Grayson Riffe (Laptop)
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43c3d3930f
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Entities can now be created dynamically
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2021-10-31 23:25:08 -05:00 |
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Grayson Riffe (Laptop)
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aa58238162
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Physics meshes are now cooked during runtime; Code cleanup
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2021-10-29 13:39:42 -05:00 |
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Grayson Riffe (Laptop)
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b4c704f5ec
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Basic physics with boxes
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2021-10-25 00:40:44 -05:00 |
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Grayson Riffe (Laptop)
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1d97a6f543
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Moved the example game's assets
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2021-10-21 13:01:40 -05:00 |
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Grayson Riffe (Laptop)
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0559415e5b
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Added Ogg Vorbis support
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2021-10-21 01:42:50 -05:00 |
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Grayson Riffe (Laptop)
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cdea6c4b64
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Added compression to asset packs
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2021-10-18 14:13:53 -05:00 |
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Grayson Riffe (Laptop)
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c30f159429
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3D sound now updates in realtime
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2021-10-15 14:24:08 -05:00 |
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Grayson Riffe (Laptop)
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98d093c285
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Fixed lib directory
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2021-10-07 13:27:45 -05:00 |
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Grayson Riffe (Laptop)
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f9b6f7b46c
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Fixed intro
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2021-10-06 13:24:29 -05:00 |
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Grayson Riffe (Laptop)
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d2604e9edc
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Switched to x64 and added basic 3D sound
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2021-10-06 07:46:42 -05:00 |
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Grayson Riffe (Laptop)
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f422d1d138
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Added instanced drawing to the GBuffer
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2021-10-01 14:16:47 -05:00 |
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Grayson Riffe (Laptop)
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ba19742bfe
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Models now draw in a single draw call
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2021-10-01 01:21:27 -05:00 |
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Grayson Riffe (Laptop)
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037ad47468
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Normal maps now work as expected
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2021-09-28 13:51:48 -05:00 |
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Grayson Riffe (Desktop)
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bf2c02e240
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Fixed crash; Added dev screenshot; Added dependencies into repository
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2021-09-27 23:00:04 -05:00 |
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Grayson Riffe (Laptop)
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bf649f5d9f
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Finished deferred renderer for now
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2021-09-27 14:13:36 -05:00 |
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Grayson Riffe (Laptop)
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be4df5c853
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Completed a simple gBuffer
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2021-09-24 13:16:20 -05:00 |
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Grayson Riffe (Laptop)
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4d4b6d51ae
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Started work on GBuffer and the gBuffer shader
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2021-09-23 08:02:36 -05:00 |
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Grayson Riffe (Laptop)
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2fc9fa0c2d
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The mouse now starts tracking only when state loading is complete
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2021-09-17 00:00:11 -05:00 |
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Grayson Riffe (Laptop)
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6daa9d8d25
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Added gamma correction, Blinn-Phong shading, and normal map support
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2021-09-16 14:05:42 -05:00 |
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Grayson Riffe (Laptop)
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e7cd6d8132
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Added Sound; Only supports WAV for now
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2021-09-16 02:04:18 -05:00 |
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Grayson Riffe (Laptop)
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1a8320feab
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Added basic shadows to point lights; Better than directional shadows
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2021-09-13 23:45:42 -05:00 |
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Grayson Riffe (Laptop)
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4b14362a04
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Fixed intro gamestate
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2021-09-13 08:20:12 -05:00 |
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Grayson Riffe (Desktop)
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d74035fc64
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Added basic shadows to directional lights; Probably needs to be refined
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2021-09-13 02:37:49 -05:00 |
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Grayson Riffe (Desktop)
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b007d3f18e
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Removed the 100 light limit
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2021-09-12 20:18:56 -05:00 |
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Grayson Riffe (Laptop)
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0105eeb075
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Added 11th dev screenshot
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2021-09-11 18:15:40 -05:00 |
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Grayson Riffe (Laptop)
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30e725b2f4
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Added the example application; Added the default window icon
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2021-09-11 17:39:18 -05:00 |
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Grayson Riffe (Laptop)
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805a1cef1f
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Added clickable buttons; Custom button textures can be specified; Added default cubemap
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2021-09-11 15:33:56 -05:00 |
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Grayson Riffe (Laptop)
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cd41123beb
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Multiple assets with the same name cannot be added to packs
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2021-09-10 13:00:14 -05:00 |
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Grayson Riffe (Laptop)
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8bb59e7b6c
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Input can now deduce pressing and holding keys
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2021-09-10 12:35:19 -05:00 |
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Grayson Riffe (Laptop)
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39e0c8e808
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Added the materials system; Any model can have any number of materials with different textures and properties
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2021-09-09 23:18:42 -05:00 |
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Grayson Riffe (Desktop)
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70318b28fd
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Fixed another FPS issue
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2021-09-08 02:21:15 -05:00 |
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Grayson Riffe (Desktop)
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2d3b3653ff
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Reworked gamestates to reset NF objects when exiting states; Intro state + fading is now based on delta time
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2021-09-08 02:09:20 -05:00 |
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Grayson Riffe (Laptop)
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6e3a576fef
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No longer need to specify an application when creating a game state
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2021-09-07 22:35:44 -05:00 |
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Grayson Riffe (Desktop)
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b1efc4934e
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Added 9th dev screenshot
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2021-09-07 11:58:13 -05:00 |
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Grayson Riffe (Laptop)
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da2224e7e9
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Fixed last commit
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2021-09-07 01:13:16 -05:00 |
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Grayson Riffe (Laptop)
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7ea56370d6
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Added fading between states
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2021-09-07 01:08:37 -05:00 |
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Grayson Riffe (Desktop)
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c78abf303e
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Added test cubemap and updated notes
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2021-09-06 11:34:05 -05:00 |
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Grayson Riffe (Desktop)
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cdcd8a1994
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Set up the intro gamestate; Added opacity and scale controls to UI elements
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2021-09-06 03:01:11 -05:00 |
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Grayson Riffe (Desktop)
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9158de2f39
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Added Cubemap
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2021-09-06 01:06:47 -05:00 |
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Grayson Riffe (Desktop)
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f749b29c31
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Added directional light type
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2021-09-04 20:59:27 -05:00 |
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Grayson Riffe (Laptop)
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5c10fdc1a4
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Added basic shading and support for up to 100 lights of any color; By default now, states with no lights are dark
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2021-09-04 15:51:03 -05:00 |
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Grayson Riffe (Desktop)
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dff0d86558
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Added UITexture and font caching
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2021-09-02 02:21:27 -05:00 |
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Grayson Riffe (Laptop)
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2af54c4d9e
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Added fourth dev screenshot
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2021-09-01 19:20:42 -05:00 |
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Grayson Riffe (Laptop)
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65fd8e89bb
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Added UIElement and Text; Custom fonts are supported
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2021-09-01 19:17:24 -05:00 |
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Grayson Riffe (Laptop)
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c0f7634b5f
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Moved over from Win32 resources to purely nfpack; Included primitives and default shader in base.nfpack; Camera fixes
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2021-09-01 13:08:21 -05:00 |
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Grayson Riffe (Laptop)
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48821afd76
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Added Camera and first-person and UI camera types; Added mouse tracking to aid this
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2021-09-01 02:04:44 -05:00 |
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Grayson Riffe (Laptop)
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d628bbb184
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Reworked frame timing again; Reworked input
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2021-08-30 23:52:26 -05:00 |
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Grayson Riffe (Laptop)
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9fcd8240e4
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Added asset loading and OBJ parsing, including indexing
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2021-08-30 21:26:06 -05:00 |
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Grayson Riffe (Laptop)
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086f8a1670
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Added custom clean event
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2021-08-29 01:46:33 -05:00 |
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Grayson Riffe (Laptop)
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995cd5e80a
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Wrote the asset pack creator; Encryption no longer needs to be specified in readFile
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2021-08-29 01:02:37 -05:00 |
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