Grayson Riffe (Laptop)
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9183f05459
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Small change
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2022-01-06 13:35:08 -06:00 |
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Grayson Riffe (Laptop)
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f2bd6e457a
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Fixed some issues in the asset builder; User guide work
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2022-01-05 12:30:55 -06:00 |
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Grayson Riffe (Laptop)
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a85f77c023
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Small improvements; User guide work
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2021-12-15 16:22:44 -06:00 |
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Grayson Riffe (Laptop)
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f691da4103
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Added ProdDebug config for end-user debugging; Logger stuff
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2021-12-14 21:20:22 -06:00 |
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Grayson Riffe (Laptop)
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2bc28afedd
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Template asset build system; More version stuff
v0.5.0
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2021-12-14 13:26:11 -06:00 |
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Grayson Riffe (Laptop)
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d1f17e136c
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Started a versioning system
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2021-12-14 10:06:37 -06:00 |
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Grayson Riffe (Laptop)
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7a93befa14
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Finished reworking asset builder; Models are now cooked when built
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2021-12-14 03:04:56 -06:00 |
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Grayson Riffe (Laptop)
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cc0316ff80
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Started reworking the asset builder
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2021-12-10 12:10:07 -06:00 |
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Grayson Riffe (Laptop)
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ea1013c573
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More work on the user guide
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2021-12-08 12:26:57 -06:00 |
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Grayson Riffe (Laptop)
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8c67ceb5a4
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Wrote a lot of the tutorial; Minor changes
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2021-12-07 13:19:21 -06:00 |
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Grayson Riffe (Laptop)
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21764d3f98
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Improved logger, added a debug timer, other small stuff, and wrote more user guide
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2021-12-04 02:17:33 -06:00 |
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Grayson Riffe (Laptop)
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f66c3fb4e0
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A bit more work on the user guide; Misc changes
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2021-12-02 13:15:45 -06:00 |
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Grayson Riffe (Laptop)
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9101000b97
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Moved to MSVC v143, moved headers into a folder, and added texts to the example
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2021-11-30 01:10:28 -06:00 |
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Grayson Riffe (Laptop)
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3b5b608ae9
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Started writing a manual; Lots of changes
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2021-11-25 14:01:20 -06:00 |
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Grayson Riffe (Laptop)
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f884847513
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Ambient light can now be set; Code cleanup
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2021-11-15 14:05:44 -06:00 |
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Grayson Riffe (Laptop)
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231ac792d7
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Shadow maps now use instanced rendering
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2021-11-04 14:18:05 -05:00 |
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Grayson Riffe (Laptop)
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be06ee2d20
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Added an environment to the example game; AssetPack changes
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2021-11-04 13:39:15 -05:00 |
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Grayson Riffe (Laptop)
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a1fe7c3c1a
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Added the environment entity type for use as maps
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2021-11-03 23:45:18 -05:00 |
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Grayson Riffe (Laptop)
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bae89e65a1
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Optimized model loader
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2021-11-03 14:03:49 -05:00 |
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Grayson Riffe (Desktop)
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2059e4b7db
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Minor fixes and changes
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2021-11-02 22:54:06 -05:00 |
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Grayson Riffe (Desktop)
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ff3894db60
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Added dev screenshot
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2021-11-02 19:29:15 -05:00 |
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Grayson Riffe (Laptop)
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fadf0af8b6
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Fixed intro fading for now
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2021-11-02 12:13:40 -05:00 |
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Grayson Riffe (Desktop)
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a67fb47b46
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Cleaned up gamestate fading
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2021-11-02 02:23:49 -05:00 |
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Grayson Riffe (Laptop)
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3e403681a3
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Added physics-related functions to Entity and mouse clicks vs holds
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2021-11-02 01:41:53 -05:00 |
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Grayson Riffe (Laptop)
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43c3d3930f
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Entities can now be created dynamically
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2021-10-31 23:25:08 -05:00 |
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Grayson Riffe (Laptop)
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aa58238162
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Physics meshes are now cooked during runtime; Code cleanup
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2021-10-29 13:39:42 -05:00 |
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Grayson Riffe (Laptop)
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b4c704f5ec
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Basic physics with boxes
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2021-10-25 00:40:44 -05:00 |
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Grayson Riffe (Laptop)
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1d97a6f543
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Moved the example game's assets
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2021-10-21 13:01:40 -05:00 |
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Grayson Riffe (Laptop)
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0559415e5b
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Added Ogg Vorbis support
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2021-10-21 01:42:50 -05:00 |
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Grayson Riffe (Laptop)
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cdea6c4b64
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Added compression to asset packs
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2021-10-18 14:13:53 -05:00 |
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Grayson Riffe (Laptop)
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c30f159429
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3D sound now updates in realtime
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2021-10-15 14:24:08 -05:00 |
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Grayson Riffe (Laptop)
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98d093c285
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Fixed lib directory
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2021-10-07 13:27:45 -05:00 |
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Grayson Riffe (Laptop)
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f9b6f7b46c
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Fixed intro
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2021-10-06 13:24:29 -05:00 |
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Grayson Riffe (Laptop)
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d2604e9edc
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Switched to x64 and added basic 3D sound
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2021-10-06 07:46:42 -05:00 |
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Grayson Riffe (Laptop)
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f422d1d138
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Added instanced drawing to the GBuffer
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2021-10-01 14:16:47 -05:00 |
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Grayson Riffe (Laptop)
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ba19742bfe
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Models now draw in a single draw call
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2021-10-01 01:21:27 -05:00 |
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Grayson Riffe (Laptop)
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037ad47468
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Normal maps now work as expected
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2021-09-28 13:51:48 -05:00 |
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Grayson Riffe (Desktop)
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bf2c02e240
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Fixed crash; Added dev screenshot; Added dependencies into repository
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2021-09-27 23:00:04 -05:00 |
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Grayson Riffe (Laptop)
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bf649f5d9f
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Finished deferred renderer for now
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2021-09-27 14:13:36 -05:00 |
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Grayson Riffe (Laptop)
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be4df5c853
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Completed a simple gBuffer
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2021-09-24 13:16:20 -05:00 |
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Grayson Riffe (Laptop)
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4d4b6d51ae
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Started work on GBuffer and the gBuffer shader
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2021-09-23 08:02:36 -05:00 |
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Grayson Riffe (Laptop)
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2fc9fa0c2d
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The mouse now starts tracking only when state loading is complete
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2021-09-17 00:00:11 -05:00 |
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Grayson Riffe (Laptop)
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6daa9d8d25
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Added gamma correction, Blinn-Phong shading, and normal map support
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2021-09-16 14:05:42 -05:00 |
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Grayson Riffe (Laptop)
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e7cd6d8132
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Added Sound; Only supports WAV for now
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2021-09-16 02:04:18 -05:00 |
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Grayson Riffe (Laptop)
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1a8320feab
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Added basic shadows to point lights; Better than directional shadows
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2021-09-13 23:45:42 -05:00 |
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Grayson Riffe (Laptop)
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4b14362a04
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Fixed intro gamestate
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2021-09-13 08:20:12 -05:00 |
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Grayson Riffe (Desktop)
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d74035fc64
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Added basic shadows to directional lights; Probably needs to be refined
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2021-09-13 02:37:49 -05:00 |
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Grayson Riffe (Desktop)
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b007d3f18e
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Removed the 100 light limit
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2021-09-12 20:18:56 -05:00 |
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Grayson Riffe (Laptop)
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0105eeb075
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Added 11th dev screenshot
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2021-09-11 18:15:40 -05:00 |
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Grayson Riffe (Laptop)
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30e725b2f4
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Added the example application; Added the default window icon
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2021-09-11 17:39:18 -05:00 |
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