:22 -06:00
Grayson Riffe (Laptop)
2bc28afedd Template asset build system; More version stuff v0.5.0 2021-12-14 13:26:11 -06:00
Grayson Riffe (Laptop)
d1f17e136c Started a versioning system 2021-12-14 10:06:37 -06:00
Grayson Riffe (Laptop)
7a93befa14 Finished reworking asset builder; Models are now cooked when built 2021-12-14 03:04:56 -06:00
Grayson Riffe (Laptop)
cc0316ff80 Started reworking the asset builder 2021-12-10 12:10:07 -06:00
Grayson Riffe (Laptop)
ea1013c573 More work on the user guide 2021-12-08 12:26:57 -06:00
Grayson Riffe (Laptop)
8c67ceb5a4 Wrote a lot of the tutorial; Minor changes 2021-12-07 13:19:21 -06:00
Grayson Riffe (Laptop)
21764d3f98 Improved logger, added a debug timer, other small stuff, and wrote more user guide 2021-12-04 02:17:33 -06:00
Grayson Riffe (Laptop)
f66c3fb4e0 A bit more work on the user guide; Misc changes 2021-12-02 13:15:45 -06:00
Grayson Riffe (Laptop)
9101000b97 Moved to MSVC v143, moved headers into a folder, and added texts to the example 2021-11-30 01:10:28 -06:00
Grayson Riffe (Laptop)
3b5b608ae9 Started writing a manual; Lots of changes 2021-11-25 14:01:20 -06:00
Grayson Riffe (Laptop)
f884847513 Ambient light can now be set; Code cleanup 2021-11-15 14:05:44 -06:00
Grayson Riffe (Laptop)
231ac792d7 Shadow maps now use instanced rendering 2021-11-04 14:18:05 -05:00
Grayson Riffe (Laptop)
be06ee2d20 Added an environment to the example game; AssetPack changes 2021-11-04 13:39:15 -05:00
Grayson Riffe (Laptop)
a1fe7c3c1a Added the environment entity type for use as maps 2021-11-03 23:45:18 -05:00
Grayson Riffe (Laptop)
bae89e65a1 Optimized model loader 2021-11-03 14:03:49 -05:00
Grayson Riffe (Desktop)
2059e4b7db Minor fixes and changes 2021-11-02 22:54:06 -05:00
Grayson Riffe (Desktop)
ff3894db60 Added dev screenshot 2021-11-02 19:29:15 -05:00
Grayson Riffe (Laptop)
fadf0af8b6 Fixed intro fading for now 2021-11-02 12:13:40 -05:00
Grayson Riffe (Desktop)
a67fb47b46 Cleaned up gamestate fading 2021-11-02 02:23:49 -05:00
Grayson Riffe (Laptop)
3e403681a3 Added physics-related functions to Entity and mouse clicks vs holds 2021-11-02 01:41:53 -05:00
Grayson Riffe (Laptop)
43c3d3930f Entities can now be created dynamically 2021-10-31 23:25:08 -05:00
Grayson Riffe (Laptop)
aa58238162 Physics meshes are now cooked during runtime; Code cleanup 2021-10-29 13:39:42 -05:00
Grayson Riffe (Laptop)
b4c704f5ec Basic physics with boxes 2021-10-25 00:40:44 -05:00
Grayson Riffe (Laptop)
1d97a6f543 Moved the example game's assets 2021-10-21 13:01:40 -05:00
Grayson Riffe (Laptop)
0559415e5b Added Ogg Vorbis support 2021-10-21 01:42:50 -05:00
Grayson Riffe (Laptop)
cdea6c4b64 Added compression to asset packs 2021-10-18 14:13:53 -05:00
Grayson Riffe (Laptop)
c30f159429 3D sound now updates in realtime 2021-10-15 14:24:08 -05:00
Grayson Riffe (Laptop)
98d093c285 Fixed lib directory 2021-10-07 13:27:45 -05:00
Grayson Riffe (Laptop)
f9b6f7b46c Fixed intro 2021-10-06 13:24:29 -05:00
Grayson Riffe (Laptop)
d2604e9edc Switched to x64 and added basic 3D sound 2021-10-06 07:46:42 -05:00
Grayson Riffe (Laptop)
f422d1d138 Added instanced drawing to the GBuffer 2021-10-01 14:16:47 -05:00
Grayson Riffe (Laptop)
ba19742bfe Models now draw in a single draw call 2021-10-01 01:21:27 -05:00
Grayson Riffe (Laptop)
037ad47468 Normal maps now work as expected 2021-09-28 13:51:48 -05:00
Grayson Riffe (Desktop)
bf2c02e240 Fixed crash; Added dev screenshot; Added dependencies into repository 2021-09-27 23:00:04 -05:00
Grayson Riffe (Laptop)
bf649f5d9f Finished deferred renderer for now 2021-09-27 14:13:36 -05:00
Grayson Riffe (Laptop)
be4df5c853 Completed a simple gBuffer 2021-09-24 13:16:20 -05:00
Grayson Riffe (Laptop)
4d4b6d51ae Started work on GBuffer and the gBuffer shader 2021-09-23 08:02:36 -05:00
Grayson Riffe (Laptop)
2fc9fa0c2d The mouse now starts tracking only when state loading is complete 2021-09-17 00:00:11 -05:00
Grayson Riffe (Laptop)
6daa9d8d25 Added gamma correction, Blinn-Phong shading, and normal map support 2021-09-16 14:05:42 -05:00
Grayson Riffe (Laptop)
e7cd6d8132 Added Sound; Only supports WAV for now 2021-09-16 02:04:18 -05:00
Grayson Riffe (Laptop)
1a8320feab Added basic shadows to point lights; Better than directional shadows 2021-09-13 23:45:42 -05:00
Grayson Riffe (Laptop)
4b14362a04 Fixed intro gamestate 2021-09-13 08:20:12 -05:00
Grayson Riffe (Desktop)
d74035fc64 Added basic shadows to directional lights; Probably needs to be refined 2021-09-13 02:37:49 -05:00
Grayson Riffe (Desktop)
b007d3f18e Removed the 100 light limit 2021-09-12 20:18:56 -05:00
Grayson Riffe (Laptop)
0105eeb075 Added 11th dev screenshot 2021-09-11 18:15:40 -05:00
Grayson Riffe (Laptop)
30e725b2f4 Added the example application; Added the default window icon 2021-09-11 17:39:18 -05:00